Search found 17 matches

by Paintball Junkie
Mon Jan 26, 2004 9:09 pm
Forum: Modding Discussion
Topic: Map rebuilding for Xbox ntsc
Replies: 13
Views: 2169

Well, I recently fixed the targeting HUD thing, so it's not that of the ghost any more, and most of the rest of it is there, except for the mortar and coll model, but once I get some more help with the whole ident thing, that should be fairly easy to fix :wink: . What you think of it so far?
by Paintball Junkie
Mon Jan 26, 2004 8:40 pm
Forum: Modding Discussion
Topic: Idents
Replies: 2
Views: 778

Well, maybee I should have been more specific on what I know. I got all that on the tag class, and the next 4 bytes are the file name offset, then there are always 4 bytes of 0's for some reason, then the ident, swap the endian look in hme outputs blah blah blah. I don't have trouble with all of tha...
by Paintball Junkie
Mon Jan 26, 2004 3:26 pm
Forum: Modding Discussion
Topic: Idents
Replies: 2
Views: 778

Idents

Ok, I have been looking around here and at halo skins, as well as reading through Forges tutorials again, and can't find the answer to a question I have, although I'm sure someone here can help me out . SO, lets go over what I know. 1) I know how to find idents 2) I know that they are different from...
by Paintball Junkie
Sat Jan 24, 2004 12:20 pm
Forum: Modding Discussion
Topic: Banshee in Bloodgulch??
Replies: 8
Views: 1853

No, Alister means reflexives. There are things in the meta data that need to be changed from level to level. It is harder to rebuild xbox maps 1) Because all of the cache files need to be 47MB, so to add something you must delete something, and 2) There is currently no program such as hmt that will ...
by Paintball Junkie
Wed Dec 31, 2003 1:20 pm
Forum: Modding Discussion
Topic: new mod... almost
Replies: 17
Views: 2964

Gwis, as far as the link being broken for the duplication plugin, go to the 2nd page and there is another working link.
by Paintball Junkie
Wed Dec 31, 2003 12:14 pm
Forum: Modding Discussion
Topic: Reflexive Offsets
Replies: 3
Views: 1137

From what I understand, you just have to look through the meta, and if you are doing this on PC almost all of the reflexives will end in 40 or 41, and 80 or 81 on xbox. The way to find them is to look for 0#00 0000 #### ##(8 or 4)(0 or 1). It's hard to explain. take a look at this: http://forge.halo...
by Paintball Junkie
Thu Dec 18, 2003 3:54 pm
Forum: Modding Discussion
Topic: Projectile Injection
Replies: 10
Views: 2425

Not me, I'm not sure who the hell it is, but she is mighty fine. Anyone wanna help with projectile injection now? lol
by Paintball Junkie
Thu Dec 18, 2003 3:47 pm
Forum: Modding Discussion
Topic: Projectile Injection
Replies: 10
Views: 2425

:D
by Paintball Junkie
Thu Dec 18, 2003 3:37 pm
Forum: Modding Discussion
Topic: Projectile Injection
Replies: 10
Views: 2425

Well, what I was trying to pont out is that it is totally possible to inject projectiles on xbox, it has already been done. I just don't know how :(
by Paintball Junkie
Thu Dec 18, 2003 3:25 pm
Forum: Modding Discussion
Topic: Projectile Injection
Replies: 10
Views: 2425

No, you don't HAVE to do map rebuilding (although that would make it a LOT easier). If you haven't see Dmauro's turret mod, you should check it out (unless you don't have xbox halo or a modded xbox). He took turrets off the back of warthogs and moved em around a bit (on top of the bases, as well as ...
by Paintball Junkie
Thu Dec 18, 2003 1:47 pm
Forum: Modding Discussion
Topic: Projectile Injection
Replies: 10
Views: 2425

Projectile Injection

Could anyone here explain to me how to get the wraith mortar into a multiplayer lvl? I know that it is possible, as Dmauro got it into BG, but i just dont know enough about hex editing to do it myself. I would be able to adjust the damge and inject the sounds with HMT, but I have tried everything I ...
by Paintball Junkie
Mon Dec 01, 2003 4:49 pm
Forum: Modding Discussion
Topic: HELP how do u put new projectiles BG
Replies: 10
Views: 1786

Well I know how to do some stuff with HMT, such as model/Bitmap importing, as well as sounds, but I don't know how to import the mortar. If you dont have time to explain, that's cool, I guess I'll just wait for the next HMT........
by Paintball Junkie
Mon Dec 01, 2003 4:38 pm
Forum: Modding Discussion
Topic: HELP how do u put new projectiles BG
Replies: 10
Views: 1786

Well, I would use it, but I want to import to SW also. As far as I know his work was only for BG.
by Paintball Junkie
Mon Dec 01, 2003 4:35 pm
Forum: Modding Discussion
Topic: HELP how do u put new projectiles BG
Replies: 10
Views: 1786

No, I'm on NTSC. Sorry, forgot to mention it.
by Paintball Junkie
Mon Dec 01, 2003 4:32 pm
Forum: Modding Discussion
Topic: HELP how do u put new projectiles BG
Replies: 10
Views: 1786

No, I have tried HMT many many times, and no luck. maybee i'm doing something wrong?
by Paintball Junkie
Mon Dec 01, 2003 3:26 pm
Forum: Modding Discussion
Topic: HELP how do u put new projectiles BG
Replies: 10
Views: 1786

I would really like to know how to import projectiles too. I know Dmauro knows, as I'm sure we have all played his turret mod or some variation of it. Maybee if someone could write a tutorial or something?
by Paintball Junkie
Thu Nov 13, 2003 9:37 pm
Forum: Modding Discussion
Topic: I need AR modding help
Replies: 6
Views: 903

Try a program like WepEditor. It lets you modify all of the metadata of the weapons and vehicles in BG, and it's really easy to use. You could also just find some offsets and use a hex editor if you want.