Search found 119 matches

by ShadowSpartan
Mon Dec 29, 2008 9:33 am
Forum: Discussion
Topic: Extract Models
Replies: 18
Views: 5703

Kornman is talking about the program he made to extract tags from Halo 2 PC. It's name was Guerilla Radio.
by ShadowSpartan
Mon Dec 15, 2008 11:59 am
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43593

Who deserves credit if he hasn't done or given anything? i don't understand this place, is this like a show off of theorical skills but no real hard proof given to the public? great. I think some people may need to check the definition of community and learn to share that's when they'll get credit....
by ShadowSpartan
Sun Dec 14, 2008 4:03 pm
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43593

Ok you really have no idea what you are talking about. If someone makes a bipd and sets it jump height to 50 your not gunna jump high is game its not the mc bipd. And it doesnt check if tags are internal, it verifys the integridy of shared.map. If the check passes then its good, if not someone tamp...
by ShadowSpartan
Sun Dec 14, 2008 2:22 pm
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43593

.....and who are you again? :roll: Does it really matter who I am, who are you? Does this guy even play H2V? :roll: No I don't, I make mods for Halo Custom Edition, as well as tools for Halo 2 Xbox and Halo 2 PC. THats only so you can attach a debugger on the exe, that in no way helps you figure ou...
by ShadowSpartan
Sat Dec 13, 2008 7:31 pm
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43593

While that may be true, about the vital tags being stored in shared, someone is eventually going to release a map with custom bipeds/weapons/vehicles and having Gravemind open multiplayer maps would ruin that map, as well as future ones. So I am against releasing a build that opens multiplayer maps.
by ShadowSpartan
Sat Dec 13, 2008 8:15 am
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43593

Multiplayer maps aren't the same. Their tags are external and I don't think anyone has figured out how to make them internal. I know that the tags are external, hence why I thought he didn't know how to open them properly. I will how every be releasing a newer version. It supports the opening of MP...
by ShadowSpartan
Fri Dec 12, 2008 7:48 pm
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43593

grimdoomer wrote:No. I mean in map format differences.
Are you saying you don't know how to get a multiplayer map to open correctly? Kind of sad. Image
by ShadowSpartan
Sat Oct 25, 2008 1:32 pm
Forum: Programming
Topic: VB Escape Character?
Replies: 6
Views: 828

The only way I know of doing it, is using the Chr() function. Here is what the code will look like.

Code: Select all

MessageBox.Show("Someone said to me " & Chr(34) & "Oh Dear" & Chr(34))
by ShadowSpartan
Thu May 22, 2008 4:22 pm
Forum: Discussion
Topic: Asset Extraction? Is it possible?
Replies: 24
Views: 2637

jackson117 wrote:its highly possable just be patient
I'm pretty sure that has been established already, no need to state the obvious.
by ShadowSpartan
Sat May 17, 2008 8:35 pm
Forum: Discussion
Topic: Asset Extraction? Is it possible?
Replies: 24
Views: 2637

Well you should have said that, so it is you who is the idiot :? And why would bungie change the format of the map files? First off, I did say meta you moron. Let's look at exactly what I said: It's not that hard, all you have to do is look at sound extraction code for H2X. The meta in H2V is the e...
by ShadowSpartan
Sat May 17, 2008 11:55 am
Forum: Discussion
Topic: Asset Extraction? Is it possible?
Replies: 24
Views: 2637

You really are an idiot if you say the meta is different. I created code to extract sounds from H2X, my same exact code worked for the H2V sounds. They are not different and you don't know what you are talking about. If that was true then why dosnt entity work for h2v without some mumbo jumbo messi...
by ShadowSpartan
Sat May 17, 2008 11:45 am
Forum: Discussion
Topic: Asset Extraction? Is it possible?
Replies: 24
Views: 2637

if the textures are from halo 2 vista I wanna know how he got them. Because according to some here its impossible to extract anything from h2v. I have working sound extraction :? It's not that hard, all you have to do is look at sound extraction code for H2X. The meta in H2V is the exact same as H2...
by ShadowSpartan
Sat May 17, 2008 10:01 am
Forum: Discussion
Topic: Asset Extraction? Is it possible?
Replies: 24
Views: 2637

if the textures are from halo 2 vista I wanna know how he got them. Because according to some here its impossible to extract anything from h2v. I have working sound extraction :? It's not that hard, all you have to do is look at sound extraction code for H2X. The meta in H2V is the exact same as H2...
by ShadowSpartan
Thu May 01, 2008 5:53 pm
Forum: Modding Discussion
Topic: TSF's .xbe patch
Replies: 1
Views: 627

TSF's .xbe patch

All of the download links for TSF's .xbe patch are linked to the files forum, which no longer exists. Does anyone know where I can get a copy of it? Thanks.
by ShadowSpartan
Sun Mar 16, 2008 8:30 pm
Forum: Downloads
Topic: XZodia's Plugin's
Replies: 327
Views: 55407

NotZachary82 wrote:i'm interested in [jmad] moreover ...

mbmb?
Jmad can't be done because model_animation_graph tags can't be opened with Kornman's semi-unlocked guerilla.
by ShadowSpartan
Sat Mar 01, 2008 9:02 am
Forum: Downloads
Topic: XZodia's Plugin's
Replies: 327
Views: 55407

Supermodder911 wrote:I can has mode?
Mode can't be done because render_model tags can't be opened in Guerilla.
by ShadowSpartan
Wed Feb 20, 2008 6:39 pm
Forum: News
Topic: End of HaloMods?
Replies: 259
Views: 60344

I say make a donation section on the main page and see how it helps you. I would be happy to help pay for this site. Without Halomods I wouldn't be myself. Alot of people are reliant on this site. Halomods is more then a community its a big o happy family. Look on the right side of the main page, t...
by ShadowSpartan
Mon Feb 18, 2008 6:45 pm
Forum: Utilities
Topic: [app] Mr. Mohawk
Replies: 103
Views: 43220

H2VEdit Lite, made by Kiwidoggie and Shade. However, that extracted/injected METAS, not tags. That program was discontinued for a long time. I doubt he would have had the time to work on a tag extractor to implement into this, and even if he did, he couldn't get it working on a lot of the tags due ...
by ShadowSpartan
Mon Feb 18, 2008 1:06 pm
Forum: Utilities
Topic: [app] Mr. Mohawk
Replies: 103
Views: 43220

I don't see why you don't organize the tags in the treeview by name, instead of just leaving them unorganized. I think sorting the meta's by their class makes it much easier to find things. That's not what I meant. I meant within each tag class, organize the tags by name. It is not that hard to imp...
by ShadowSpartan
Sun Feb 17, 2008 7:36 pm
Forum: Utilities
Topic: [app] Mr. Mohawk
Replies: 103
Views: 43220

UPDATE: New stuff: -allows the loading and swapping of nulled out dependencies -double click a dependency to access its tag -resigner -no need to swap sizes any more, it does that for you -a 'restore' button that will set the meta back to normal -allows you to swap dependencies to different tag cla...