Search found 1690 matches
- Mon Jun 16, 2008 3:52 pm
- Forum: Outstanding Mods
- Topic: BioDrop
- Replies: 56
- Views: 16409
- Mon Jun 16, 2008 3:45 pm
- Forum: Cafe
- Topic: Do You Tube?
- Replies: 2000
- Views: 118761
I thought this one was F-ing hillarious
- Tue Nov 06, 2007 8:03 pm
- Forum: Modding Discussion
- Topic: The mysterious jpt!
- Replies: 4
- Views: 692
- Tue Nov 06, 2007 7:51 pm
- Forum: Modding Discussion
- Topic: BSP Scenery.
- Replies: 6
- Views: 734
- Tue Nov 06, 2007 9:43 am
- Forum: Modding Discussion
- Topic: Help with a crap mod
- Replies: 1
- Views: 445
Re: Help with a crap mod
im in the process of my mod and i put the control level platform thing you fight tatarus (spelling) on and ive put banshees and warthogs and weapons but its go no collision on it you just fall through could someone shed some light on this please The machine is actually just used in a cinematic scen...
- Tue Nov 06, 2007 9:41 am
- Forum: Modding Discussion
- Topic: How to successfully remove Death Barriers.
- Replies: 19
- Views: 2487
- Tue Nov 06, 2007 9:30 am
- Forum: Utilities
- Topic: [app] EFB: Easy Flying Biped
- Replies: 37
- Views: 5746
Remakes? ha! Like thats anything new. Darkmatter-Entity. DotHalo-ADI. SPPF-Serenity. I could find more, but I don't feel like I should. My point is proven. Too bad ADI came before Dothalo, and Serenity came before SPPF... Yeah, good point proven... And, off of that note, I personally see no differe...
- Mon Nov 05, 2007 5:24 am
- Forum: Gamer's Corner
- Topic: Favourite game series
- Replies: 55
- Views: 3361
- Sun Nov 04, 2007 7:52 pm
- Forum: Tutorials
- Topic: Add modded maps to the mainmenu
- Replies: 18
- Views: 7716
Try using my version of Entity. Goto MATG or MULG (I forget) and Under raw tools or something there is a "String Editor" option. Search for the text in that and it should find it. If your map doesn't open in it, sorry I messed alot of things up when reprogramming it.
- Sun Nov 04, 2007 7:10 pm
- Forum: Tutorials
- Topic: Add modded maps to the mainmenu
- Replies: 18
- Views: 7716
Brilliant. Thank you. I have a question now though, how do I remove the text from the mainmenu, like the campaign and xbox live and whatnot, and make multiplayer autoselected? I know you can remove the text via editing the Strings in Entity 1.4 or a hex editor. However, I am not sure there is a way...
- Sun Nov 04, 2007 6:21 pm
- Forum: Modding Discussion
- Topic: AI
- Replies: 3
- Views: 657
- Sun Nov 04, 2007 6:12 pm
- Forum: Tutorials
- Topic: Add modded maps to the mainmenu
- Replies: 18
- Views: 7716
Monkey, I did what you said and used ProjectP to extract the images from the patch file and they came out 4 pixels too short, width-wise, I can't inject them becuase they get extremely distorted, and I don't know if I can photoshop it to add the extra 4 pixels to the side. I can try that, but idk. ...
- Sun Nov 04, 2007 6:04 pm
- Forum: Modding Discussion
- Topic: How to successfully remove Death Barriers.
- Replies: 19
- Views: 2487
Thank you so much Monkey Terd, everything is working now :D Also, is there an invisible wall as well as a death barrier on desolation? I haven't played that map, but it's probably the same as on the older H2 maps. The only way to get rid of those is to manipulate the BSP. The easiest way of doing t...
- Sun Nov 04, 2007 5:17 pm
- Forum: Modding Discussion
- Topic: How to successfully remove Death Barriers.
- Replies: 19
- Views: 2487
This is the only resigner I can find that will work. Under the "Custom" box, enter the original sig that you can find in ADI or Dothalo.
- Sun Nov 04, 2007 5:04 pm
- Forum: Modding Discussion
- Topic: How to successfully remove Death Barriers.
- Replies: 19
- Views: 2487
- Sun Nov 04, 2007 4:37 pm
- Forum: Tutorials
- Topic: Add modded maps to the mainmenu
- Replies: 18
- Views: 7716
Re: Add modded maps to the mainmenu
This is a tut on how to add more maps to the mainmenu without using entity and menu menu menu. Oh really? b) Open you modded map in a hex editor/workshop (I use HXD hex editor). Only Overwrite characters 1. Scroll down a little until you see the file name (red) and the scenario name (yellow). Chang...
- Sun Nov 04, 2007 4:27 pm
- Forum: Utilities
- Topic: Menu Menu Menu [APP] - Update 5
- Replies: 37
- Views: 10499
Sorry for the bump, but I need some help. What I've done is extract the mp_map pictures for derelict and highground, they are in dds format, I just extracted them from with DotHalo (entity won't extract that picture for me, idk why), here's my scenario: opened mainmenu.map removed the campaign maps...
- Sun Nov 04, 2007 4:23 pm
- Forum: Modding Discussion
- Topic: .ETM Editors?
- Replies: 5
- Views: 862
Actually xbox7887, I was wanting to fuse two trainers together. Both were made by you. I was wanting to put your 3rd person trainer and Yelo into one trainer. I like your 3rd person mode, but I can't enable Multiplayer AI (considering that you need Yelo to do so) and use it at the same time. Yelo's...
- Thu Nov 01, 2007 3:45 pm
- Forum: Cafe
- Topic: i have cancer
- Replies: 78
- Views: 5089