
Search found 85 matches
- Wed Nov 07, 2007 3:58 am
- Forum: Tutorials
- Topic: [Halo 2] Basic AI in MP
- Replies: 3
- Views: 2724
- Wed Jul 18, 2007 9:32 am
- Forum: Discussion
- Topic: The Official Halo 3 Vehicles Thread
- Replies: 214
- Views: 22607
- Fri Mar 23, 2007 4:10 pm
- Forum: Modding Discussion
- Topic: Batch Deswizzler
- Replies: 5
- Views: 848
- Fri Mar 23, 2007 3:50 pm
- Forum: Modding Discussion
- Topic: Batch Deswizzler
- Replies: 5
- Views: 848
- Sun Mar 18, 2007 11:44 am
- Forum: Project Recruitment
- Topic: Testers Needed
- Replies: 86
- Views: 5171
- Fri Mar 16, 2007 6:06 pm
- Forum: Modding Discussion
- Topic: AI ZONES IN MP!!
- Replies: 112
- Views: 9175
- Fri Mar 16, 2007 2:34 am
- Forum: Modding Discussion
- Topic: AI ZONES IN MP!!
- Replies: 112
- Views: 9175
- Thu Mar 15, 2007 6:33 pm
- Forum: Modding Discussion
- Topic: AI ZONES IN MP!!
- Replies: 112
- Views: 9175
- Thu Mar 15, 2007 6:30 pm
- Forum: Modding Discussion
- Topic: AI ZONES IN MP!!
- Replies: 112
- Views: 9175
- Thu Mar 15, 2007 6:22 pm
- Forum: Modding Discussion
- Topic: AI ZONES IN MP!!
- Replies: 112
- Views: 9175
There are only ai zones in the scenario. The only thing in the structure bsp that would be related to ai would be pre-calculated data needed for the ai, ie to interact with the environment for static and\or dynamic pathfinding. Ai zones are setup to give the ai direction for their orders, like the ...
- Thu Mar 15, 2007 1:01 pm
- Forum: Discussion
- Topic: The Official Halo 3 Beta Gamertag List
- Replies: 87
- Views: 13140
- Thu Mar 15, 2007 10:49 am
- Forum: Modding Discussion
- Topic: AI ZONES IN MP!!
- Replies: 112
- Views: 9175
- Wed Mar 14, 2007 3:15 pm
- Forum: Modding Discussion
- Topic: AI ZONES IN MP!!
- Replies: 112
- Views: 9175
- Tue Mar 13, 2007 11:27 am
- Forum: Modding Discussion
- Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
- Replies: 410
- Views: 91852
Yea I tried everything, even deleted the settings and found the 3 maps again. Does it matter if the maps and tags are on two different drives? My mainmenu, shared, and single_player_shared are on X:\Unmodded. My maps are on X:\Modded, and My tags are C:\Tags. I really dont know what to do, I am usin...
- Tue Mar 13, 2007 8:28 am
- Forum: Modding Discussion
- Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
- Replies: 410
- Views: 91852
- Tue Mar 13, 2007 8:09 am
- Forum: Modding Discussion
- Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
- Replies: 410
- Views: 91852
- Tue Mar 13, 2007 7:17 am
- Forum: Modding Discussion
- Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
- Replies: 410
- Views: 91852
I rebuilt one map sucessfully, and now the rebuilder took a crap and won't let me rebuild anything even though they are fresh maps. :-( See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Nul...
- Sat Mar 10, 2007 9:40 am
- Forum: Modding Discussion
- Topic: Conversion mappack
- Replies: 247
- Views: 18500
Well thats the thing, I was the first to actually put the bsp in with help from slayer410, and if your talking about greenhouse by zach, that was only scenery not a bsp. If you are talking about smacktalker, his is only outside not inside. And it is very close, I hope to release it soon after I fini...
- Sat Mar 10, 2007 7:38 am
- Forum: Modding Discussion
- Topic: Conversion mappack
- Replies: 247
- Views: 18500
Hey guys, I just wanted to thank you guys for figuring out this bsp thing, that lets me fix my freezing issue in my Cairo Control map, and I think I should be the only one doing it because I started so long ago (Sept 06'). http://forums.halomods.com/viewtopic.php?t=48064 And BTW, the map is almost f...
- Wed Oct 11, 2006 2:29 am
- Forum: Skin Downloads
- Topic: [Map]- Reborn by SingingBlaze
- Replies: 28
- Views: 6309