Search found 56 matches
- Fri Aug 11, 2006 10:25 pm
- Forum: Modding Discussion
- Topic: SOLDIER MODEL
- Replies: 5
- Views: 649
- Fri Aug 11, 2006 1:11 pm
- Forum: Modding Discussion
- Topic: SOLDIER MODEL
- Replies: 5
- Views: 649
SOLDIER MODEL
When i pmi a soldier into bloodgulch which one should i use. i tried i dont know how many and none worked except for the marine_armored/marine_sniper. i did everything right but does anybody know whats wrong or tell me how to make the marine able to pick up guns and get in vehicles
- Tue Aug 08, 2006 5:50 pm
- Forum: Art Studio
- Topic: ABOUT HUMAN MODEL
- Replies: 1
- Views: 444
ABOUT HUMAN MODEL
not sure if this is considered model discussion but when i pmi a human and swith the bipeds im a human but i cant pick up a gun how do i fix this. also if i change the [antr] back to default my guy dies standing up and then melts down to the ground help
- Tue Aug 08, 2006 4:20 pm
- Forum: Modding Discussion
- Topic: MP5 <wip>
- Replies: 0
- Views: 305
MP5 <wip>
ok here it is http://i7.photobucket.com/albums/y281/the36ma4ia/jflsa.jpg the thing is that i dont know how i would make a false looking clip. this is milkshape and no please no replys like this GMAx>milkshape. Ive seen some guy do models in milk shape and he made boxes and cirlces on a remodel. oh y...
- Tue Aug 08, 2006 4:07 pm
- Forum: Modding Discussion
- Topic: GUN MODELS (not how to model)
- Replies: 2
- Views: 465
- Tue Aug 08, 2006 3:40 pm
- Forum: Modding Discussion
- Topic: GUN MODELS (not how to model)
- Replies: 2
- Views: 465
GUN MODELS (not how to model)
Ok when i remodel guns in milkshape they look good but i want to know how people make them look like real guns like m16 and ar15s and stuff. is their a setting that im missing or what. btw this is for milkshape and halo pc. im not talking about starting from scratch im talking about remodeling. like...
- Thu Jun 23, 2005 6:07 pm
- Forum: Modding Discussion
- Topic: mortars
- Replies: 1
- Views: 354
mortars
what would be a good weight for the rockets so they act like mortars but dont go so high they dissapear
- Thu Jun 16, 2005 11:12 am
- Forum: Modding Discussion
- Topic: making 3rd person
- Replies: 12
- Views: 1111
- Thu Jun 16, 2005 11:07 am
- Forum: Modding Discussion
- Topic: making 3rd person
- Replies: 12
- Views: 1111
- Thu Jun 16, 2005 11:00 am
- Forum: Modding Discussion
- Topic: making 3rd person
- Replies: 12
- Views: 1111
- Wed Jun 15, 2005 6:03 pm
- Forum: Modding Discussion
- Topic: making 3rd person
- Replies: 12
- Views: 1111
making 3rd person
tell me how or can you just get the crew man and it will work
- Wed Jun 15, 2005 6:02 pm
- Forum: Modding Discussion
- Topic: tank problem when you are a soldier
- Replies: 2
- Views: 474
- Tue Jun 14, 2005 5:10 pm
- Forum: Modding Discussion
- Topic: tank problem when you are a soldier
- Replies: 2
- Views: 474
tank problem when you are a soldier
what can i do to make it so i can get in the tank
- Sun Jun 12, 2005 6:11 pm
- Forum: Modding Discussion
- Topic: finally figured out ai but one question
- Replies: 9
- Views: 884
- Sun Jun 12, 2005 12:31 pm
- Forum: Modding Discussion
- Topic: finally figured out ai but one question
- Replies: 9
- Views: 884
- Sun Jun 12, 2005 7:05 am
- Forum: Modding Discussion
- Topic: finally figured out ai but one question
- Replies: 9
- Views: 884
finally figured out ai but one question
when i succesfully put ai into the map it works but it is stretched all the way to the other side of the map can someone tell me what i missed and how to fix it
- Wed Jun 08, 2005 3:34 pm
- Forum: Modding Discussion
- Topic: diff model for master chief
- Replies: 9
- Views: 963
- Tue Jun 07, 2005 12:40 pm
- Forum: Tutorials
- Topic: HMT: AI Tutorial
- Replies: 98
- Views: 30123
- Tue Jun 07, 2005 12:35 pm
- Forum: Modding Discussion
- Topic: diff model for master chief
- Replies: 9
- Views: 963
- Fri May 27, 2005 6:46 am
- Forum: Modding Discussion
- Topic: Pelican&Wraith
- Replies: 12
- Views: 1181