Search found 149 matches

by OpsY
Wed Apr 08, 2009 4:32 pm
Forum: Tutorials
Topic: more than 16 players in a map how to!!
Replies: 5
Views: 4725

Re: more than 16 players in a map how to!!

Can anyone confirm this?
by OpsY
Mon May 19, 2008 7:02 pm
Forum: Downloads
Topic: SPARTANs RP Clan Presents: Sanctuary And RPG_Beta4
Replies: 82
Views: 30887

Probably not and again some problems... I don't have time to keep working at this time and the map is far from finished... it needs polishing badly but wouldn't be far from a release for anyone that has skills...
by OpsY
Sat Mar 01, 2008 3:12 am
Forum: Art Studio
Topic: A forerunner construct
Replies: 14
Views: 2325

It actually does look good Imo, very close to forerunner except some minor stuff on the top floor(Notably the ramp to prevent you from falling)...Can't wait for release!
by OpsY
Sat Mar 01, 2008 1:19 am
Forum: Downloads
Topic: "Pyramid_Alpha" map All New!
Replies: 19
Views: 2471

Are you using a ''Stock'' Sky or did you make one.
by OpsY
Sat Mar 01, 2008 12:31 am
Forum: Utilities
Topic: Engineer V1.17
Replies: 457
Views: 77844

I know how it works.. a single user has to work on stuff make his plugin figure how the data and make something that works... what I meant is rather if anyone heard of projects on it or in the contrary if someone stated it was unbelivably hard and that nothing would be ready for years. You don't alw...
by OpsY
Fri Feb 29, 2008 11:07 pm
Forum: Utilities
Topic: Engineer V1.17
Replies: 457
Views: 77844

Any chance to see that happen soon? I would really enjoy
by OpsY
Fri Feb 29, 2008 7:42 pm
Forum: Utilities
Topic: Engineer V1.17
Replies: 457
Views: 77844

Hey guys I'm rather new at this... So I extracted my maps and got Engineer but when in there, I can't get much to work.... Is there a way to extact bitmaps, Models, Meshes yet? Also, openning Shared.map is an insta-crash ( Says failed to open preview image then there's a bunch of error windows and y...
by OpsY
Tue Feb 26, 2008 3:57 pm
Forum: HEK General
Topic: ''Couldn't Allocate Final Cluster Mirror''
Replies: 0
Views: 413

''Couldn't Allocate Final Cluster Mirror''

Hey guys, I've just run through this error in Tool Structure... First time I encounter it and search came up empty so I thought I'd ask here for it.

It happens during ''Building sub clusters''
by OpsY
Fri Feb 22, 2008 9:45 pm
Forum: Modding Discussion
Topic: what is required for Engineer?
Replies: 40
Views: 4560

What if my goal is to get the Campaign maps?
by OpsY
Fri Feb 22, 2008 3:33 pm
Forum: Modding Discussion
Topic: what is required for Engineer?
Replies: 40
Views: 4560

That's what i'm saying although the Downloaded map pack maps should be there as they were on the regular xbox. So what's the point of xSata then if it can't extract maps
by OpsY
Fri Feb 22, 2008 1:30 pm
Forum: Modding Discussion
Topic: what is required for Engineer?
Replies: 40
Views: 4560

I was told you needed more than xSata to be able to extract the .map files(atleast the campaign ones). As far as I understand it, xSata just links your HDD to your computer but the Halo 3 campaign files are Not in the HDD
by OpsY
Fri Feb 22, 2008 1:19 pm
Forum: Discussion
Topic: Bitmaps, texture, shaders wont work? And THANKS!
Replies: 3
Views: 483

ima add some:

in Shader encvironement, Check Simple parameterization at the top then scroll down to ''Base map'' this is where yous elect your bitmap. the rest is detail layers you might wanna use.

If you're making a Scenery or vehicle or whatever, use Shader_model tags instead.
by OpsY
Fri Feb 22, 2008 2:57 am
Forum: Tutorials
Topic: HEK: Adding lights to levels
Replies: 6
Views: 5251

..did you set affinity to single core if on a dual core computer?

Anyway, thanks for the tut. I had been looking for this... lol I knew it would work but I wasn't smart enought to realize:P
by OpsY
Fri Feb 22, 2008 2:45 am
Forum: Tutorials
Topic: Really Really Really Fast Fully Lit Lightmaps
Replies: 9
Views: 4289

This doesn't work for me somehow...i compiled a whitemap and try to change it but it doesn't work.
by OpsY
Fri Feb 22, 2008 12:38 am
Forum: Modding Discussion
Topic: what is required for Engineer?
Replies: 40
Views: 4560

from what I can see, the Xsata either isn't popular or has been discontinued... it's no longer listed on Datel's site and it's not on eBay
by OpsY
Fri Feb 22, 2008 12:01 am
Forum: HEK General
Topic: Airtroop Map Problem
Replies: 11
Views: 1263

Does using '' explicit alpha'' speed up lightmaps eh?
by OpsY
Thu Feb 21, 2008 11:59 pm
Forum: Downloads
Topic: New Dual Vehicle Beta Maps
Replies: 34
Views: 10136

8 days later, Any update? I can't wait for sparrowhawk!
by OpsY
Thu Feb 21, 2008 11:58 pm
Forum: Downloads
Topic: Death BOX
Replies: 13
Views: 1970

Nice, first person Box!
by OpsY
Sat Feb 16, 2008 10:08 pm
Forum: News
Topic: End of HaloMods?
Replies: 259
Views: 60411

well if it doesn't get there where will it get to stay alive? I'm surprised that the bill costs so much though...
by OpsY
Sat Feb 16, 2008 10:06 pm
Forum: Discussion
Topic: Help with extruding...
Replies: 4
Views: 595

you could also try to model first then add the bitmap