Search found 10 matches

by echo404
Mon Sep 05, 2005 9:21 am
Forum: Tutorials
Topic: [TUT] How-To Spawn a ramp(Containment gate) in a Map
Replies: 47
Views: 9267

you guys rock, i can finally finish my mod thats been in the works for a year. Thank you so much : )
by echo404
Wed Aug 31, 2005 12:55 pm
Forum: Downloads
Topic: [MAP] DeadCell by Clan Mox
Replies: 34
Views: 8439

Agreed, most of the mods being posted around here are kinda noobish, all projectile swaps and stuff, even (no offence) some of the better posts like new york are only skins. This is a map, a completely redone map. And while its not the greatest mod it beats 80% of the other stuff being posted. So co...
by echo404
Fri Aug 26, 2005 8:33 pm
Forum: Outstanding Mods
Topic: [Misc]Brok3n Halo
Replies: 454
Views: 111886

well this seems vaugely unfair, make a modding team that owns all of ours, and makes mods which make our look like childsplay. Well anyways we are all looking forward to seeing great things (correction: more great things) coming from you guys.
by echo404
Fri Aug 26, 2005 2:13 pm
Forum: Hardware & Software
Topic: Paulus' Halo Dev Trainer?
Replies: 4
Views: 1430

i no this is a considerably large bump, but i would also like the halodev trainer and i have been unable to find it
by echo404
Thu Aug 25, 2005 3:48 pm
Forum: Downloads
Topic: [MAP] DeadCell by Clan Mox
Replies: 34
Views: 8439

Good news i felt obligated to fix a few small things in the mod, so i created a mini update for it, now the weapons are renamed and the skull doesn't glow like a banshee. Death should release the update soon hopefully. This is a great map, and while it says clan mod, Death and Miroku did all the wor...
by echo404
Thu Aug 11, 2005 8:25 pm
Forum: GFX
Topic: My first sig.
Replies: 4
Views: 1103

its ok for a first sig, but more than a week? i have never made a sig that has taken more than two-three hours, but maybe thats just me

6/10, blend the render, and make the background a bit more busy
by echo404
Thu Aug 11, 2005 7:05 am
Forum: GFX
Topic: rate my sig
Replies: 5
Views: 1330

the layout is good but the colors don't go together. right now 5/10
by echo404
Thu Jun 30, 2005 10:07 am
Forum: Downloads
Topic: Out of the map mod
Replies: 49
Views: 16108

thats quite a vehicle collection u got there in ur last picture : ) anyways good job, im too lazy to do that sort of thing so im glad someone did. and the vehicle spawning was a nice touch. and as to future maps such as this, release at once in a map pack, the maps are fun but theres no reason to fl...
by echo404
Wed Jun 29, 2005 8:30 pm
Forum: Outstanding Mods
Topic: [Map] LongLiveSP! v2
Replies: 297
Views: 168457

Its not a scarab its the heavy duty sentinals, enforcers i beleive they are called. anyways if ur still looking for help id be more than happy to. And as to the enforcer is it a vehicle on the map? Again good job and i hope to play the final version soon. Long Live Multiplayer maps that pwn single p...
by echo404
Wed Jun 22, 2005 11:09 am
Forum: Outstanding Mods
Topic: [Map] LongLiveSP! v2
Replies: 297
Views: 168457

i could be wrong but i do believe that the seraph's are sideways, and it doesn't take away from the map its just irratating. correct me if im wrong, but if im not could u fix this. thanks, by the way great map i likes it : )