I'm trying to get help with it, not get a rude remark.kibito87 wrote:Well...I wonder why...?{TLS}Udie wrote:I keep getting this when I try to compile my map.### ERROR bsp is too deep (increase MAXIMUM_BSP3D_DEPTH)
### ERROR structure import pipeline failed for scenarios\multi\map\map
Search found 58 matches
- Thu Jun 28, 2007 9:59 pm
- Forum: Discussion
- Topic: ERROR bsp is too deep
- Replies: 6
- Views: 948
Re: ERROR bsp is too deep
- Thu Jun 28, 2007 9:55 pm
- Forum: Discussion
- Topic: ERROR bsp is too deep
- Replies: 6
- Views: 948
ERROR bsp is too deep
I keep getting this when I try to compile my map.
### ERROR bsp is too deep (increase MAXIMUM_BSP3D_DEPTH)
### ERROR structure import pipeline failed for scenarios\multi\map\map
- Thu Jun 28, 2007 2:14 pm
- Forum: Discussion
- Topic: My H2Vista convert of the HCE map "Haloball"
- Replies: 7
- Views: 890
- Thu Jun 28, 2007 8:04 am
- Forum: Discussion
- Topic: My H2Vista convert of the HCE map "Haloball"
- Replies: 7
- Views: 890
- Thu Jun 28, 2007 12:09 am
- Forum: Discussion
- Topic: My H2Vista convert of the HCE map "Haloball"
- Replies: 7
- Views: 890
My H2Vista convert of the HCE map "Haloball"
I've been working on this for a good part of Tonight:
http://upload.ifap4u.com/uploaded_files ... vert-1.jpg
http://upload.ifap4u.com/uploaded_files ... vert-2.jpg
It's missing the ball because of current H2EK restraints. (> - -)>
http://upload.ifap4u.com/uploaded_files ... vert-1.jpg
http://upload.ifap4u.com/uploaded_files ... vert-2.jpg
It's missing the ball because of current H2EK restraints. (> - -)>
- Mon Feb 12, 2007 11:14 pm
- Forum: Downloads
- Topic: Massive Halo CE Map Packs Project **Updating As Of 2/12/07**
- Replies: 135
- Views: 95367
- Mon Dec 04, 2006 4:23 pm
- Forum: Modding Discussion
- Topic: someone help an unfortueate noob who got screwed by a trojan
- Replies: 12
- Views: 1002
- Fri Nov 10, 2006 11:13 pm
- Forum: HEK General
- Topic: Need some new ideas for automating the process
- Replies: 8
- Views: 560
- Thu Nov 09, 2006 3:56 pm
- Forum: HEK General
- Topic: Need some new ideas for automating the process
- Replies: 8
- Views: 560
Need some new ideas for automating the process
After making the somewhat good "HaloCE Sound Tag Creator", after a long time I got the itch to make something new, but I can't figure out an idea to make the Post-3dmax more automated and easier for people. That is why I am asking, so please help me figure something new.
Thanks,
{TLS}Udie
Thanks,
{TLS}Udie
- Mon Oct 23, 2006 5:14 pm
- Forum: Modding Discussion
- Topic: Halo CE Scenery Port Problems
- Replies: 1
- Views: 296
- Sat Oct 21, 2006 12:46 am
- Forum: Modding Discussion
- Topic: Halo CE Scenery Port Problems
- Replies: 1
- Views: 296
Halo CE Scenery Port Problems
I PMI'd a bunker from CE, no problems there, HMT and HHT have no problems opening the map and veiwing the files, but when I tried to open it with Sparkedit, it gives me an Error message and closes. I don't understand whats happening, I've PMI'd plenty of stuff from CE, but I can't get this one to wo...
- Sun Jul 16, 2006 1:00 pm
- Forum: Downloads
- Topic: Massive Halo CE Map Packs Project **Updating As Of 2/12/07**
- Replies: 135
- Views: 95367
Re: hey
Ive got about 500 and it's 10 gigsjordanman615 wrote:How many gigs are all 5 of these maps packs together???? J/w casue i got about 200 maps and its taking about 3 gigs
- Sun Jul 02, 2006 9:02 am
- Forum: Utilities
- Topic: [Utility] I Present: HaloCE Sound Tag Creator
- Replies: 18
- Views: 5942
It doesn't work for me. I placed it in my Halo CE root directory, and the .sound tag-file it spits out is only 300 bytes. So there's no possible way there could be sound present in the file. It's probobly something on my part, but it seems no matter what I try, creating sound tags just doesn't work...
- Sun Jul 02, 2006 8:44 am
- Forum: Downloads
- Topic: Massive Halo CE Map Packs Project **Updating As Of 2/12/07**
- Replies: 135
- Views: 95367
- Tue Jun 06, 2006 1:50 am
- Forum: Utilities
- Topic: [Utility] I Present: HaloCE Sound Tag Creator
- Replies: 18
- Views: 5942
- Sun May 28, 2006 12:42 pm
- Forum: Utilities
- Topic: [Utility] I Present: HaloCE Sound Tag Creator
- Replies: 18
- Views: 5942
I have made a HUGE amount of fixes to the program - Fixed the premutations freeze - Added a box to let you set the premutation length (With a cut-off time) - Re-written in vb - One exe instead of a bunch of other crap - It will let you convert all ready made sound tags to wav's with no quality loss ...
- Fri May 26, 2006 12:11 pm
- Forum: Images
- Topic: [MAP] Infection
- Replies: 18
- Views: 1803
- Thu May 25, 2006 2:15 pm
- Forum: Downloads
- Topic: Massive Halo CE Map Packs Project **Updating As Of 2/12/07**
- Replies: 135
- Views: 95367
460 Map Pack Statistics As Of 5/25/2006: Filename: 166_mappack-1.zip File Size: 953.09 MB (999,392,473 Bytes) Reader Rating: 17 votes Date Added: Saturday, July 23, 2005 05:09 AM Downloads: 965 (This week: 4) Filename: 166_mappack-2.zip File Size: 601.19 MB (630,398,494 Bytes) Reader Rating: 18 vot...
- Fri Apr 28, 2006 9:01 pm
- Forum: HEK General
- Topic: I have a problem with build cache file
- Replies: 1
- Views: 412
http://www.halomods.com/forums/viewtopic.php?t=38531
Hit me up on AIM if you want to try, AIM = curtismchenry
Hit me up on AIM if you want to try, AIM = curtismchenry
- Wed Apr 26, 2006 7:55 am
- Forum: HEK General
- Topic: A Fix For Tool.exe The Build-Cache-File Error
- Replies: 3
- Views: 572