Search found 58 matches
- Wed Apr 15, 2009 10:35 pm
- Forum: Modding Discussion
- Topic: Weapons Plugin
- Replies: 22
- Views: 8874
Re: Weapons Plugin
WOW! It took from November till now now for him to give up and try something else?!? Why us? LOL
Re: Skyward
One word comes to mind.....CRAPTACULAR!
- Thu Apr 09, 2009 9:44 pm
- Forum: Modding Discussion
- Topic: Application Request Thread
- Replies: 11
- Views: 4924
Re: Application Request Thread
I think the two major apps that should be worked on in general to keep a lot of folks around is 1. Custom bsp injection (proper mesh and collision) 2. Custom biped with full custom animation. (animation i know was worked on briefly with MC model) I'm trying to learn more about the collision subject ...
- Tue Mar 31, 2009 6:17 pm
- Forum: Modding Discussion
- Topic: noob: Trying to add Halo 2 Maps to modded Xbox
- Replies: 3
- Views: 3200
Re: noob: Trying to add Halo 2 Maps to modded Xbox
The TDATA location is the default location for all DLC maps. Unless you edited the mainmenu.map file, and rename the maps, the game will always look to that location for the DLC. I thought you said you read the tuts?
- Fri Mar 27, 2009 7:48 am
- Forum: Modding Discussion
- Topic: Modding question
- Replies: 20
- Views: 2496
Re: Modding question
ok... if no one is going to give me a straight answer, I'm assuming that no one knows how? OR they are just to lazy to explain it... :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( So another question I have, how do you m...
- Wed Mar 25, 2009 3:33 pm
- Forum: Modding Discussion
- Topic: Modding question
- Replies: 20
- Views: 2496
Re: Modding question
You would change that under the [Bipd] tag. You will see a reflexive for "default team". You can change them between human, sentinel, flood, heretic covenant and new covenant. Oh I forgot player and none also!
- Fri Mar 20, 2009 7:56 pm
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 106585
Re: Section Rules - Halo 3 Modding Q&A
What about adding some of the different scenery objects available in other maps? Can you simply use the meta extraction with Johnson, then inject it with Engineer? I would love to get the bridge and ramp scenery added to sandtrap! BTW, anyone happen to be working on a BSP viewer for the maps?
- Mon Mar 16, 2009 6:40 pm
- Forum: Modding Discussion
- Topic: Two of the same Bipd's on one map
- Replies: 7
- Views: 1205
Re: Two of the same Bipd's on one map
Thats easy. Just go into the [html] tag, and swap "model" idents after you build the odst tags into your map. As for skinning, just duplicate the proper bitmap tag odst's, change one of them to a skin you like, then change the bitmap reference for the character. I hope that didn't sound ga...
- Mon Mar 16, 2009 6:25 pm
- Forum: Modding Discussion
- Topic: Two of the same Bipd's on one map
- Replies: 7
- Views: 1205
Re: Two of the same Bipd's on one map
If the question is in reguards to campaign, then read on. If not, just disreguard this! Actually I do not believe this may be possible. Unlike all other characters in the game, the odst's do not have a second, third or fourth variant. Therefore, there will only be one dependency to swap, limiting yo...
- Thu Feb 05, 2009 3:30 pm
- Forum: Modding Discussion
- Topic: If you could .map Mod, what would you make?
- Replies: 38
- Views: 8750
Re: If you could .map Mod, what would you make?
I'de have to go with Tural and say, yeah, just a few simple tweaks like removing the barriers and moving spawns to some of the incredible looking areas outside of the mp and sp maps. So much beautiful scenary that can be explored and exploited!!
- Sat Jan 31, 2009 12:26 am
- Forum: Discussion
- Topic: Custom Machines... R they possible?
- Replies: 4
- Views: 3243
Custom Machines... R they possible?
So I finally decided that I would make a map based off my crap ass apartment complex. To further complete this mod and add a little real life scenario to it, I wanted to make regular doors that open and close via pressing the "action" button. Now to start, I know that each door would have ...
- Tue Jan 27, 2009 10:09 am
- Forum: Modding Discussion
- Topic: Question
- Replies: 19
- Views: 2309
Re: Question
XNA =/= XDK. We already answered what needed to be answered. You're only getting closer to the ultimate rank of CE Mike. Please shove that cat up your ass and jump into a pit of electric eels. Thank you for your tim. You crack me up Detox! While I'm here, any luck on your end with the bsp/collision...
- Mon Dec 15, 2008 9:39 pm
- Forum: Modding Discussion
- Topic: BSP conversions. H2Core is being evil.
- Replies: 3
- Views: 818
Not to be rude, but you ned to include a lot more information. Like what map you were trying to rebuild...(the bsp you are converting), and are these maps clean? Are you sure you have all aps up to date...(.Net), I think you get the idea. Besides, you could have just used the search function for thi...
- Sat Dec 13, 2008 11:33 pm
- Forum: Utilities
- Topic: Gravemind Beta v1.3 Updated 2/8/08
- Replies: 183
- Views: 43637
- Fri Nov 07, 2008 9:44 am
- Forum: Hardware & Software
- Topic: Harddrive not being detected
- Replies: 14
- Views: 1634
It maybe a resource conflict with your network bus enumerator . I have an Nvidia motherboard, and when I try to conect certain HD's, It wont initialize them properly because of certain resource settings. Two questions for you. 1.) Why would you disconect your HDD anyway? 2.) What chipset do you have...
- Mon Oct 13, 2008 8:06 pm
- Forum: Images
- Topic: Floodout II Preview
- Replies: 21
- Views: 7810
- Fri Sep 19, 2008 9:56 pm
- Forum: Modding Discussion
- Topic: Bitmap problem with BSP Mesh injection
- Replies: 3
- Views: 646
Collision editing in 3dsmax 09 works perfectly. In fact, I found that you can perfectly inject another maps collision into any other map that only contains the same amount of letters in the maps bsp name. For instance, I used research_arm bsp for a base map, then renamed all dangercanyon references ...
- Thu Aug 14, 2008 9:01 pm
- Forum: Modding Discussion
- Topic: Bitmap problem with BSP Mesh injection
- Replies: 3
- Views: 646
Bitmap problem with BSP Mesh injection
Programs used: Entity UE1.6 Max 2007 The problem I have pertains to added vertices not showing proper bitmaps. I injected A30 (H1 xbox) into a mesh segment in Beavercreek. This particular segment is the cliffs. Everything injects properly and the A30 model is perfect except that the whole map shows ...
- Thu Aug 14, 2008 7:22 pm
- Forum: NTSC Downloads
- Topic: Need Help With Map Convertion
- Replies: 11
- Views: 4828
I do understand where you are coming from though. I guess what I mean to say is, I just wish people would be more open about any progress they make and have a little more faith in people. I wish I knew the first thing about programing, but alas, I am more of an artist than a PC guy. I do appriciate ...
- Wed Aug 13, 2008 7:28 pm
- Forum: NTSC Downloads
- Topic: Need Help With Map Convertion
- Replies: 11
- Views: 4828
Ask preston566 he'd probably help you or just seach for a conversion tool such as <removed> Is that a joke? The program you speak of isn't public nor is it supposed to be anywhere on the internet. Also, there are other people here who know how to convert maps...I'm not even sure Preston was suppose...