Search found 13 matches
- Mon Mar 01, 2004 12:11 am
- Forum: Modding Discussion
- Topic: Skin: Banshee - Delta Flyer
- Replies: 208
- Views: 20825
Cool mod, little lag on the trailer video, probably because of projectiles everywhere. Hope it comes out ok. Here is somthing I dug up (aren't foxes good at that?) I think the creator of the mod featured in the movie might find funny. http://www.furnation.com/JaxxBlackFox/images/Fur_lo_bullettimegli...
- Sun Feb 29, 2004 2:56 am
- Forum: Modding Discussion
- Topic: Nova Fox's Mod wishlist
- Replies: 7
- Views: 922
- Sun Feb 29, 2004 2:39 am
- Forum: Modding Discussion
- Topic: Nova Fox's Mod wishlist
- Replies: 7
- Views: 922
- Sun Feb 29, 2004 1:41 am
- Forum: Modding Discussion
- Topic: Nova Fox's Mod wishlist
- Replies: 7
- Views: 922
Nova Fox's Mod wishlist
I being a former Game Producer of a very small venture as some idea about some games and how fun they should be. A great Halo Fan and avid player (Champoin in Lemoore, Ca, 2nd place in Atusigi Japan) has wondered how to make the game better as well as missed Ideas. This is a compiling of all what I ...
- Sun Feb 29, 2004 12:46 am
- Forum: Modding Discussion
- Topic: HYPERMOD Team
- Replies: 38
- Views: 2535
What is the mods purpose? To point a out possibility Im sure isn't one of the goals so it has be more more geared twoards gameplay. What kind of gameplay that you expect your audience to experience? You should set a distictive remark about your map modification other than just adding weapons and som...
- Sun Feb 29, 2004 12:21 am
- Forum: Modding Discussion
- Topic: Through walls?
- Replies: 5
- Views: 617
Then how come the sniper rifel goes through people and still does it's damage? I'm sure you can make a projectile unable to tell the difference between the two types of collison models, its just that your pobably going have to set its range or you will end up having a lot of unused (or used but wnet...
- Fri Feb 27, 2004 1:56 am
- Forum: Modding Discussion
- Topic: First Strike Weekly Update 2
- Replies: 4
- Views: 574
- Fri Feb 27, 2004 1:46 am
- Forum: Modding Discussion
- Topic: HYPERMOD Team
- Replies: 38
- Views: 2535
- Thu Feb 26, 2004 5:20 am
- Forum: Modding Discussion
- Topic: Weapons for the Pelican
- Replies: 19
- Views: 1942
- Thu Feb 26, 2004 5:07 am
- Forum: Modding Discussion
- Topic: HYPERMOD Team
- Replies: 38
- Views: 2535
- Thu Feb 26, 2004 1:41 am
- Forum: Modding Discussion
- Topic: Im no modder but...
- Replies: 7
- Views: 898
Explinations Finally First off I do know there are limitations to programming based off other programs. But the halo physics engine is very powerful and has many variables. Also some of the weapons have introduced several new variables. I currently dont know to about the actual programming itself bu...
- Wed Feb 25, 2004 6:51 am
- Forum: Modding Discussion
- Topic: Im no modder but...
- Replies: 7
- Views: 898
Sorry for teh DP but this is another train of thought Have the assault rifel with a grenade launcher as where the grenade button is pressed it will shoot the frag grenade intead of the rifel bullets or tossing one (one way to make a new weapon without replacing litterally). stills requiers to fall. ...
- Wed Feb 25, 2004 6:29 am
- Forum: Modding Discussion
- Topic: Im no modder but...
- Replies: 7
- Views: 898
Im no modder but...
Ok I've read the FAQ but I have far to many suggestions. And a lot fo this can be considered a great challenge for the lot of you. Modify Single Player Maps for Single Player Purposes, Including Design, Mission, AI enemies and allies, AI scripts, Save Points, Load Points, Environmental/Situtainal Dy...