Search found 56 matches

by the hero
Sun May 21, 2006 4:13 am
Forum: HEK General
Topic: mouse emulator
Replies: 2
Views: 524

Hmm...
I really didn
by the hero
Sun May 21, 2006 1:09 am
Forum: HEK General
Topic: mouse emulator
Replies: 2
Views: 524

mouse emulator

I
by the hero
Thu May 18, 2006 11:12 am
Forum: Art Studio
Topic: problem when exporting .jms file
Replies: 2
Views: 595

Ok thanks. That really helped :D
by the hero
Thu May 18, 2006 10:43 am
Forum: Art Studio
Topic: problem when exporting .jms file
Replies: 2
Views: 595

problem when exporting .jms file

I
by the hero
Mon May 08, 2006 8:06 am
Forum: GFX
Topic: GRAW Sig & Shadow Sig
Replies: 8
Views: 775

That Graw sig is great and it
by the hero
Mon May 08, 2006 7:30 am
Forum: Modding Discussion
Topic: stupid green mach lighting on ascension >.<
Replies: 5
Views: 650

I don
by the hero
Sun May 07, 2006 2:37 pm
Forum: Modding Discussion
Topic: something weird just happened...
Replies: 3
Views: 503

:shock:

Is that active camo permanent?

Hmm... so it kinda changed shaders, right?
by the hero
Sat May 06, 2006 4:41 pm
Forum: Modding Discussion
Topic: mach problem
Replies: 2
Views: 449

I thought that you could replace containment bridge with any mach, but I
by the hero
Sat May 06, 2006 4:28 pm
Forum: Modding Discussion
Topic: mach problem
Replies: 2
Views: 449

mach problem

I have problem when trying to spawn few machs. I managed to replace four machs in ascension using entity, but when I add more machs from 05b_deltatowers to ascension I have to spawn those new machs from itmc. When I spawn machs trough itmc it gives machs no collision in game (before changin dependen...
by the hero
Tue May 02, 2006 5:13 am
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 127826

The Flying Dutchmen wrote:
x088x wrote:Did anyone else notice in that picture that there is a sky? I wonder how TSF did it.
it's not multiplayer thats why lol
It is multiplayer. On the lower right corner of first picture it says slayer :wink:
by the hero
Mon May 01, 2006 2:29 pm
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 127826

pokecancer wrote:my program injects bigger bsps, in the right spot. It's something else messing up bigger bsp conversions.
Maybe it
by the hero
Tue Apr 25, 2006 3:24 am
Forum: Images
Topic: [Halo2] Foundation (Pics updated)
Replies: 8
Views: 1664

[quote="MasterChief2829"][quote="L
by the hero
Mon Apr 24, 2006 12:37 pm
Forum: Images
Topic: [Halo2] Foundation (Pics updated)
Replies: 8
Views: 1664

[Halo2] Foundation (Pics updated)

Ok, so this is mod I
by the hero
Mon Apr 24, 2006 11:40 am
Forum: Utilities
Topic: [app]Decorator Tool
Replies: 43
Views: 10230

Nice app. So you are trying to make it to inject any size of models, right?
I
by the hero
Fri Mar 03, 2006 6:39 am
Forum: Downloads
Topic: [Mod/Beta] Small BSP Edit (Invisible Coag), Upcoming App
Replies: 53
Views: 9581

Re: Yes

DaWandererLee wrote:Image
So with this it
by the hero
Thu Mar 02, 2006 6:15 am
Forum: Hardware & Software
Topic: i keep getting the same error...
Replies: 4
Views: 377

Maybe it
by the hero
Tue Feb 28, 2006 3:01 pm
Forum: Downloads
Topic: [Mod]-Infiltration-pyroman31 of TD *Now V2*
Replies: 87
Views: 20273

OMG! that looks awesome. :shock: I
by the hero
Sat Feb 25, 2006 7:48 pm
Forum: Downloads
Topic: [Intro] My first Intro...
Replies: 12
Views: 3041

I love that intro.

By the way DeSoLaTioN, is this same intro you
by the hero
Wed Feb 22, 2006 7:50 am
Forum: GFX
Topic: first sig
Replies: 12
Views: 1791

Patrickssj6 wrote:Remove that white things or at least lower the opacity.They really stand out to much.Else very nice :D
Like this one?

Image
by the hero
Wed Feb 22, 2006 7:32 am
Forum: GFX
Topic: first sig
Replies: 12
Views: 1791

now it should be 69kb :)


EDIT:

Just edited this sig :D