Search found 1907 matches
- Fri Apr 10, 2009 1:42 pm
- Forum: Modding Discussion
- Topic: Application Request Thread
- Replies: 11
- Views: 5008
Re: Application Request Thread
:o I think the two major apps that should be worked on in general to keep a lot of folks around is 1. Custom bsp injection (proper mesh and collision) The problem is that you require updated Havok physics data when you change the bsp geometry. The convenient way to generate that data is to use the H...
- Mon Mar 30, 2009 3:42 am
- Forum: Utilities
- Topic: Gravemind 1.5 Re-Fixed
- Replies: 28
- Views: 9961
Re: Gravemind 1.5
You don't know how to work out the padding? I think I may be able to help you there...
Edit: Fail, Unable To Find File Xceed Compression dll
Edit: Fail again, this time zlib.net dll
Edit: Fail, Unable To Find File Xceed Compression dll
Edit: Fail again, this time zlib.net dll
- Mon Mar 23, 2009 4:29 pm
- Forum: News
- Topic: Emblem Discussions
- Replies: 2177
- Views: 152886
Re: Emblem Discussions
The only thing I can think of that's semi-difficult to detect is grammar...Aumaan Anubis wrote:It's possible... but yet again, Tural would probably have it. And Tural's mention of the difficulty of detecting the reason seems to deny that theory. I can't imagine that a word count is incredibly difficult to process.
- Tue Mar 10, 2009 3:07 pm
- Forum: Complaints & Suggestions
- Topic: Site Complaints and Future of HM
- Replies: 169
- Views: 33524
Re: Site Complaints and Future of HM
SourceGuy you seem to have forgotten that this is HaloMods...and as such everything that can be done to keep halo modding alive, should be done. And splitting the forums is the exact opposite of that.
- Sun Mar 08, 2009 10:06 am
- Forum: Downloads
- Topic: XZodia's Plugin's
- Replies: 327
- Views: 56066
Re: XZodia's Plugin's
It has begun.MrMurder wrote:I simply couldnt agree more.Eaton wrote:There should be a community project to redo all of the plugins correctly. It would take a long time, but it would really make a huge difference in the long run.
- Thu Mar 05, 2009 4:55 am
- Forum: Outstanding Mods
- Topic: [Mod][App] Onyx - Halo 2 Map Builder
- Replies: 85
- Views: 25653
Re: [Mod][App] Onyx - Halo 2 Map Builder
And what about an Xbox Debug Communicator? Is there a download for Inception or anything? Inception will never be made available to the general public. The closest you can get to a RTH program is using Standalone RTH or Entity. They can get the job done. Don't forget Contribute...entity's RTH is sh...
- Sat Feb 28, 2009 6:21 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80650
Re: Halo W.I.P. Photography
That HUD looks nice. I like how the screen flashes red around the edges when your health is low, and I like seeing health and shields separately (health doesn't recharge, right?). For the overhead view, you could make a modded warthog where the driver shoots brute shots from the turret while drivin...
- Fri Feb 27, 2009 6:29 am
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80650
Re: Halo W.I.P. Photography
My first thought was RTS, but that obviously isn't possible =P
It might be good for planning out map layouts...
It might be good for planning out map layouts...
- Thu Feb 26, 2009 3:25 pm
- Forum: Programming
- Topic: FileStream/BinaryWriter Speed Issue
- Replies: 3
- Views: 3071
Re: FileStream/BinaryWriter Speed Issue
...use a byte array -_-
- Wed Feb 25, 2009 4:27 pm
- Forum: Downloads
- Topic: XZodia's Plugin's
- Replies: 327
- Views: 56066
Re: XZodia's Plugin's
thats only a problem with the chunk cloner, which doesnt work well anywayEaton wrote:pokecancer!!! Well, there main problems with the plugins are the labels. There will be things like "Label = "Blah"". Just remove the text and the plugin should work
- Wed Feb 25, 2009 7:35 am
- Forum: Modding Discussion
- Topic: Modding Hall of Fame
- Replies: 185
- Views: 65040
Re: Modding Hall of Fame
Yea, cause you'd need a few yard sticks to measure my plugin contrabution
- Tue Feb 24, 2009 3:08 am
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21701
Re: Construct - Open Source Map Editor
Sad to see you go Shade.
- Sun Feb 22, 2009 3:47 pm
- Forum: Downloads
- Topic: Contribute™ v1.1
- Replies: 6
- Views: 3770
Re: Contribute™ v1.1
Important Update 1.1 - Fixes issues with dependencies and stringids. No more picking up weapons issues. Important Note: If when you do poke all the map freezes, its most likely a plugin issue. Some "Predicted Resources" reflexives have the wrong values types, this is what causes the freezi...
- Sat Feb 21, 2009 1:26 pm
- Forum: Downloads
- Topic: Contribute™ v1.1
- Replies: 6
- Views: 3770
Contribute™ v1.1
In a way this program is revolutionary, in that its never been done before in modding...I hope it will solve the current problem of various people all working on there own apps doing the same things...>_< What I have created here today is a backbone program to try and promote better and easier moddi...
- Wed Feb 18, 2009 2:24 am
- Forum: Downloads
- Topic: [FULL & SOURCE] Entity 2.1.1
- Replies: 15
- Views: 5619
Re: [FULL & SOURCE] Entity 2.1
No pix, No pruf....>_>TroyMac1ure wrote:*...oh, and the CHUNK CLONER NO LONGER CORRUPTS MAPS!
- Wed Feb 18, 2009 2:23 am
- Forum: Outstanding Mods
- Topic: [Mod][App] Onyx - Halo 2 Map Builder
- Replies: 85
- Views: 25653
- Mon Feb 16, 2009 2:08 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80650
Re: Halo W.I.P. Photography
Nice....
Although, perhaps a bit too obtrusive...
Although, perhaps a bit too obtrusive...
- Sun Feb 08, 2009 8:48 am
- Forum: Modding Discussion
- Topic: Community Project: Animations
- Replies: 12
- Views: 5131
Re: Community Project: Animations
I'd like to help but I'm not sure what is meant to be done...
- Fri Feb 06, 2009 12:33 pm
- Forum: News
- Topic: Emblem Discussions
- Replies: 2177
- Views: 152886
Re: Emblem Discussions
Only a few days ago, I got this feeling that glitchy would return soon...spooky
- Thu Feb 05, 2009 8:49 am
- Forum: Discussion
- Topic: Halo 2 Vista Coop
- Replies: 11
- Views: 4403
Re: Halo 2 Vista Coop
To load a map in multiplayer takes 4 dependancy swaps...(for xbox anyway)