
Search found 93 matches
- Sat Jun 03, 2006 2:49 am
- Forum: Modding Discussion
- Topic: Zanzi Gate...
- Replies: 30
- Views: 2433
- Sun May 21, 2006 8:26 pm
- Forum: Modding Discussion
- Topic: mimesis problems
- Replies: 4
- Views: 658
- Wed May 03, 2006 10:18 pm
- Forum: Modding Discussion
- Topic: TELEPORTAL ADDING TRYED EVERYTHING!!!!
- Replies: 2
- Views: 424
- Wed May 03, 2006 10:16 pm
- Forum: Modding Discussion
- Topic: Entity problem. I need help, I can't add chunks.
- Replies: 5
- Views: 433
- Mon May 01, 2006 11:14 pm
- Forum: Modding Discussion
- Topic: Yet Another Question about Entity
- Replies: 4
- Views: 509
- Mon May 01, 2006 11:12 pm
- Forum: Tutorials
- Topic: Halo2: Adding Proper Chunks in Entity
- Replies: 5
- Views: 1401
- Sun Apr 30, 2006 8:51 pm
- Forum: Modding Discussion
- Topic: The magical dune gate
- Replies: 13
- Views: 1224
- Sun Apr 30, 2006 5:56 pm
- Forum: Tutorials
- Topic: Halo2: Adding Proper Chunks in Entity
- Replies: 5
- Views: 1401
Halo2: Adding Proper Chunks in Entity
1 open the map up in entity and go to the scnr tag 2 Make sure it is displaying reflexives 3 Find Netgame equipment in the list(towards to top) and right click it 4 Click clone chucks and pick however many you want to add(im pretty sure for being such a kick A$$ program it adds them the proper way) ...
- Sun Apr 30, 2006 5:55 pm
- Forum: Modding Discussion
- Topic: TUT: ADD PROPER CHUNKS IN ENTITY
- Replies: 6
- Views: 815
- Sun Apr 30, 2006 4:42 pm
- Forum: Modding Discussion
- Topic: TUT: ADD PROPER CHUNKS IN ENTITY
- Replies: 6
- Views: 815
TUT: ADD PROPER CHUNKS IN ENTITY
1 open the map up in entity and go to the scnr tag 2 Make sure it is displaying reflexives 3 Find Netgame equipment in the list(towards to top) and right click it 4 Click clone chucks and pick however many you want to add(im pretty sure for being such a kick A$$ program it adds them the proper way) ...
- Sun Apr 30, 2006 4:40 pm
- Forum: Modding Discussion
- Topic: The magical dune gate
- Replies: 13
- Views: 1224
ok woohoo i figured it out, and if anyone was wondering here is how you do it (add proper chunks to the scnr tag in the right place so you can spawn w/e the hell you want): 1 open the map up in entity and go to the scnr tag 2 Make sure it is displaying reflexives 3 Find Netgame equipment in the list...
- Sun Apr 30, 2006 4:06 pm
- Forum: Modding Discussion
- Topic: The magical dune gate
- Replies: 13
- Views: 1224
- Sun Apr 30, 2006 1:54 pm
- Forum: Modding Discussion
- Topic: The magical dune gate
- Replies: 13
- Views: 1224
- Sun Apr 30, 2006 11:28 am
- Forum: Modding Discussion
- Topic: The magical dune gate
- Replies: 13
- Views: 1224
well yea the gate is to stop hog from rushing in assault or ctf. it can be blown up, but not by a hog crashing into it. I heard i should be there all the time, but bungie removed it right before the release of the map. I know there is a way to re-enable it, i just dont know how. Its like some mod i ...
- Sun Apr 30, 2006 10:59 am
- Forum: Modding Discussion
- Topic: The magical dune gate
- Replies: 13
- Views: 1224
open the bsp for relic in entity, make sure you check scenery under visible spawns. Now look at the back of the base, where the ghost spawns. If you look at the ramp leading up to the base it has the gate on it. How do i make that spawn in game? oh and there are also pods behind the base, i would li...
- Sun Apr 30, 2006 2:25 am
- Forum: Modding Discussion
- Topic: The magical dune gate
- Replies: 13
- Views: 1224
- Sun Apr 30, 2006 2:00 am
- Forum: Modding Discussion
- Topic: The magical dune gate
- Replies: 13
- Views: 1224
The magical dune gate
Well know that entity is released we can finally see the dune bsp right and i see the relic gate for the first time, and all the pods scattered about. My question, or two questions, are how do i make them spawn like in the bsp viewer? and, will others on XB* and XBC see them?
- Sun Apr 30, 2006 1:11 am
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 104867
- Sat Apr 29, 2006 4:16 pm
- Forum: Modding Discussion
- Topic: i think im retarded...
- Replies: 14
- Views: 880
lol That's pretty funny. I Agree.. This has happened to me before, something so simple, but you just cant rember lol :D At least this forum is only filled with loving people who never flame and are always willing to help. :D We are here for you . so anytime someone cant shoot something out msgs me,...
- Sat Apr 29, 2006 4:06 pm
- Forum: Modding Discussion
- Topic: Need Suggestions for new mod
- Replies: 13
- Views: 819
MasterChief2829, How could you say not great for gameplay. This sounds FREAKIN AWESOME!! My suggestions: *Give each side a different advantage: *Blue team gets an extra sniper *Red team gets a rocket laucher, or an extra vehicle (Im just saying change it up a bit, so you dont always have the same ro...