Search found 16 matches

by HandMan
Mon Jun 30, 2008 6:34 pm
Forum: HEK General
Topic: An Odd problem when running tool's structure command
Replies: 0
Views: 819

An Odd problem when running tool's structure command

It's been a long time since I've done any HEKing, but now that I'm back, I've been having nothing but trouble. Here is what happens: Whenever I run tool structure levels\LevelName LevelName , it compiles with no errors listed. However, each time I do this, it adds another BSP under the STRUCTURE BSP...
by HandMan
Wed Jan 04, 2006 5:07 pm
Forum: Downloads
Topic: Shot-In-The-Dark
Replies: 26
Views: 5261

yeah, i should have added wind, but i didnt know that that was the problem, but now that i know, my futre maps wont have that problem
by HandMan
Fri Dec 30, 2005 7:46 pm
Forum: Downloads
Topic: Shot-In-The-Dark
Replies: 26
Views: 5261

consider yourself foregiven. sorry for the misinformation/misunderstanding
by HandMan
Fri Dec 30, 2005 7:43 pm
Forum: Downloads
Topic: Shot-In-The-Dark
Replies: 26
Views: 5261

OMFG....fine ill get off the subject..even though the map WAS dark.map, spicky DID give it to me to beta with him, and he got it off of you. But if u wanna take the gloryforur self, then take it. Just dont ask for anybody to beta anymore. ok, lets get this straight. i sent download link from this s...
by HandMan
Fri Dec 30, 2005 7:34 pm
Forum: Downloads
Topic: Shot-In-The-Dark
Replies: 26
Views: 5261

PlasX wrote:we betaed dark.map
dont say we didnt beta XD
no, i didnt even export the map until 2 days ago. no one beta-ed this map. You beta-ed snakewinder, the one that got leaked. I am absolutely sure that no one else tested this map, so please come off the subject of "beta-ing it".
by HandMan
Fri Dec 30, 2005 7:06 pm
Forum: Downloads
Topic: Shot-In-The-Dark
Replies: 26
Views: 5261

PlasX wrote:U could at least put me and spickie in the credits since we betaed XD
No, that was a different map. No one helped me beta this one.
by HandMan
Fri Dec 30, 2005 8:23 am
Forum: Downloads
Topic: Shot-In-The-Dark
Replies: 26
Views: 5261

Shot-In-The-Dark

The setting is on a broken down covy ship where most of the lights are out. The point of this map was to have completely dark sections that light up when players fire a weapon or turn on their flashlight.

Creator/Designer: HandMan

HandMan Games Inc.
by HandMan
Sun Jun 19, 2005 6:30 pm
Forum: HEK General
Topic: guerilla shader question
Replies: 0
Views: 257

guerilla shader question

how do the primary and secondary detail maps work in an shader_environment for something like the ground shader for the tutorial? does it know where to apply the grass and where to apply the ground detail maps? also, what does checking the "simple paramiterization" checkbox do?
by HandMan
Sat Jun 11, 2005 11:10 pm
Forum: HEK General
Topic: need to know what some terms mean
Replies: 1
Views: 344

need to know what some terms mean

i dont know if this goes here or not, cause i dont know what either of these are. what is a biped and what is meant by injection?
by HandMan
Fri Jun 10, 2005 2:19 pm
Forum: HEK General
Topic: tiff mapping in max
Replies: 2
Views: 632

it is already set to no exposure control
by HandMan
Sat Jun 04, 2005 11:03 am
Forum: HEK General
Topic: tiff mapping in max
Replies: 2
Views: 632

tiff mapping in max

3ds max doesnt render tiffs correctly (or at least my version doesnt), and they seem to be a lot lighter looking whick can make it harder to tell if the tiling for the mapping is correct. is there any way to fix this problem? if not, wouldnt it work to use a different format of the same image (like ...
by HandMan
Mon May 30, 2005 8:03 pm
Forum: HEK General
Topic: degenerated triangles...after i fix'em-they come back=wtf?!?
Replies: 4
Views: 545

i had this probelm and i did have every face mapped with a material, my problem was that i had some +sky material where the ground material should have been.
by HandMan
Mon May 30, 2005 8:00 pm
Forum: HEK General
Topic: Gun Turret
Replies: 2
Views: 451

do you mean a conenant or human turret, cause if you want a covenant turret they are in the vehicle tags folder
by HandMan
Mon May 30, 2005 12:16 pm
Forum: HEK General
Topic: a few questions
Replies: 10
Views: 729

i can put a sound tag in the middle of the hill, but wont it play for any game type? is there a way to make if only play for king of the hill and only in the active hill if he hill moves around? for a ground shader_environment, i know what the base map is, but how do the primary and secondary detai...
by HandMan
Sun May 29, 2005 7:09 am
Forum: HEK General
Topic: a few questions
Replies: 10
Views: 729

i can put a sound tag in the middle of the hill, but wont it play for any game type? is there a way to make if only play for king of the hill and only in the active hill if he hill moves around? for a ground shader_environment, i know what the base map is, but how do the primary and secondary detail...
by HandMan
Sat May 28, 2005 10:51 pm
Forum: HEK General
Topic: a few questions
Replies: 10
Views: 729

a few questions

Hey, i just started modding haloCE and have completed the tutorial that came with it as well as the tutorial on this site. I have a few questions for when i start my own larger map. 1. i noticed all of the ground/terrain tiff files that came with the HEK are 512x512. is this required? or can i have ...