Search found 33 matches

by gaurdian
Sun Feb 19, 2006 5:28 am
Forum: Project Recruitment
Topic: Recruiting for a great Halo CE map, Project alpha-code 674
Replies: 1
Views: 421

i can skin a bit, make tags, work with guerilla, sapien and some other stuff, i can moddel, get models in game and test so... :p
by gaurdian
Sat Feb 18, 2006 4:32 am
Forum: Art Studio
Topic: [WIP] B40 (AotCR) Inspired Map
Replies: 3
Views: 497

looks awsom dude... maybe a bit small but it certianly look amazing
by gaurdian
Sat Jan 21, 2006 6:33 am
Forum: Project Recruitment
Topic: Looking for an l33t map team *update 01*
Replies: 5
Views: 993

nR`Shadow wrote:only CE?
yes...
by gaurdian
Sun Jan 15, 2006 5:07 am
Forum: Project Recruitment
Topic: Looking for an l33t map team *update 01*
Replies: 5
Views: 993

have you made the ai drive vehicles? cause else i dont think i can really use you in the team... maybe for skinning but we'll see....
by gaurdian
Thu Jan 12, 2006 5:56 am
Forum: Project Recruitment
Topic: Looking for an l33t map team *update 01*
Replies: 5
Views: 993

Looking for an l33t map team *update 01*

ok, maybe you haven't seen my work (yet) cause i havent released any of it... i can moddel, make cutscenes, tag, edit tags, create custom stuff (vehicles, weapons, bidpeds, levels) and a lot more.... please post here a picture of your work, what you can do, and you contact adress ( i prefer hotmail ...
by gaurdian
Thu Jan 12, 2006 5:50 am
Forum: Project Recruitment
Topic: Mapping team mb?
Replies: 6
Views: 723

what kind of maps are planned???? i can make cutscenes (pretty advanced ones) moddel, edit, tag, edit psychics, and pretty much everything with sapien and geurilla(includes ui making and stuff)
by gaurdian
Sat Dec 31, 2005 8:31 am
Forum: Project Recruitment
Topic: The Biggest Halo CE Project Ever
Replies: 53
Views: 6503

all: at least check the forums and our works in proggresses please...
by gaurdian
Sat Dec 24, 2005 9:27 am
Forum: Art Studio
Topic: [WIP] Desert Assault HUGE update!!@@
Replies: 20
Views: 2227

maybe we can use you in the halo ultima team! check our forum here...
by gaurdian
Sat Dec 24, 2005 2:58 am
Forum: Project Recruitment
Topic: The Biggest Halo CE Project Ever
Replies: 53
Views: 6503

just join the forums! here
by gaurdian
Wed Dec 21, 2005 7:39 am
Forum: Project Recruitment
Topic: The Biggest Halo CE Project Ever
Replies: 53
Views: 6503

maybe we can use a old idea of me for this..... my idea was, the map is a mine. it is still full of gold but on one day all the mioners dissapeared. the population runned scared and fleed away. so ur in a the middle of a desert, with on the background not just nothing but hills, forests, rivers and ...
by gaurdian
Tue Dec 20, 2005 6:05 am
Forum: Project Recruitment
Topic: The Biggest Halo CE Project Ever
Replies: 53
Views: 6503

I can help two. i can moddel and im learning to script now... and if we make all fully new... why not a new engine and stuff??? and i can do the story for a bit two... as for the custom ui; ask SteelIXB he made a ui with campain option in it for ce two, see http://www.halomaps.org/index.cfm?pg=3&...
by gaurdian
Wed Nov 16, 2005 9:06 am
Forum: Downloads
Topic: Dead End by: Bryn Casey
Replies: 17
Views: 4117

sorry for the missing Dl link
by gaurdian
Tue Nov 15, 2005 11:15 am
Forum: Downloads
Topic: Dead End by: Bryn Casey
Replies: 17
Views: 4117

Dead End by: Bryn Casey

here's another map, not made by me because my maps progress is pretty much stuck now because i lost contact with caz. ok this map is in a city, with buildings you can enter and stuff like that. looks pretty cool but the buildings itself could use a bit skinning Pictures: http://www.halomaps.org/imag...
by gaurdian
Wed Nov 09, 2005 11:40 am
Forum: Downloads
Topic: Sacred Battle Arena Beta (First Map)
Replies: 19
Views: 4399

looks like the sandy ground texture is ripped from halflife 2 :wink: i dont bother but maybe others here...
by gaurdian
Tue Nov 01, 2005 12:21 am
Forum: Art Studio
Topic: {UC} sarge's halloweentacular pack....
Replies: 18
Views: 1571

Re: ad

eehm
[SF]Mech wrote:and what site do you plan on releasing these?
KozmoLOTRMT wrote: Well on monday I will release my halloween map pack with includes the following maps:
by gaurdian
Fri Oct 28, 2005 7:27 am
Forum: Downloads
Topic: BloodGulch_with bots_New Bipeds
Replies: 48
Views: 12624

anesthetic, if you want i can post it on halomaps.org and stuff with the name bloodgulch_bots.map ok?
by gaurdian
Sat Oct 01, 2005 3:40 am
Forum: Downloads
Topic: [map] dioptase by Paul "Tweek" Dalessi
Replies: 16
Views: 4302

[map] dioptase by Paul "Tweek" Dalessi

ok paul is a friend of mine and said that this map is ready for public release!
soon halomaps.org link.

pic's:
Image
Image

map:
by gaurdian
Tue Sep 20, 2005 5:10 am
Forum: Art Studio
Topic: WIP: coldmine, weekly update thread*PIC's!!*
Replies: 25
Views: 4253

update september 20th Nm to update this time but 1 big dig difference; it's not gonna be 1 lonely miners hut but a small town around it... caurse of the storyline it will not be a normall city.... and for the model: to prove it's messed up, i'm going to release the current model of my previus model...
by gaurdian
Fri Sep 16, 2005 5:29 am
Forum: Art Studio
Topic: WIP: coldmine, weekly update thread*PIC's!!*
Replies: 25
Views: 4253

Update of Fiday, 16 september '05 to bad, no time for clearer pic's, but here's a new update: we've got 2 new members: possibly SMASH for wheapons and stuff and.... the one and only.... . . . . . . . CAZ FOR MODELING AND TAGGING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! the model of my previous modeler is t...
by gaurdian
Fri Sep 09, 2005 5:32 am
Forum: Art Studio
Topic: WIP: coldmine, weekly update thread*PIC's!!*
Replies: 25
Views: 4253

I like it. But... fix the verts so the faces align straightly! :) Btw.. a little heavy on the bump maps. :lol:<shouting> FOR EVERYONE WHO THINKS THAT: IT IS NOT I REPEAT NOT ONLY THE BIG FLIELD AS THE HIGHEST 2 PIC'S SHOW! </shouting> the idea is above a big field with mountains, rivers and forests...