Search found 191 matches
- Wed Aug 29, 2007 4:08 pm
- Forum: Downloads
- Topic: [Tag] Troop Warthog - Vehicle Collection File
- Replies: 18
- Views: 12063
- Sun Mar 25, 2007 12:01 pm
- Forum: Tutorials
- Topic: [ CougAr's Idiot Proof Larger BSP Conversion Guide ]
- Replies: 40
- Views: 8215
well i have officialy defeated the idiot proof tutorial. I guess i'm just dumber than idiot. Every time i try to open the map in the entity 1.3 bsp viewer i get something about a non-negative number required and if i try clicking anything else i get about 10 messages informing me of broken idents. I...
- Sun Mar 25, 2007 10:10 am
- Forum: Modding Discussion
- Topic: Remove/Hide gauss turret
- Replies: 17
- Views: 1359
- Sun Mar 25, 2007 5:16 am
- Forum: Modding Discussion
- Topic: Bigger BSP Download Thread *Updated*
- Replies: 188
- Views: 53709
Hey, would it be alright for someone to make this USING the latest versions of H2CORE (so I can load the map in ADI) 05a_deltaapproach\bsp_00] DoorM4n (ascension.map) BECAUSE I may need working machs in my mod :) Thank you VERY much for the help And if someone could do [05a_deltaapproach\bsp_00] Be...
- Sat Mar 24, 2007 5:42 pm
- Forum: Modding Discussion
- Topic: Color Change Bipeds
- Replies: 5
- Views: 607
yes, i think the masterchief_cc shader relinking sounds about right, thanks guys.-DeToX- wrote:But thats team colors isnt it? Doesn't he want adding color changable bitmaps to his model/bipd?shade45 wrote:To change the biped color go to the matg tag and look for the players color reflex then edit the RGB values.
- Sat Mar 24, 2007 5:21 pm
- Forum: Modding Discussion
- Topic: Color Change Bipeds
- Replies: 5
- Views: 607
Color Change Bipeds
Does anybody know how to make bipeds color changeable? I'm guessing it's got something to do with the shaders and stuff. If i find anything on my own I will post it here.
- Sat Mar 24, 2007 2:47 pm
- Forum: Modding Discussion
- Topic: real time connecting
- Replies: 14
- Views: 1273
- Sat Mar 24, 2007 8:24 am
- Forum: Modding Discussion
- Topic: Turret spawn location
- Replies: 2
- Views: 479
- Sat Mar 24, 2007 8:06 am
- Forum: Modding Discussion
- Topic: Turret spawn location
- Replies: 2
- Views: 479
Turret spawn location
does anyone know how to change the spawn position of the warthog turret? i'm trying to make it spwan upside down but i do not know if the info i need to change is on the vehi, hlmt, or mode tag, or how i could edit it once i find it.
- Fri Mar 23, 2007 2:59 pm
- Forum: Modding Discussion
- Topic: Bigger BSP Download Thread *Updated*
- Replies: 188
- Views: 53709
- Fri Mar 23, 2007 12:51 pm
- Forum: Modding Discussion
- Topic: real time connecting
- Replies: 14
- Views: 1273
- Fri Mar 23, 2007 12:38 pm
- Forum: Modding Discussion
- Topic: Marine Animations
- Replies: 5
- Views: 724
- Thu Mar 22, 2007 4:27 pm
- Forum: Modding Discussion
- Topic: Bigger BSP Download Thread *Updated*
- Replies: 188
- Views: 53709
- Thu Mar 22, 2007 4:23 pm
- Forum: Modding Discussion
- Topic: real time connecting
- Replies: 14
- Views: 1273
- Thu Mar 22, 2007 3:05 pm
- Forum: Modding Discussion
- Topic: Bigger BSP Download Thread *Updated*
- Replies: 188
- Views: 53709
- Thu Mar 22, 2007 1:46 pm
- Forum: Modding Discussion
- Topic: BSP converting
- Replies: 1
- Views: 427
BSP converting
so i can get through the entire tut on bsp conversion but once i try to open the map in the entity BSP editor it always gives me an error about a non-negative number being required. then, when i tried opening a projectile, it gave me a bunch of broken ident messages. any tips?
- Wed Mar 21, 2007 5:56 pm
- Forum: Modding Discussion
- Topic: Bigger BSP Download Thread *Updated*
- Replies: 188
- Views: 53709
ha! i've been trying to do deltaapproach_00 to beavercreek all week but every time i try to open the bsp in entity i get something about internal maps not found. anyone else have that problem? sorry guys but could i get this on coagulation please. I did not realise when i made the request that beav...
- Wed Mar 21, 2007 3:32 pm
- Forum: Modding Discussion
- Topic: Marine Animations
- Replies: 5
- Views: 724
- Wed Mar 21, 2007 3:08 pm
- Forum: Modding Discussion
- Topic: Marine Animations
- Replies: 5
- Views: 724
Marine Animations
Ok so I got the marine tag off of the spacestation map and set the masterchiefs hlmt to marine and changed the default permutation to odst_cky. When i loaded up the map i found that i couldnt get into the warthog driver seat or turret seat and i'm pretty sure i could not get into the ghost. If i rem...
- Tue Mar 20, 2007 5:07 pm
- Forum: Modding Discussion
- Topic: Bigger BSP Download Thread *Updated*
- Replies: 188
- Views: 53709