Search found 58 matches

by Twinreaper
Wed Apr 15, 2009 10:35 pm
Forum: Modding Discussion
Topic: Weapons Plugin
Replies: 22
Views: 8874

Re: Weapons Plugin

WOW! It took from November till now now for him to give up and try something else?!? Why us? LOL
by Twinreaper
Mon Apr 13, 2009 6:17 pm
Forum: Forge
Topic: Skyward
Replies: 11
Views: 6591

Re: Skyward

One word comes to mind.....CRAPTACULAR!
by Twinreaper
Thu Apr 09, 2009 9:44 pm
Forum: Modding Discussion
Topic: Application Request Thread
Replies: 11
Views: 4924

Re: Application Request Thread

I think the two major apps that should be worked on in general to keep a lot of folks around is 1. Custom bsp injection (proper mesh and collision) 2. Custom biped with full custom animation. (animation i know was worked on briefly with MC model) I'm trying to learn more about the collision subject ...
by Twinreaper
Tue Mar 31, 2009 6:17 pm
Forum: Modding Discussion
Topic: noob: Trying to add Halo 2 Maps to modded Xbox
Replies: 3
Views: 3200

Re: noob: Trying to add Halo 2 Maps to modded Xbox

The TDATA location is the default location for all DLC maps. Unless you edited the mainmenu.map file, and rename the maps, the game will always look to that location for the DLC. I thought you said you read the tuts?
by Twinreaper
Fri Mar 27, 2009 7:48 am
Forum: Modding Discussion
Topic: Modding question
Replies: 20
Views: 2496

Re: Modding question

ok... if no one is going to give me a straight answer, I'm assuming that no one knows how? OR they are just to lazy to explain it... :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( So another question I have, how do you m...
by Twinreaper
Wed Mar 25, 2009 3:33 pm
Forum: Modding Discussion
Topic: Modding question
Replies: 20
Views: 2496

Re: Modding question

You would change that under the [Bipd] tag. You will see a reflexive for "default team". You can change them between human, sentinel, flood, heretic covenant and new covenant. Oh I forgot player and none also!
by Twinreaper
Fri Mar 20, 2009 7:56 pm
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 106585

Re: Section Rules - Halo 3 Modding Q&A

What about adding some of the different scenery objects available in other maps? Can you simply use the meta extraction with Johnson, then inject it with Engineer? I would love to get the bridge and ramp scenery added to sandtrap! BTW, anyone happen to be working on a BSP viewer for the maps?
by Twinreaper
Mon Mar 16, 2009 6:40 pm
Forum: Modding Discussion
Topic: Two of the same Bipd's on one map
Replies: 7
Views: 1205

Re: Two of the same Bipd's on one map

Thats easy. Just go into the [html] tag, and swap "model" idents after you build the odst tags into your map. As for skinning, just duplicate the proper bitmap tag odst's, change one of them to a skin you like, then change the bitmap reference for the character. I hope that didn't sound ga...
by Twinreaper
Mon Mar 16, 2009 6:25 pm
Forum: Modding Discussion
Topic: Two of the same Bipd's on one map
Replies: 7
Views: 1205

Re: Two of the same Bipd's on one map

If the question is in reguards to campaign, then read on. If not, just disreguard this! Actually I do not believe this may be possible. Unlike all other characters in the game, the odst's do not have a second, third or fourth variant. Therefore, there will only be one dependency to swap, limiting yo...
by Twinreaper
Thu Feb 05, 2009 3:30 pm
Forum: Modding Discussion
Topic: If you could .map Mod, what would you make?
Replies: 38
Views: 8750

Re: If you could .map Mod, what would you make?

I'de have to go with Tural and say, yeah, just a few simple tweaks like removing the barriers and moving spawns to some of the incredible looking areas outside of the mp and sp maps. So much beautiful scenary that can be explored and exploited!! :mrgreen:
by Twinreaper
Sat Jan 31, 2009 12:26 am
Forum: Discussion
Topic: Custom Machines... R they possible?
Replies: 4
Views: 3243

Custom Machines... R they possible?

So I finally decided that I would make a map based off my crap ass apartment complex. To further complete this mod and add a little real life scenario to it, I wanted to make regular doors that open and close via pressing the "action" button. Now to start, I know that each door would have ...
by Twinreaper
Tue Jan 27, 2009 10:09 am
Forum: Modding Discussion
Topic: Question
Replies: 19
Views: 2309

Re: Question

XNA =/= XDK. We already answered what needed to be answered. You're only getting closer to the ultimate rank of CE Mike. Please shove that cat up your ass and jump into a pit of electric eels. Thank you for your tim. You crack me up Detox! While I'm here, any luck on your end with the bsp/collision...
by Twinreaper
Mon Dec 15, 2008 9:39 pm
Forum: Modding Discussion
Topic: BSP conversions. H2Core is being evil.
Replies: 3
Views: 818

Not to be rude, but you ned to include a lot more information. Like what map you were trying to rebuild...(the bsp you are converting), and are these maps clean? Are you sure you have all aps up to date...(.Net), I think you get the idea. Besides, you could have just used the search function for thi...
by Twinreaper
Sat Dec 13, 2008 11:33 pm
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43637

.....and who are you again? :roll:
by Twinreaper
Fri Nov 07, 2008 9:44 am
Forum: Hardware & Software
Topic: Harddrive not being detected
Replies: 14
Views: 1634

It maybe a resource conflict with your network bus enumerator . I have an Nvidia motherboard, and when I try to conect certain HD's, It wont initialize them properly because of certain resource settings. Two questions for you. 1.) Why would you disconect your HDD anyway? 2.) What chipset do you have...
by Twinreaper
Mon Oct 13, 2008 8:06 pm
Forum: Images
Topic: Floodout II Preview
Replies: 21
Views: 7810

I love the rocket launcher projectile Eaton! Almost looks like a sniper rifle model that has been touched by heaven! LOL
by Twinreaper
Fri Sep 19, 2008 9:56 pm
Forum: Modding Discussion
Topic: Bitmap problem with BSP Mesh injection
Replies: 3
Views: 646

Collision editing in 3dsmax 09 works perfectly. In fact, I found that you can perfectly inject another maps collision into any other map that only contains the same amount of letters in the maps bsp name. For instance, I used research_arm bsp for a base map, then renamed all dangercanyon references ...
by Twinreaper
Thu Aug 14, 2008 9:01 pm
Forum: Modding Discussion
Topic: Bitmap problem with BSP Mesh injection
Replies: 3
Views: 646

Bitmap problem with BSP Mesh injection

Programs used: Entity UE1.6 Max 2007 The problem I have pertains to added vertices not showing proper bitmaps. I injected A30 (H1 xbox) into a mesh segment in Beavercreek. This particular segment is the cliffs. Everything injects properly and the A30 model is perfect except that the whole map shows ...
by Twinreaper
Thu Aug 14, 2008 7:22 pm
Forum: NTSC Downloads
Topic: Need Help With Map Convertion
Replies: 11
Views: 4828

I do understand where you are coming from though. I guess what I mean to say is, I just wish people would be more open about any progress they make and have a little more faith in people. I wish I knew the first thing about programing, but alas, I am more of an artist than a PC guy. I do appriciate ...
by Twinreaper
Wed Aug 13, 2008 7:28 pm
Forum: NTSC Downloads
Topic: Need Help With Map Convertion
Replies: 11
Views: 4828

Ask preston566 he'd probably help you or just seach for a conversion tool such as <removed> Is that a joke? The program you speak of isn't public nor is it supposed to be anywhere on the internet. Also, there are other people here who know how to convert maps...I'm not even sure Preston was suppose...