Search found 13 matches

by Tp21
Tue Nov 21, 2006 2:16 am
Forum: Utilities
Topic: [APP] Weather in BSP Tool.
Replies: 123
Views: 21447

very nice program!
by Tp21
Wed Sep 20, 2006 6:12 am
Forum: Modding Discussion
Topic: Modding for a possible Dedicated server?
Replies: 10
Views: 1008

what happens when you remove all spawnpoints from the map, does it affect only the host or other people too? can't test it here because i only have one xbox
by Tp21
Thu Jul 27, 2006 6:02 am
Forum: Downloads
Topic: [Discovery MOD]Thumbstick teleport MOD
Replies: 77
Views: 12928

this is cool, could you explain what you did, or are you going to write an tutorial about it?
by Tp21
Wed Jul 27, 2005 12:58 am
Forum: Modding Discussion
Topic: Custom Map Packs
Replies: 10
Views: 1436

the memisis crew has figured the code out, but they won't give it to anyone because it can srew live, you can edit mappack and sign them, and live would think they are completely normal, but... it is also a very easy way to deploy new maps.
by Tp21
Wed Jul 27, 2005 12:55 am
Forum: Modding Discussion
Topic: Custom Map Packs
Replies: 10
Views: 1436

yes, i think i've figured the file format quite right... the first bits,
i have an file with opsets and their function.
but the hash. i don't found it yet...
by Tp21
Wed Jul 27, 2005 12:53 am
Forum: Modding Discussion
Topic: how to open AND close the zanzibar gate
Replies: 4
Views: 945

it's an menu option, look for it.
it only works with scnr tags as far as i know...
by Tp21
Tue Jul 26, 2005 3:47 pm
Forum: Modding Discussion
Topic: Adding mach/machines
Replies: 2
Views: 514

yeah, i want to know it too, because i want too add the working zanzibar gate into another level...
by Tp21
Tue Jul 26, 2005 3:43 pm
Forum: Modding Discussion
Topic: Jail Cell Foundation!
Replies: 6
Views: 1202

hmmm, i'm interested in this.
but first i need to know how to implent an working gate into foundation; i've tried it, but i'm stuck with the chuck adder program, can someone please explain how-to add an working gate into an level?
by Tp21
Tue Jul 26, 2005 3:41 pm
Forum: Modding Discussion
Topic: how to open AND close the zanzibar gate
Replies: 4
Views: 945

in adi, go to the scnr tag and then use blue guerilla.
then go down until you find an tag device groups, it has an flag, only use once, that is on uncheck it and it can be opened and closed
by Tp21
Tue Jul 26, 2005 3:19 pm
Forum: Modding Discussion
Topic: Custom Map Packs
Replies: 10
Views: 1436

an hash is an sort of "code" that representates the code in an file, if you change something in an file (size, etc) the code changes, halo2 compares the
patch_v3.lvl hash with an hash dynamicly build from the map, if those aren't thesame, it failes to load.
by Tp21
Tue Jul 26, 2005 3:14 pm
Forum: Modding Discussion
Topic: Custom Map Packs
Replies: 10
Views: 1436

you have to find out the format the hash is in, and you need too map the file (it' not that hard)but the prob is, the hash that sighnes the map is 512? bits long and nobody have crack it yet ( except the mimesis crew but they won't give it out...)
by Tp21
Tue Jul 26, 2005 2:59 pm
Forum: Modding Discussion
Topic: Zanzibar gate in another level(need a good moder to answer)
Replies: 13
Views: 1733

i'm interested in this: could anyone make some sort of tutorial please?
this would come handy in a mod i'm planning...
by Tp21
Tue Jul 26, 2005 2:53 pm
Forum: Modding Discussion
Topic: Custom Map Packs
Replies: 10
Views: 1436

there is a way, you need to edit the patch_v3.lvl file in an mappack, only... i has an hash of the maps that is (from what i'm told) 512bits long...
and only the mimesis team has cracked it, but they won't give it too anyone