Search found 93 matches

by joeschmoe
Sat Jun 03, 2006 2:49 am
Forum: Modding Discussion
Topic: Zanzi Gate...
Replies: 30
Views: 2433

DeviousDave you make me laugh.... HAHAHAAAHAHAHAAA... thanks, i needed that :D
by joeschmoe
Sun May 21, 2006 8:26 pm
Forum: Modding Discussion
Topic: mimesis problems
Replies: 4
Views: 658

download 1, yes ONE, map at a time... that should work
by joeschmoe
Wed May 03, 2006 10:18 pm
Forum: Modding Discussion
Topic: TELEPORTAL ADDING TRYED EVERYTHING!!!!
Replies: 2
Views: 424

sorry, i would help you, but i don't speak ALL CAPS.. lol, btw, turn off caps lock :D
by joeschmoe
Wed May 03, 2006 10:16 pm
Forum: Modding Discussion
Topic: Entity problem. I need help, I can't add chunks.
Replies: 5
Views: 433

Try adding 2 or 3 chucks and see if that works.. btw what map is this for?
by joeschmoe
Mon May 01, 2006 11:14 pm
Forum: Modding Discussion
Topic: Yet Another Question about Entity
Replies: 4
Views: 509

Go to the halo 2 downloads forum, click the sticky about entity, and go to page 2 (i think)... nice little tutorial on how to use the program is there
by joeschmoe
Mon May 01, 2006 11:12 pm
Forum: Tutorials
Topic: Halo2: Adding Proper Chunks in Entity
Replies: 5
Views: 1401

thanks, i appreciate that considering its my first
by joeschmoe
Sun Apr 30, 2006 8:51 pm
Forum: Modding Discussion
Topic: The magical dune gate
Replies: 13
Views: 1224

yep, its pretty cool, nothing big though
by joeschmoe
Sun Apr 30, 2006 5:56 pm
Forum: Tutorials
Topic: Halo2: Adding Proper Chunks in Entity
Replies: 5
Views: 1401

Halo2: Adding Proper Chunks in Entity

1 open the map up in entity and go to the scnr tag 2 Make sure it is displaying reflexives 3 Find Netgame equipment in the list(towards to top) and right click it 4 Click clone chucks and pick however many you want to add(im pretty sure for being such a kick A$$ program it adds them the proper way) ...
by joeschmoe
Sun Apr 30, 2006 5:55 pm
Forum: Modding Discussion
Topic: TUT: ADD PROPER CHUNKS IN ENTITY
Replies: 6
Views: 815

oh oops sorry about that
by joeschmoe
Sun Apr 30, 2006 4:42 pm
Forum: Modding Discussion
Topic: TUT: ADD PROPER CHUNKS IN ENTITY
Replies: 6
Views: 815

TUT: ADD PROPER CHUNKS IN ENTITY

1 open the map up in entity and go to the scnr tag 2 Make sure it is displaying reflexives 3 Find Netgame equipment in the list(towards to top) and right click it 4 Click clone chucks and pick however many you want to add(im pretty sure for being such a kick A$$ program it adds them the proper way) ...
by joeschmoe
Sun Apr 30, 2006 4:40 pm
Forum: Modding Discussion
Topic: The magical dune gate
Replies: 13
Views: 1224

ok woohoo i figured it out, and if anyone was wondering here is how you do it (add proper chunks to the scnr tag in the right place so you can spawn w/e the hell you want): 1 open the map up in entity and go to the scnr tag 2 Make sure it is displaying reflexives 3 Find Netgame equipment in the list...
by joeschmoe
Sun Apr 30, 2006 4:06 pm
Forum: Modding Discussion
Topic: The magical dune gate
Replies: 13
Views: 1224

ok this sounds way too simple, so let me get this straight, all i do is duplicate any itmc, change it to spawn a gate, and move it to the spot??

EDIT: i went to itmc tag, right clicked on sniper, and it say "duplicate" and "duplicate recursively." Which one do i chose?
by joeschmoe
Sun Apr 30, 2006 1:54 pm
Forum: Modding Discussion
Topic: The magical dune gate
Replies: 13
Views: 1224

no, do you know how i would do that using entity? im try to familiarize myself with the program... can you add chucks in entity?

EDIT: oh if you were suggesting just replacing a itmc and moving it, i was hoping to not have to do that
by joeschmoe
Sun Apr 30, 2006 11:28 am
Forum: Modding Discussion
Topic: The magical dune gate
Replies: 13
Views: 1224

well yea the gate is to stop hog from rushing in assault or ctf. it can be blown up, but not by a hog crashing into it. I heard i should be there all the time, but bungie removed it right before the release of the map. I know there is a way to re-enable it, i just dont know how. Its like some mod i ...
by joeschmoe
Sun Apr 30, 2006 10:59 am
Forum: Modding Discussion
Topic: The magical dune gate
Replies: 13
Views: 1224

open the bsp for relic in entity, make sure you check scenery under visible spawns. Now look at the back of the base, where the ghost spawns. If you look at the ramp leading up to the base it has the gate on it. How do i make that spawn in game? oh and there are also pods behind the base, i would li...
by joeschmoe
Sun Apr 30, 2006 2:25 am
Forum: Modding Discussion
Topic: The magical dune gate
Replies: 13
Views: 1224

xbl??? that was never in my post.. lol sssh ... besides, i wouldnt play it on there, but if the who download it want to, thats up to them.

PS - do you know how to do the gate thing?
by joeschmoe
Sun Apr 30, 2006 2:00 am
Forum: Modding Discussion
Topic: The magical dune gate
Replies: 13
Views: 1224

The magical dune gate

Well know that entity is released we can finally see the dune bsp right and i see the relic gate for the first time, and all the pods scattered about. My question, or two questions, are how do i make them spawn like in the bsp viewer? and, will others on XB* and XBC see them?
by joeschmoe
Sun Apr 30, 2006 1:11 am
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 104867

just to point out, you can now easily mak eall weapon visible projectiles on relic and gemini :D
by joeschmoe
Sat Apr 29, 2006 4:16 pm
Forum: Modding Discussion
Topic: i think im retarded...
Replies: 14
Views: 880

lol That's pretty funny. I Agree.. This has happened to me before, something so simple, but you just cant rember lol :D At least this forum is only filled with loving people who never flame and are always willing to help. :D We are here for you . so anytime someone cant shoot something out msgs me,...
by joeschmoe
Sat Apr 29, 2006 4:06 pm
Forum: Modding Discussion
Topic: Need Suggestions for new mod
Replies: 13
Views: 819

MasterChief2829, How could you say not great for gameplay. This sounds FREAKIN AWESOME!! My suggestions: *Give each side a different advantage: *Blue team gets an extra sniper *Red team gets a rocket laucher, or an extra vehicle (Im just saying change it up a bit, so you dont always have the same ro...