Search found 271 matches

by seagoat
Sat Oct 01, 2005 4:53 pm
Forum: Images
Topic: 1st Ever Halo 3 Pic... finally here!? *LOOK*
Replies: 24
Views: 4590

sony went for raw power with the ps3, and the problem with that is the hardware is restricting and difficult to use to game developers, however more pwerful the ps3 may be. therefore the x360 and ps3 may very well be evenly matched, due to the time needed to create ps3 games versus xbox games, the l...
by seagoat
Tue Oct 19, 2004 3:08 pm
Forum: NTSC Downloads
Topic: Sentinels in Hangemhigh
Replies: 18
Views: 6048

whoa s-u-c-k-s is a bad word!?!?! what on earth!?
by seagoat
Tue Oct 19, 2004 3:06 pm
Forum: NTSC Downloads
Topic: Sentinels in Hangemhigh
Replies: 18
Views: 6048

lol thanks i guess i forgot, sucks they cant kill, i know how to fix that though
by seagoat
Tue Oct 19, 2004 5:32 am
Forum: NTSC Downloads
Topic: Sentinels in Hangemhigh
Replies: 18
Views: 6048

yea the new hht seems like it would be easier, with xbox map rebuilding and all, but with version 4 for some reason i couldnt get it to work. but anyway i think its mad fun to fly around and laser people especially with like 8-16 people its awesome, ive only been able to do it on pc though.
by seagoat
Tue Oct 19, 2004 3:25 am
Forum: NTSC Downloads
Topic: Sentinels in Hangemhigh
Replies: 18
Views: 6048

omg wow for me!? :oops: i feel so special, well thanks man thats awesome i just saw this in the files forum and thought oh wow this was that thing i was trying to do that was frustrating the hell out of me then i saw my name, lol, how suprised i was. thanks man!
by seagoat
Fri Sep 10, 2004 5:46 am
Forum: Modding Discussion
Topic: amount of teams
Replies: 2
Views: 677

no one has done it yet, and it looks like it would not be possible, i think thats something that the game engine controls
by seagoat
Fri Sep 10, 2004 5:45 am
Forum: Modding Discussion
Topic: Editing reflexives in extracted meta data file.....
Replies: 2
Views: 796

reflexsives are peices of hex data in the map file that point to a location in the same chunk of data in the map file. if u were to say the map file was made of people, u included, and u were to point to your foot, your hand would be a reflexsive, pretty lame analogy but its all i could think of, on...
by seagoat
Fri Sep 10, 2004 5:38 am
Forum: Modding Discussion
Topic: AI Tutorial Please
Replies: 5
Views: 1122

everything u can see in the game is either an effect, a model, or a bsp, so the cyborg definitly has a model linked to it, for xbox, it will have the "mode" tag instead of the "mod2" tag. also u dont need to swap out the model if u can inject it correctly, thats only so u dont ha...
by seagoat
Fri Sep 10, 2004 5:19 am
Forum: Modding Discussion
Topic: hht4
Replies: 16
Views: 2162

someone try putting a sentinel in hang em high i cant get it done if it works for u then i know im doing something wrong
by seagoat
Fri Sep 10, 2004 5:17 am
Forum: Modding Discussion
Topic: Strafe and Diagonal Movement for Injected Bipeds
Replies: 5
Views: 1048

replace the mc model with the injected bipeds model and it can strafe, i think it looks weird cuz there is no animation for it built into the model
by seagoat
Wed Sep 08, 2004 6:40 am
Forum: Modding Discussion
Topic: xbox name
Replies: 10
Views: 2192

i dont remember i changed it to "t3h 1337 pwn" but i wanted to have symbols in it like the a button icon or something
by seagoat
Wed Sep 08, 2004 6:39 am
Forum: Modding Discussion
Topic: i need someone to host my conversion
Replies: 5
Views: 1250

ive got some webspace i can host it for you, pm me if ur interested
by seagoat
Wed Sep 08, 2004 6:38 am
Forum: Modding Discussion
Topic: hht4
Replies: 16
Views: 2162

it was pulled off the cd, put onto the xbox hd, and then ftped over to my pc, thats all thats happened to it, i tried to inject the sentinel biped from c40 into a fresh hang em high map.
by seagoat
Wed Sep 08, 2004 6:32 am
Forum: Modding Discussion
Topic: hht4
Replies: 16
Views: 2162

i think the map that i am extracting from is corrupting when i ftp it to my pc, it seems to give me problems in se
by seagoat
Tue Sep 07, 2004 3:04 pm
Forum: Modding Discussion
Topic: hht4
Replies: 16
Views: 2162

hht4

ok im having trouble i want sentinels in hang em high, i go through the hht4 tutorial and everything works out dandy, but i get the dirty disk error when i try to load the map, what gives?
by seagoat
Tue Sep 07, 2004 12:48 pm
Forum: Utilities
Topic: (Halo 1)Feedback: HHT 4
Replies: 115
Views: 95160

guys what the hell, i cant seem to recursively inject anything, it just freezes, well actually it acts like its done and the screen looks normal, i click on the window and it freezes for a while, what the hell, is this a bug or am i doing something wrong, i just want sentinels in hang em high
by seagoat
Mon Sep 06, 2004 4:23 pm
Forum: Modding Discussion
Topic: xbox
Replies: 9
Views: 1794

ok thanks man, i have an 80 gigabyte hd in my xbox i backed up my entire computer on it and it works fine i still have 50 gigs left, but what i want to know is in order to edit the maps do they need to be decompressed? or can i just edit the maps compressed?
by seagoat
Mon Sep 06, 2004 3:30 pm
Forum: Modding Discussion
Topic: How do i get mods WITHOUT a modchip?
Replies: 4
Views: 1142

do a soft mod, in order to mod maps on your xbox, u need to have access to your xbox hard drive. the only way to do this is to mod your xbox i think. u can do this with a font hack, and then load a new dashboard onto your box, or maybe u can with action replay, im not sure, ask at the xbox-scene for...
by seagoat
Mon Sep 06, 2004 3:20 pm
Forum: Modding Discussion
Topic: xbox
Replies: 9
Views: 1794

does the map need to be uncompressed to mod it? say i wanted to put sentenels in the map, this could not be done to a compressed map correct?
by seagoat
Mon Sep 06, 2004 2:43 pm
Forum: Modding Discussion
Topic: xbox
Replies: 9
Views: 1794

no i got the whole xbox stuff figured out, i am just used to how the pc maps work, i just wanted to know how the xbox ones do cuz they are apparently different, like having bitmaps and sounds stored in the actual map.