Search found 441 matches

by Choking Victim
Sun Apr 12, 2009 1:01 pm
Forum: Modding Discussion
Topic: Script Decompiling
Replies: 7
Views: 7776

Re: Script Decompiling

mtxboxfreak wrote:Ah, I see, thanks for the link.

As you haven't released any code/docs I shall carry on with my app. :)
Heh, sounds good to me. Good luck and nice work so far. :wink:
by Choking Victim
Sun Apr 12, 2009 9:52 am
Forum: Modding Discussion
Topic: Script Decompiling
Replies: 7
Views: 7776

Re: Script Decompiling

Zteam already gave him hep with that. ShadowSpartan gave him our source code for script extraction awhile back. Oh nice, is that stuff public? We open sourced bungies extracted campaign scripts awhile back, but that's the only thing public at the moment. http://www.modacity.net/forums/showthread.ph...
by Choking Victim
Sun Apr 12, 2009 6:29 am
Forum: Modding Discussion
Topic: Script Decompiling
Replies: 7
Views: 7776

Re: Script Decompiling

kibito87 wrote:mt, I think this is the stuff that Luis was looking for to integrate into arsenic. Maybe you should post a thread with this information in the Test Team section so he can read it.
Zteam already gave him hep with that. ShadowSpartan gave him our source code for script extraction awhile back.
by Choking Victim
Tue Apr 07, 2009 8:48 am
Forum: Utilities
Topic: Halo 2 Vista Blastation Mod by Pingo RELEASED
Replies: 18
Views: 25694

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Really? Thats why we can add data to maps right? Also some of the reflexives are not editable in the guerilla so we couldn't add some of the data if we wanted too. Also tags are not the only thing AI need, they need multiple reflexives in both the scenario and the bsp. I've also heard that when add...
by Choking Victim
Tue Apr 07, 2009 7:39 am
Forum: Utilities
Topic: Halo 2 Vista Blastation Mod by Pingo RELEASED
Replies: 18
Views: 25694

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

There was some AI for an E3 mock up, but you don't have nearly any of the required info to do it. Trust me, AI will most likly never happen do to the restriction of not being able to add data to maps. You do realize that with a hacked tool set and a few third party tools, it's quite possible to add...
by Choking Victim
Sat Mar 21, 2009 1:25 pm
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 179676

Re: Section Rules - Halo 3 Modding Q&A

Veegie wrote:Unless you wanna view the collision.
Bsp collision is compressed. Afaik it's not stored in the meta at least.
by Choking Victim
Wed Mar 18, 2009 4:11 pm
Forum: Complaints & Suggestions
Topic: Staff Are Not Doing Their Job
Replies: 57
Views: 28448

Re: Staff Are Not Doing Thier Job

Staff are the ones the should turn to if there is a problem: people should not be rewarded for helping keep the forum clean, they would do it because they wanted to make a difference, not have a fucking colored name. gash. And if a staff member is nowhere to be found? My point is that sometimes thi...
by Choking Victim
Wed Mar 18, 2009 4:00 pm
Forum: Complaints & Suggestions
Topic: Staff Are Not Doing Their Job
Replies: 57
Views: 28448

Re: Staff Are Not Doing Thier Job

If your willing to give this group the said power, why not just make them staff? I don't see the point in designating a covert group to perform the same abilities as a staff member. If you want it to be a watered down version of what staff can do, then why not give them a different colored name? Peo...
by Choking Victim
Tue Feb 24, 2009 1:26 pm
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 40848

Re: Construct - Open Source Map Editor

You've been a great contributor and overall have had a better attitude than most of the programmers on this site, you'll be missed.
by Choking Victim
Tue Feb 24, 2009 12:18 pm
Forum: Discussion
Topic: Halo Wars
Replies: 75
Views: 33692

Re: Halo Wars

grimdoomer wrote:
SPARTAN-OMEGA wrote:Are you going to wait, or do you want an early view of the .xex :wink:
You don't need to send me illegal files, thats illegal. I already have it.
Nice contradiction.
by Choking Victim
Sun Feb 22, 2009 9:09 am
Forum: Discussion
Topic: Halo Wars
Replies: 75
Views: 33692

Re: Halo Wars

grimdoomer wrote:The era files are not encrypted, they are compressed. Most likly lzx, which anyone with the 360 SDK would be able to decompress.
It doesn't seem to be lzx or zlib.
by Choking Victim
Tue Feb 03, 2009 3:19 pm
Forum: Discussion
Topic: Halo Wars
Replies: 75
Views: 33692

Re: Halo Wars

Tural wrote:As if the map format was what's stopping modding.
Also, this.
by Choking Victim
Tue Feb 03, 2009 2:57 pm
Forum: Discussion
Topic: Halo Wars
Replies: 75
Views: 33692

Re: Halo Wars

grimdoomer wrote:I've been hearing it has the same map format as Halo 3 with some differences, so I wouldn't get your hopes up.
I highly doubt they would use the same map format for an entirely different game, developed by an entirely different studio, for an entirely different genera of game (RTS).
by Choking Victim
Sun Feb 01, 2009 6:07 am
Forum: Modding Discussion
Topic: .Map Modding
Replies: 80
Views: 16977

Re: .Map Modding

Nobody is going to sell a Devkit to you people who just want to play mods. There are people who use them for research, and those are the types of people who should have them (Moreso than you). Possibly the reason i was sarchastic, and explained how i even know i couldnt use it. Your entirely correc...
by Choking Victim
Thu Jan 29, 2009 6:58 pm
Forum: Discussion
Topic: *NEW* Mythic Mappack Screenshots
Replies: 50
Views: 23608

Re: *NEW* Mythic Mappack Screenshots

Eaton wrote:I was really excited about Sandbox... But it just looks like a normal map. :?
Looks to me like you can actually place those blocks in forge and build your own structures.
by Choking Victim
Wed Dec 17, 2008 1:36 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 224992

Eaton wrote:Just a guess, but do you think it would use the same compression used for Halo 1 Xbox maps?
Halo 1 xbox maps use zlib...so no.
by Choking Victim
Tue Dec 16, 2008 3:41 pm
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 64586

We never said we weren't going to release the animation injector , it's just a matter of finishing it. In it's current state it's entirely useless to the public community anyway, we would have to make a new perfect model injector that supports nodes for it to be useful to any of you, and we would ha...
by Choking Victim
Sun Oct 19, 2008 2:09 pm
Forum: Modding Discussion
Topic: translate vertices points into collision model
Replies: 15
Views: 1695

So you wouldn't happen to know the process by which it subdivides the model shape, and how all of that is stored in a coll tag? I had a method awhile back to extract collision models with faces, though it was buggy in the sense that it kept creating multiple faces using the same 3 vertex indices. I...
by Choking Victim
Sun Oct 19, 2008 1:04 pm
Forum: Modding Discussion
Topic: translate vertices points into collision model
Replies: 15
Views: 1695

There's more to the collision model tag than vertex positions, much more.
by Choking Victim
Thu Oct 02, 2008 3:20 pm
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 179676

I have a question. What is the "zone" tag? I know that it probably has to do with raw data, but I am curious if there is more to it because the current zone plugin doesn't have any named values. In the beta, the "zone" tag contained the raw offsets and sizes. In the retail game,...