Search found 19 matches

by CrispySpartan
Thu Dec 09, 2004 4:19 pm
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 9335

That's great to hear!

I really hope this gets finished :) I can't wait
by CrispySpartan
Thu Dec 09, 2004 10:14 am
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 9335

:o :D
Excuse me while I pick my jaw up off the floor! Care to share?
by CrispySpartan
Wed Dec 08, 2004 1:20 pm
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 9335

Indeed. If someone - anyone could pick up the pieces of this project, we'd be enternally grateful. There is a lot of good, good stuff that could be done with all the tags from HaloPC. Yes, the desertplat enemies were converted, but that particular tool will most likely never see the light of day - w...
by CrispySpartan
Tue Dec 07, 2004 2:32 pm
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 9335

Bumped for what it's worth.

Sigh. Could really do with those SP tags...
by CrispySpartan
Mon Nov 29, 2004 11:34 am
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 9335

Well, this has definitely been achieved - there is the new SP level desertplat, which is a re-skinned Truth&Reconcilliation, but with a full set of scripted AI controlled enemies. Elites, grunts, jackals, hunters are all in there. They could only have been extracted form HaloPC.
by CrispySpartan
Thu May 13, 2004 10:59 am
Forum: HEK General
Topic: I've restored missing SP tags
Replies: 9
Views: 1544

Unfortunately, this is all rather superficial. It is the hard data that defines enemies, AI, scripts, triggers etc. that are missing. Only decompilation of the HaloPC files can achieve this. However, am I right in remembering that the bitmap and model formats changed significantly between HaloPC and...
by CrispySpartan
Thu May 13, 2004 10:55 am
Forum: HEK General
Topic: Waiting for space to clear constantly when starting a map
Replies: 2
Views: 682

You have to make sure your spawn points are set to be active in the chosen game type (slayer, ctf, race etc.) - so this isn sapien in the properties window. You can alos choose to make spawn points active in all gametypes - useful for testing.
by CrispySpartan
Wed May 12, 2004 9:49 am
Forum: Art Studio
Topic: New Map: Grandma
Replies: 71
Views: 11317

All level meshes for Halo have to have no open edges. That is, all edges must have two polygons - one on either side. For example, if you create a hollow hemishpere object and try to compile it as a level, it won't work - because all the edges around the circular perimeter are along the edge of one ...
by CrispySpartan
Tue May 11, 2004 11:23 am
Forum: HEK General
Topic: Diffuse terrain texture- what am I missing here?
Replies: 2
Views: 728

You are missing one final step in your process. The thing that actually gets applied to your geometry is the .shader The .shader can reference multiple .bitmaps (base, detail, micro detail, bump, reflection etc) If you've managed to get your .bitmap compiled, you just need to create a .shader with t...
by CrispySpartan
Sun May 09, 2004 10:39 am
Forum: Modding Discussion
Topic: Its Here...Whoop-de-fucking-doo
Replies: 14
Views: 2307

Well, seeing as that in order to mod Halo XBox, you have to mod your XBox; it's very doubtful XBox modding will ever be made official. You can debate the finer points of the legality of XBox chipping, but it is still not something that game companies like Gearbox and Bungie want to get involved with...
by CrispySpartan
Sun May 09, 2004 6:56 am
Forum: HEK General
Topic: Creating new .bitmap tags
Replies: 2
Views: 617

ah ok.

damn that 'smart' tool :)

you expect command line progs to be dumn and need feeding precise paths to everything. and then tool.exe goes and saves you time and effort! pfft!

I'm sorry that's just not on :)
by CrispySpartan
Sun May 09, 2004 4:01 am
Forum: HEK General
Topic: I got an animation to export from max, i think so at least..
Replies: 2
Views: 502

Ok, that's quite promising. All we have to do is figure out how to name these individual animations in 3ds. There are so many ways to go about this, though. CS has its own animation sets system (not entirely sure of it - been a while since I used CS) - or it is possible to add comment tracks to the ...
by CrispySpartan
Sun May 09, 2004 3:51 am
Forum: HEK General
Topic: Creating new .bitmap tags
Replies: 2
Views: 617

Creating new .bitmap tags

I can't quite believe this is so tricky. 1. I have my .tif - a 24bit 512x512 image, saved from photoshop. 2. I put this file in the same folder as tool.exe (to save confusion of paths) 3. I try: tool bitmap filename.tif and get ==> !!WARNING!! failed to open TIFF: file does not exist <== when the fi...
by CrispySpartan
Sat May 08, 2004 3:05 pm
Forum: HEK General
Topic: Missing tags?
Replies: 5
Views: 1048

Well, in that case, how (im)possible is it to recover these lost tags by decompiling the HaloPC SP .maps? http://gbxforums.gearboxsoftware.com//showflat.php?Cat=&Board=halopcediting&Number=186154&page=1&view=collapsed&sb=5&o=&fpart=1 These are the first tentative steps by...
by CrispySpartan
Mon Apr 26, 2004 1:22 pm
Forum: Art Studio
Topic: Tutorial on importing/exporting models with 3DS Max
Replies: 15
Views: 1870

Damn, RunningRiot, I had no idea :)
(well, a little idea...)

Any progress on arbitray models yet?
Although that is is way too much to hope for...
by CrispySpartan
Thu Mar 04, 2004 1:52 pm
Forum: Modding Discussion
Topic: First Strike Weekly Update 3
Replies: 40
Views: 2278

First Strike Weekly Update 3

How? Who? When? There's been a bunch of questions floating around the team, ever since the project was first started. Big questions like "How do we translate events from the book to a game?" "Who's designing what?" "When is the HEK coming out?" (an old favorite, that on...
by CrispySpartan
Thu Feb 26, 2004 4:29 pm
Forum: Modding Discussion
Topic: First Strike Weekly Update 2
Replies: 4
Views: 510

First Strike Weekly Update 2

Has it been a week already? When you are revolving in a whirl of new people and content, the world seems a blur. Team IRC sessions into the small hours of the morning don't help either :) This past week has seen some new members and we have a promising future ahead of us with excellent 3D artists, 2...
by CrispySpartan
Wed Feb 18, 2004 3:36 pm
Forum: Modding Discussion
Topic: First Strike mod - Weekly Update 1
Replies: 28
Views: 3012

Well, as nice as official blessing would be, the likelyhood of Microsoft giving a project like this backing is... low. We all know that Bungie loves this sort of thing, but they don't own Halo. Halo is (C) Microsoft - and we all know what they think about people who 'rip them off' :P No. We'll keep ...
by CrispySpartan
Wed Feb 18, 2004 12:32 pm
Forum: Modding Discussion
Topic: First Strike mod - Weekly Update 1
Replies: 28
Views: 3012

First Strike mod - Weekly Update 1

[First Strike Update 1] - [Tuesday 17.02.04] Hi there! Welcome to the first weekly update for the First Strike mod project. The project aims to re-tell the two main story arcs from the novel of the same name by Eric Nylund. The first half will be played from the POV of Spartan-104, Fred, as he crash...