Search found 58 matches

by {TLS}Udie
Thu Jun 28, 2007 9:59 pm
Forum: Discussion
Topic: ERROR bsp is too deep
Replies: 6
Views: 948

Re: ERROR bsp is too deep

kibito87 wrote:
{TLS}Udie wrote:I keep getting this when I try to compile my map.
### ERROR bsp is too deep (increase MAXIMUM_BSP3D_DEPTH)
### ERROR structure import pipeline failed for scenarios\multi\map\map
Well...I wonder why...? :roll:
I'm trying to get help with it, not get a rude remark.
by {TLS}Udie
Thu Jun 28, 2007 9:55 pm
Forum: Discussion
Topic: ERROR bsp is too deep
Replies: 6
Views: 948

ERROR bsp is too deep

I keep getting this when I try to compile my map.
### ERROR bsp is too deep (increase MAXIMUM_BSP3D_DEPTH)
### ERROR structure import pipeline failed for scenarios\multi\map\map
by {TLS}Udie
Thu Jun 28, 2007 2:14 pm
Forum: Discussion
Topic: My H2Vista convert of the HCE map "Haloball"
Replies: 7
Views: 890

xbox wrote:there is already a soccer ball in the metropolis level, why not use that?
ORLY? If you can get me the tags, I would, lol.
by {TLS}Udie
Thu Jun 28, 2007 8:04 am
Forum: Discussion
Topic: My H2Vista convert of the HCE map "Haloball"
Replies: 7
Views: 890

northy wrote:nice work, needs the ball though :P
Currently trying to convert it.
by {TLS}Udie
Thu Jun 28, 2007 12:09 am
Forum: Discussion
Topic: My H2Vista convert of the HCE map "Haloball"
Replies: 7
Views: 890

My H2Vista convert of the HCE map "Haloball"

I've been working on this for a good part of Tonight:
http://upload.ifap4u.com/uploaded_files ... vert-1.jpg
http://upload.ifap4u.com/uploaded_files ... vert-2.jpg

It's missing the ball because of current H2EK restraints. (> - -)>
by {TLS}Udie
Mon Feb 12, 2007 11:14 pm
Forum: Downloads
Topic: Massive Halo CE Map Packs Project **Updating As Of 2/12/07**
Replies: 135
Views: 95367

Bllasae wrote:Every link is broken lol.
Sorry, I'm gona work on uploading them to my new .com site this week while I work on updating some new packs. (p.s. If anyone knows a good site that doesn't have the FTP restrictions of halomaps.org that I can D/L maps from, that would be GREAT!)
by {TLS}Udie
Mon Dec 04, 2006 4:23 pm
Forum: Modding Discussion
Topic: someone help an unfortueate noob who got screwed by a trojan
Replies: 12
Views: 1002

Inferno wrote:lol sitesled is so freaking "unknown" they give you 250 mb and a guarentee they wont delete your stuff without emailing you for permission. small companys like them arent ass holes who delete your stuff without permission. :wink:
I laugh at your 250 meg upload :P haha :P
by {TLS}Udie
Fri Nov 10, 2006 11:13 pm
Forum: HEK General
Topic: Need some new ideas for automating the process
Replies: 8
Views: 560

metkillerjoe wrote:I just had an idea. Make the blitzkrieg plug-in for 3ds max 9.
I am talking about Post 3ds max stuff (I'm learning maxscript, but I haven't learned much)
by {TLS}Udie
Thu Nov 09, 2006 3:56 pm
Forum: HEK General
Topic: Need some new ideas for automating the process
Replies: 8
Views: 560

Need some new ideas for automating the process

After making the somewhat good "HaloCE Sound Tag Creator", after a long time I got the itch to make something new, but I can't figure out an idea to make the Post-3dmax more automated and easier for people. That is why I am asking, so please help me figure something new.

