Search found 12 matches

by CuBiC
Mon Nov 17, 2003 5:50 am
Forum: Modding Discussion
Topic: increasing the rate of fire for the ghost
Replies: 65
Views: 6455

I think the rate of fire isnt wat you think it is i think there ia a delay ratio in the guns, i dont think the game looks at the rate of fire by how many bullets you can shoot in a second or a minute, but more of how long it takes to shoot the next bullet so if you want to find the rate of fire you...
by CuBiC
Sat Nov 15, 2003 11:48 am
Forum: Modding Discussion
Topic: increasing the rate of fire for the ghost
Replies: 65
Views: 6455

A really good way to find it is to look for the text Primary trigger in the meta. The first single byte after that should be the shot-amount.
by CuBiC
Sat Nov 15, 2003 8:52 am
Forum: Modding Discussion
Topic: META Additions!
Replies: 37
Views: 5223

No, just change the order of the bytes.
Like 34C3 would become C334. The bytes need to be the same or else they wont have the same value.
So 60 would still be c3.
by CuBiC
Sat Nov 15, 2003 8:49 am
Forum: Modding Discussion
Topic: increasing the rate of fire for the ghost
Replies: 65
Views: 6455

You take the Meta-offset for the ghost and add C5C to it in a hex calculator. The byte you end up on should have the value 04. Change it to whatever you want.
Not all the shots will fly forwards though, some of them goes backwards and sidewards to, but most go forwards.
by CuBiC
Fri Nov 14, 2003 5:16 pm
Forum: Modding Discussion
Topic: increasing the rate of fire for the ghost
Replies: 65
Views: 6455

The way to find out right now is, sadly, to try looking for hints in the hex. Since no one knows yet, you have to fumble around in the blind and changing random variables. I think I found a lead though, I found a place where it says peaw(weap backwards) and some bytes after that it lists the ident t...
by CuBiC
Fri Nov 14, 2003 5:04 pm
Forum: Modding Discussion
Topic: increasing the rate of fire for the ghost
Replies: 65
Views: 6455

What it has to do with the thread?
Encouraging you to try to find it out for yourself... I think.
I was just trying to be nice. :cry:

Anyways, I think I'm gonna see if I can figure out where the Ghost's ROF is, not that I say I will come any close though.
by CuBiC
Fri Nov 14, 2003 3:57 pm
Forum: Modding Discussion
Topic: increasing the rate of fire for the ghost
Replies: 65
Views: 6455

MUST I REMIND U THAT THIS BOARD IS FOR N00BS TOO! SO IF YOU DONT WANT TO HELP US STILL LEARNING THEN DONT POST IN MY THREAD OR ANY THREAD LIKE THIS. GROW UP AND LEARN TO HELP US. Well, not to be an ass or anything, but I am a n00b too. I got very much help from these forums when I started modding t...
by CuBiC
Fri Nov 14, 2003 11:37 am
Forum: Modding Discussion
Topic: Sorry but..
Replies: 19
Views: 2378

You see, cards with MX or LE in their titles mean that they are the budget cards of their line. They are cheaper than the powerhouses of the titanium series(in the case of GeForce 4), but they offer less features, slower CPU's(on the cards that is), slower RAM and generally worse performance. So, if...
by CuBiC
Fri Nov 14, 2003 11:28 am
Forum: Modding Discussion
Topic: Sorry but..
Replies: 19
Views: 2378

That is an MX440 card you're talking about, right?
I think they have simply cut those features from the MX cards, therefore making them effectivily cheaper, but also worse.
I have a GeForce 4 ti4800 and all the settings are there.
by CuBiC
Fri Nov 14, 2003 10:00 am
Forum: Modding Discussion
Topic: META Additions!
Replies: 37
Views: 5223

After researching those variables more I found out what the two zeros was. They are a continuation of the max ammo variable. By taking advantage of this I got a pistol with a maximum ammo of 65534 bullets. O_O You have to put the data in inverted though. So for 511 bullets, which is 1FF in hex, you ...
by CuBiC
Thu Nov 13, 2003 8:38 am
Forum: Modding Discussion
Topic: Magic offset??
Replies: 5
Views: 1324

I've been playing around a bit with the values, offsets and the magic. What I found was that you get the Meta offset from taking the inverted value of the object you're looking at and subtract the "Magic" from it. For the AR in Bloodgulch it goes like this: Magic: 3FBEE68C Value: A43B6240 ...
by CuBiC
Thu Nov 13, 2003 7:45 am
Forum: Modding Discussion
Topic: META Additions!
Replies: 37
Views: 5223

Re: META Additions!

Clip Size- Ok, here is how to edit clip size for a few of the weapons. First of all, putting FF makes you unable to pick up ammo, it just shoots all your max ammo. To change clip size for the: Assualt Rifle-Add BD2 to it. You should see 3c there. That means 60 in hex. You can change that to whateve...