Search found 86 matches

by Cheeze Man
Sun Dec 09, 2007 7:23 am
Forum: Images
Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
Replies: 2821
Views: 257953

found this on my Harddrive, must have made it a while ago
by Cheeze Man
Fri Sep 28, 2007 10:42 am
Forum: Tags & Resources
Topic: [Texture] Ghost + Wraith Hires Normal and Illum (Incomplete)
Replies: 1
Views: 3236

[Texture] Ghost + Wraith Hires Normal and Illum (Incomplete)

I've been working on some High Resolution Normal-maps and Illumination textures for rendering, although i don't plan on finishing them (and probably never will), i have given you them just in case. Most of the visible area or the vehicles are mapped. For the Ghost: Illumination: http://img408.images...
by Cheeze Man
Fri Sep 28, 2007 9:10 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

I've been working on my wraith a bit, added glowiness, ready for a 100% Global Illumination (Radiosity), also i need to know if anyone can help me or link me to a tutorial on how to rig stuff in Cinema 4D http://img409.imageshack.us/img409/7739/omgflyingninjapiesnp9.jpg Yes, that's right, the Flying...
by Cheeze Man
Mon Sep 24, 2007 11:18 pm
Forum: Images
Topic: Render Gallery Submission Thread (Updated 8-13) 56k warning
Replies: 2821
Views: 257953

What did you use to extract the model? I've been trying to extract it with ADI, and I get all the vertices and uvs right, but almost every vertex connects with every other vertex, making a huge tangled web of lines and faces. The Scarab can be extratced using Entity, but i think the UV maps are fli...
by Cheeze Man
Mon Sep 24, 2007 11:13 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

I tried to give it a Halo 3 Looks, that explains the glowiness on the top, but i wasn't too sure about the bit around the guns
Image
by Cheeze Man
Mon Sep 24, 2007 11:03 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

I've been working on this ghosts for a while now, With a Re-Done Normal-Map and Some illumination ( Maybe a little OTT )
Here it is:
Image
(Higher Quality Render coming soon)
by Cheeze Man
Sat Sep 22, 2007 11:52 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

It looks a little too dark, unless its just the contrast against a white background
by Cheeze Man
Sat Sep 22, 2007 5:36 am
Forum: Cafe
Topic: Recommended Age?
Replies: 123
Views: 8467

I'm 15 ( 16 on 2nd of Oct. )
by Cheeze Man
Sat Sep 22, 2007 5:34 am
Forum: Gamer's Corner
Topic: I Can't ******* believe it!
Replies: 16
Views: 1294

Sorry to sound like an very impatient person, but we ( me and brother ) could do with an extra xbox anyway, my prother downloads allot of stuff, and plays Gears 24/7 so i could do with an extra System to play Halo 3 on. And as fo waiting 2 weeks, a few of my friends xboxes have broken too ( Coincide...
by Cheeze Man
Sat Sep 22, 2007 2:45 am
Forum: Tags & Resources
Topic: [Texture] Warthog Tires Bump Hi-Res
Replies: 4
Views: 1322

[Texture] Warthog Tires Bump Hi-Res

I've been Hi-Resifying some textures and I've finished the warthog tires
Image
Image
by Cheeze Man
Sat Sep 22, 2007 1:30 am
Forum: Gamer's Corner
Topic: I Can't ******* believe it!
Replies: 16
Views: 1294

I Can't ******* believe it!

4 Days 'till Halo 3... My Brother was playing Gears of war yesterday and i have now got the the 3 Red Lights of Ultimate horror/doom/death/suffering. I Pre-Ordered Halo 3 a few months ago, and i am going to send my console to Microsoft... Obviously i can't wait a couple of weeks for it to be repaire...
by Cheeze Man
Fri Aug 31, 2007 1:46 pm
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

saddamsdevil wrote:is the turret always that big? O_o
i've imported all the models using the same scale so i'm guessing its correct
It was a bit rushed so there are a few cracks.
Image
Image
by Cheeze Man
Fri Aug 31, 2007 1:26 pm
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

Oops lol must have take out the Windscreen to speed up rendering
Image
by Cheeze Man
Fri Aug 31, 2007 11:42 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

DEEhunter wrote:Got it, he's using the alpha map as a self illumination.
there is no self illumination/luminance, but i have sharpened the original texture and De-Saturated certain parts of the Bare metal
Warthog
Image
by Cheeze Man
Fri Aug 31, 2007 1:02 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

I've been working on my wraith a bit more, it doesn't as much like the one in halo 3 than the others did.
Image
by Cheeze Man
Thu Aug 23, 2007 2:47 pm
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

lol, this is a Help thread, not a rating, and i kinda need help
i looked for these Bumpmaps made by "Jean" but it looks like he took them down from his site because people were not crediting him, can someone rehost them and give me a link?
by Cheeze Man
Thu Aug 23, 2007 2:08 pm
Forum: Cafe
Topic: Boy almost killed by trying to cool off his 360
Replies: 61
Views: 3113

Darwin Award FTW
(Water does not conduct electricity)
by Cheeze Man
Thu Aug 23, 2007 1:13 pm
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

Wow, I actually like that super-intense reflection on your wraith! As for "enhancing" your bump maps... The best way to do it would be to make your own, at a much higher resolution using the original extracted normal as a reference. Some are better at it than others.... Jean. <_< do you h...
by Cheeze Man
Thu Aug 23, 2007 3:00 am
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

I also need to know how Enhance my bump maps, (I Use Normal Maps extracted from Entity)
Image
as they look really sucky and low-res
by Cheeze Man
Wed Aug 22, 2007 12:28 pm
Forum: Images
Topic: 3dsmax Rendering Support Topic
Replies: 2559
Views: 229971

ADI, i would hate to use entity since it doesn't export the LOD with the name of the mesh
EDIT: I Just Tried using entity to extract the model, but it still messes up the UV Maps