Heh, sounds good to me. Good luck and nice work so far.mtxboxfreak wrote:Ah, I see, thanks for the link.
As you haven't released any code/docs I shall carry on with my app.

Heh, sounds good to me. Good luck and nice work so far.mtxboxfreak wrote:Ah, I see, thanks for the link.
As you haven't released any code/docs I shall carry on with my app.
Zteam already gave him hep with that. ShadowSpartan gave him our source code for script extraction awhile back.kibito87 wrote:mt, I think this is the stuff that Luis was looking for to integrate into arsenic. Maybe you should post a thread with this information in the Test Team section so he can read it.
Bsp collision is compressed. Afaik it's not stored in the meta at least.Veegie wrote:Unless you wanna view the collision.
Nice contradiction.grimdoomer wrote:You don't need to send me illegal files, thats illegal. I already have it.SPARTAN-OMEGA wrote:Are you going to wait, or do you want an early view of the .xex
It doesn't seem to be lzx or zlib.grimdoomer wrote:The era files are not encrypted, they are compressed. Most likly lzx, which anyone with the 360 SDK would be able to decompress.
Also, this.Tural wrote:As if the map format was what's stopping modding.
I highly doubt they would use the same map format for an entirely different game, developed by an entirely different studio, for an entirely different genera of game (RTS).grimdoomer wrote:I've been hearing it has the same map format as Halo 3 with some differences, so I wouldn't get your hopes up.
Looks to me like you can actually place those blocks in forge and build your own structures.Eaton wrote:I was really excited about Sandbox... But it just looks like a normal map.