Search found 33 matches
- Sun Feb 19, 2006 5:28 am
- Forum: Project Recruitment
- Topic: Recruiting for a great Halo CE map, Project alpha-code 674
- Replies: 1
- Views: 421
- Sat Feb 18, 2006 4:32 am
- Forum: Art Studio
- Topic: [WIP] B40 (AotCR) Inspired Map
- Replies: 3
- Views: 497
- Sat Jan 21, 2006 6:33 am
- Forum: Project Recruitment
- Topic: Looking for an l33t map team *update 01*
- Replies: 5
- Views: 993
- Sun Jan 15, 2006 5:07 am
- Forum: Project Recruitment
- Topic: Looking for an l33t map team *update 01*
- Replies: 5
- Views: 993
- Thu Jan 12, 2006 5:56 am
- Forum: Project Recruitment
- Topic: Looking for an l33t map team *update 01*
- Replies: 5
- Views: 993
Looking for an l33t map team *update 01*
ok, maybe you haven't seen my work (yet) cause i havent released any of it... i can moddel, make cutscenes, tag, edit tags, create custom stuff (vehicles, weapons, bidpeds, levels) and a lot more.... please post here a picture of your work, what you can do, and you contact adress ( i prefer hotmail ...
- Thu Jan 12, 2006 5:50 am
- Forum: Project Recruitment
- Topic: Mapping team mb?
- Replies: 6
- Views: 723
- Sat Dec 31, 2005 8:31 am
- Forum: Project Recruitment
- Topic: The Biggest Halo CE Project Ever
- Replies: 53
- Views: 6503
- Sat Dec 24, 2005 9:27 am
- Forum: Art Studio
- Topic: [WIP] Desert Assault HUGE update!!@@
- Replies: 20
- Views: 2227
maybe we can use you in the halo ultima team! check our forum here...
- Sat Dec 24, 2005 2:58 am
- Forum: Project Recruitment
- Topic: The Biggest Halo CE Project Ever
- Replies: 53
- Views: 6503
just join the forums! here
- Wed Dec 21, 2005 7:39 am
- Forum: Project Recruitment
- Topic: The Biggest Halo CE Project Ever
- Replies: 53
- Views: 6503
maybe we can use a old idea of me for this..... my idea was, the map is a mine. it is still full of gold but on one day all the mioners dissapeared. the population runned scared and fleed away. so ur in a the middle of a desert, with on the background not just nothing but hills, forests, rivers and ...
- Tue Dec 20, 2005 6:05 am
- Forum: Project Recruitment
- Topic: The Biggest Halo CE Project Ever
- Replies: 53
- Views: 6503
I can help two. i can moddel and im learning to script now... and if we make all fully new... why not a new engine and stuff??? and i can do the story for a bit two... as for the custom ui; ask SteelIXB he made a ui with campain option in it for ce two, see http://www.halomaps.org/index.cfm?pg=3&...
- Wed Nov 16, 2005 9:06 am
- Forum: Downloads
- Topic: Dead End by: Bryn Casey
- Replies: 17
- Views: 4117
- Tue Nov 15, 2005 11:15 am
- Forum: Downloads
- Topic: Dead End by: Bryn Casey
- Replies: 17
- Views: 4117
Dead End by: Bryn Casey
here's another map, not made by me because my maps progress is pretty much stuck now because i lost contact with caz. ok this map is in a city, with buildings you can enter and stuff like that. looks pretty cool but the buildings itself could use a bit skinning Pictures: http://www.halomaps.org/imag...
- Wed Nov 09, 2005 11:40 am
- Forum: Downloads
- Topic: Sacred Battle Arena Beta (First Map)
- Replies: 19
- Views: 4399
- Tue Nov 01, 2005 12:21 am
- Forum: Art Studio
- Topic: {UC} sarge's halloweentacular pack....
- Replies: 18
- Views: 1571
Re: ad
eehm
[SF]Mech wrote:and what site do you plan on releasing these?
KozmoLOTRMT wrote: Well on monday I will release my halloween map pack with includes the following maps:
- Fri Oct 28, 2005 7:27 am
- Forum: Downloads
- Topic: BloodGulch_with bots_New Bipeds
- Replies: 48
- Views: 12624
- Sat Oct 01, 2005 3:40 am
- Forum: Downloads
- Topic: [map] dioptase by Paul "Tweek" Dalessi
- Replies: 16
- Views: 4302
[map] dioptase by Paul "Tweek" Dalessi
ok paul is a friend of mine and said that this map is ready for public release!
soon halomaps.org link.
pic's:


map:
soon halomaps.org link.
pic's:


map:
- Tue Sep 20, 2005 5:10 am
- Forum: Art Studio
- Topic: WIP: coldmine, weekly update thread*PIC's!!*
- Replies: 25
- Views: 4253
update september 20th Nm to update this time but 1 big dig difference; it's not gonna be 1 lonely miners hut but a small town around it... caurse of the storyline it will not be a normall city.... and for the model: to prove it's messed up, i'm going to release the current model of my previus model...
- Fri Sep 16, 2005 5:29 am
- Forum: Art Studio
- Topic: WIP: coldmine, weekly update thread*PIC's!!*
- Replies: 25
- Views: 4253
Update of Fiday, 16 september '05 to bad, no time for clearer pic's, but here's a new update: we've got 2 new members: possibly SMASH for wheapons and stuff and.... the one and only.... . . . . . . . CAZ FOR MODELING AND TAGGING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! the model of my previous modeler is t...
- Fri Sep 09, 2005 5:32 am
- Forum: Art Studio
- Topic: WIP: coldmine, weekly update thread*PIC's!!*
- Replies: 25
- Views: 4253
I like it. But... fix the verts so the faces align straightly! :) Btw.. a little heavy on the bump maps. :lol:<shouting> FOR EVERYONE WHO THINKS THAT: IT IS NOT I REPEAT NOT ONLY THE BIG FLIELD AS THE HIGHEST 2 PIC'S SHOW! </shouting> the idea is above a big field with mountains, rivers and forests...