Search found 191 matches

by Benjyp
Wed Aug 29, 2007 4:08 pm
Forum: Downloads
Topic: [Tag] Troop Warthog - Vehicle Collection File
Replies: 18
Views: 12063

i'm not sure how h2 vista differs from h2 xbox, if at all, but could you not just null out the turrets vehi tag on the warthogs hlmt?
by Benjyp
Sun Mar 25, 2007 12:01 pm
Forum: Tutorials
Topic: [ CougAr's Idiot Proof Larger BSP Conversion Guide ]
Replies: 40
Views: 8215

well i have officialy defeated the idiot proof tutorial. I guess i'm just dumber than idiot. Every time i try to open the map in the entity 1.3 bsp viewer i get something about a non-negative number required and if i try clicking anything else i get about 10 messages informing me of broken idents. I...
by Benjyp
Sun Mar 25, 2007 10:10 am
Forum: Modding Discussion
Topic: Remove/Hide gauss turret
Replies: 17
Views: 1359

no, its on the hlmt tag. all you have to do is null out the gauss turret vehicle and it will be completely removed.
by Benjyp
Sun Mar 25, 2007 5:16 am
Forum: Modding Discussion
Topic: Bigger BSP Download Thread *Updated*
Replies: 188
Views: 53709

Hey, would it be alright for someone to make this USING the latest versions of H2CORE (so I can load the map in ADI) 05a_deltaapproach\bsp_00] DoorM4n (ascension.map) BECAUSE I may need working machs in my mod :) Thank you VERY much for the help And if someone could do [05a_deltaapproach\bsp_00] Be...
by Benjyp
Sat Mar 24, 2007 5:42 pm
Forum: Modding Discussion
Topic: Color Change Bipeds
Replies: 5
Views: 607

-DeToX- wrote:
shade45 wrote:To change the biped color go to the matg tag and look for the players color reflex then edit the RGB values.
But thats team colors isnt it? Doesn't he want adding color changable bitmaps to his model/bipd?
yes, i think the masterchief_cc shader relinking sounds about right, thanks guys.
by Benjyp
Sat Mar 24, 2007 5:21 pm
Forum: Modding Discussion
Topic: Color Change Bipeds
Replies: 5
Views: 607

Color Change Bipeds

Does anybody know how to make bipeds color changeable? I'm guessing it's got something to do with the shaders and stuff. If i find anything on my own I will post it here.
by Benjyp
Sat Mar 24, 2007 2:47 pm
Forum: Modding Discussion
Topic: real time connecting
Replies: 14
Views: 1273

i heard that :roll:
by Benjyp
Sat Mar 24, 2007 8:24 am
Forum: Modding Discussion
Topic: Turret spawn location
Replies: 2
Views: 479

cool

does anyone know what the value of 1 rotation is because i get the feeling the values i'm putting in are too high.
by Benjyp
Sat Mar 24, 2007 8:06 am
Forum: Modding Discussion
Topic: Turret spawn location
Replies: 2
Views: 479

Turret spawn location

does anyone know how to change the spawn position of the warthog turret? i'm trying to make it spwan upside down but i do not know if the info i need to change is on the vehi, hlmt, or mode tag, or how i could edit it once i find it.
by Benjyp
Fri Mar 23, 2007 2:59 pm
Forum: Modding Discussion
Topic: Bigger BSP Download Thread *Updated*
Replies: 188
Views: 53709

can anyone work on that deltaapproach to coag map for me? I feel like an impacient noob who cant do anything by himself but is eager for everyone else to do it for him :lol:
by Benjyp
Fri Mar 23, 2007 12:51 pm
Forum: Modding Discussion
Topic: real time connecting
Replies: 14
Views: 1273

i keep getting a call to connect error :(
by Benjyp
Fri Mar 23, 2007 12:38 pm
Forum: Modding Discussion
Topic: Marine Animations
Replies: 5
Views: 724

ya, i could do that but the warthog is not working either and i was hoping for something a little more proper. :lol:
by Benjyp
Thu Mar 22, 2007 4:27 pm
Forum: Modding Discussion
Topic: Bigger BSP Download Thread *Updated*
Replies: 188
Views: 53709

why does the actual map have to be so far away from the spawns?
by Benjyp
Thu Mar 22, 2007 4:23 pm
Forum: Modding Discussion
Topic: real time connecting
Replies: 14
Views: 1273

ahhhhhhhh!!! thats awesome!

does it really only work with beta 1?
if so, would entity beta 1.3 work?
by Benjyp
Thu Mar 22, 2007 3:05 pm
Forum: Modding Discussion
Topic: Bigger BSP Download Thread *Updated*
Replies: 188
Views: 53709

that is the old mombasa map that has already been converted to beavercreek. i guess its your lucky day :wink:
by Benjyp
Thu Mar 22, 2007 1:46 pm
Forum: Modding Discussion
Topic: BSP converting
Replies: 1
Views: 427

BSP converting

so i can get through the entire tut on bsp conversion but once i try to open the map in the entity BSP editor it always gives me an error about a non-negative number being required. then, when i tried opening a projectile, it gave me a bunch of broken ident messages. any tips?
by Benjyp
Wed Mar 21, 2007 5:56 pm
Forum: Modding Discussion
Topic: Bigger BSP Download Thread *Updated*
Replies: 188
Views: 53709

ha! i've been trying to do deltaapproach_00 to beavercreek all week but every time i try to open the bsp in entity i get something about internal maps not found. anyone else have that problem? sorry guys but could i get this on coagulation please. I did not realise when i made the request that beav...
by Benjyp
Wed Mar 21, 2007 3:32 pm
Forum: Modding Discussion
Topic: Marine Animations
Replies: 5
Views: 724

so how would i go about manually transferring an assigning animations?
by Benjyp
Wed Mar 21, 2007 3:08 pm
Forum: Modding Discussion
Topic: Marine Animations
Replies: 5
Views: 724

Marine Animations

Ok so I got the marine tag off of the spacestation map and set the masterchiefs hlmt to marine and changed the default permutation to odst_cky. When i loaded up the map i found that i couldnt get into the warthog driver seat or turret seat and i'm pretty sure i could not get into the ghost. If i rem...
by Benjyp
Tue Mar 20, 2007 5:07 pm
Forum: Modding Discussion
Topic: Bigger BSP Download Thread *Updated*
Replies: 188
Views: 53709

sounds great!