Thanks,
{TLS}Udie
by {TLS}Udie
Mon Oct 23, 2006 5:14 pm
Forum: Modding Discussion
Topic: Halo CE Scenery Port Problems
Replies: 1
Views: 296

Is there no one that can help me?
by {TLS}Udie
Sat Oct 21, 2006 12:46 am
Forum: Modding Discussion
Topic: Halo CE Scenery Port Problems
Replies: 1
Views: 296

Halo CE Scenery Port Problems

I PMI'd a bunker from CE, no problems there, HMT and HHT have no problems opening the map and veiwing the files, but when I tried to open it with Sparkedit, it gives me an Error message and closes. I don't understand whats happening, I've PMI'd plenty of stuff from CE, but I can't get this one to wo...
by {TLS}Udie
Sun Jul 16, 2006 1:00 pm
Forum: Downloads
Topic: Massive Halo CE Map Packs Project **Updating As Of 2/12/07**
Replies: 135
Views: 95367

Re: hey

jordanman615 wrote:How many gigs are all 5 of these maps packs together???? J/w casue i got about 200 maps and its taking about 3 gigs
Ive got about 500 and it's 10 gigs
by {TLS}Udie
Sun Jul 02, 2006 9:02 am
Forum: Utilities
Topic: [Utility] I Present: HaloCE Sound Tag Creator
Replies: 18
Views: 5942

It doesn't work for me. I placed it in my Halo CE root directory, and the .sound tag-file it spits out is only 300 bytes. So there's no possible way there could be sound present in the file. It's probobly something on my part, but it seems no matter what I try, creating sound tags just doesn't work...
by {TLS}Udie
Sun Jul 02, 2006 8:44 am
Forum: Downloads
Topic: Massive Halo CE Map Packs Project **Updating As Of 2/12/07**
Replies: 135
Views: 95367

F1N3ST wrote:Celebrate when we get 3 terrabytes of bandwith used, i got all 4 :). Now i have over 600 maps :).
User Statistics As Of 7/2/2006
5 Uploaded Files
3.43 GB of Disk Space Used
4,683 File Downloads from FileFront users
3.20 TB of Bandwidth Used for Downloads
by {TLS}Udie
Tue Jun 06, 2006 1:50 am
Forum: Utilities
Topic: [Utility] I Present: HaloCE Sound Tag Creator
Replies: 18
Views: 5942

and a couple new features im not meantioning yet
by {TLS}Udie
Sun May 28, 2006 12:42 pm
Forum: Utilities
Topic: [Utility] I Present: HaloCE Sound Tag Creator
Replies: 18
Views: 5942

I have made a HUGE amount of fixes to the program - Fixed the premutations freeze - Added a box to let you set the premutation length (With a cut-off time) - Re-written in vb - One exe instead of a bunch of other crap - It will let you convert all ready made sound tags to wav's with no quality loss ...
by {TLS}Udie
Fri May 26, 2006 12:11 pm
Forum: Images
Topic: [MAP] Infection
Replies: 18
Views: 1803

Caboose{SE} wrote:It's going to fail because it was constructed completly incorrect and will be rejected by tool.
You Make A VERY Valid Point
by {TLS}Udie
Thu May 25, 2006 2:15 pm
Forum: Downloads
Topic: Massive Halo CE Map Packs Project **Updating As Of 2/12/07**
Replies: 135
Views: 95367

460 Map Pack Statistics As Of 5/25/2006: Filename: 166_mappack-1.zip File Size: 953.09 MB (999,392,473 Bytes) Reader Rating: 17 votes Date Added: Saturday, July 23, 2005 05:09 AM Downloads: 965 (This week: 4) Filename: 166_mappack-2.zip File Size: 601.19 MB (630,398,494 Bytes) Reader Rating: 18 vot...
by {TLS}Udie
Fri Apr 28, 2006 9:01 pm
Forum: HEK General
Topic: I have a problem with build cache file
Replies: 1
Views: 412

http://www.halomods.com/forums/viewtopic.php?t=38531

Hit me up on AIM if you want to try, AIM = curtismchenry
by {TLS}Udie
Wed Apr 26, 2006 7:55 am
Forum: HEK General
Topic: A Fix For Tool.exe The Build-Cache-File Error
Replies: 3
Views: 572

after awile, people that were able to compile a map would get that error, and no one knows why it happens