Search found 20 matches

by ShadowSpy
Thu Oct 20, 2005 6:46 pm
Forum: Hardware & Software
Topic: Getting Halo Pc's or CE's MP level Models
Replies: 2
Views: 266

I have the scenario, I mean the model, like one I can edit in 3ds max.

edit: never mind, I found a model on halomaps, thanks.
by ShadowSpy
Thu Oct 20, 2005 3:57 pm
Forum: Hardware & Software
Topic: Getting Halo Pc's or CE's MP level Models
Replies: 2
Views: 266

Getting Halo Pc's or CE's MP level Models

How would I get, let's say, the model of bloodgulch. I want to make a CE map using bloodgulch's model but how would I extract it. Would I extract it from CE or PC, and what progam would I use if i need one.
~thanks in advance
by ShadowSpy
Fri Oct 07, 2005 5:24 pm
Forum: Hardware & Software
Topic: Wrapping a .dds around an .obj in 3ds max 7
Replies: 6
Views: 520

Oh sorry, its halo pc i'm talking about, and I tryed Tural's way but it doesn't work. Heres my steps... 1. Extract Banshee model with zero triangle thing. 2. Extract Banhsee .dds bitmap. 3. Import Banshee model in 3ds max 7. 4. Open material editor, click the box next to diffuse, select bitmap, sele...
by ShadowSpy
Thu Oct 06, 2005 5:32 pm
Forum: Hardware & Software
Topic: Wrapping a .dds around an .obj in 3ds max 7
Replies: 6
Views: 520

Wrapping a .dds around an .obj in 3ds max 7

Is there a way to wrap the dds on a obj in 3ds max 7? I know how to get, lets say, the pistol model in 3ds max 7. I also know how to extract the pistol dds, but the dds has the background that is not used but still is there. Then, suppose i want to put a perfect bitmap on it how would I do it. Is it...
by ShadowSpy
Sun Sep 25, 2005 1:27 pm
Forum: Images
Topic: [pics] hellgulch *updated pics*
Replies: 20
Views: 1949

Wow looking nice, but what are you standing on in the first pic. I like the ghost btw, its awesome.
by ShadowSpy
Sat Sep 24, 2005 4:42 pm
Forum: Images
Topic: { WIP } Futurex Blood Gulch!! Check it Out !!
Replies: 8
Views: 1755

Lightning wrote:You made a map..out of the AOTCR doors?
Yup, even if its doors, it still looks better than logs, right?

Well.. I did have the option of making blocks by remodeling something but then I would need a collision model so I just stuck with doors.
by ShadowSpy
Fri Sep 23, 2005 9:40 pm
Forum: Images
Topic: { WIP } Futurex Blood Gulch!! Check it Out !!
Replies: 8
Views: 1755

Actually it doesn't lag much at all. Just tweak the settings a little lower maybe and absolutely no lag.
by ShadowSpy
Fri Sep 23, 2005 9:06 pm
Forum: Images
Topic: { WIP } Futurex Blood Gulch!! Check it Out !!
Replies: 8
Views: 1755

{ WIP } Futurex Blood Gulch!! Check it Out !!

This is a mod I am working on that will inlcude a lot of cool things including an awesome sky base. Its not made of logs ( thankfully) but made of a cooler platform thats actually a door. On the base there is a vehicle section a banshee section that is seperated, and a teleport ( not a stupid invisi...
by ShadowSpy
Sun Aug 28, 2005 2:50 pm
Forum: Misc
Topic: Getting sucked out of Pillar of Autumn!!!!!!!
Replies: 1
Views: 1169

Getting sucked out of Pillar of Autumn!!!!!!!

I just thought this was funny. I hope its not too old or anything. To do it, first go to the captain on the first level. Then get the pistol and go back to where he is. There should be two people in front of him sitting down in front of the glass windows. Next to them is a guy standing up. Melee him...
by ShadowSpy
Thu Aug 18, 2005 12:00 pm
Forum: Hardware & Software
Topic: Sapien Closes Right Away
Replies: 4
Views: 440

LOL thats wierd, me neither :!: .
by ShadowSpy
Tue Aug 16, 2005 8:15 pm
Forum: Hardware & Software
Topic: Sapien Closes Right Away
Replies: 4
Views: 440

Well there are lots fo things that cause this. To find out what on your case, go to the Halo CE root directory and look for a file named debug. Open it and scroll down to the bottom (assuming your error was the last time you opened sapien) and read the bottom paragraph. It will sort of tell you what...
by ShadowSpy
Sun Aug 14, 2005 8:41 pm
Forum: Hardware & Software
Topic: Blitzkrieg Export Failure 3ds max 7
Replies: 8
Views: 547

Yes its the one with the folder Max 6 its the new one.
by ShadowSpy
Sun Aug 14, 2005 8:17 pm
Forum: Hardware & Software
Topic: Blitzkrieg Export Failure 3ds max 7
Replies: 8
Views: 547

Yes there only two models the level and the frame
by ShadowSpy
Sun Aug 14, 2005 7:41 pm
Forum: Hardware & Software
Topic: Blitzkrieg Export Failure 3ds max 7
Replies: 8
Views: 547

I did and now im getting the same error, is something wrong with my 3ds max 7? I just deleted the bases and clicked on link clicked on my level model and dragged it to the frame. Then I press h and clcked show subtree and the level model is under the frame (I think that means its attached). Then I e...
by ShadowSpy
Sun Aug 14, 2005 7:02 pm
Forum: Hardware & Software
Topic: Blitzkrieg Export Failure 3ds max 7
Replies: 8
Views: 547

Yes, but this is what happened. I tryed connecting the flag bases to the frame first so i clicked and dragged but then the line skips to the middle of the level (and not the base) and then i drag it from there, this happens to both bases. So i delete the bases because I don't really need them and th...
by ShadowSpy
Sun Aug 14, 2005 3:53 pm
Forum: Hardware & Software
Topic: paintball mod help
Replies: 2
Views: 398

Use ppf o matic and apply sounds.ppf to sounds.map and bitmaps.ppf to bitmaps.map and do the same with the other .ppf and apply it to bloodgulch.map
by ShadowSpy
Sun Aug 14, 2005 3:17 pm
Forum: Hardware & Software
Topic: Blitzkrieg Export Failure 3ds max 7
Replies: 8
Views: 547

Blitzkrieg Export Failure 3ds max 7

Ok, I got a level on 3ds max 7 but when I export it says " There are no actors to export" then I click ok, because that is the only button there, then it says "export module failure" and the window closes. What am I doing wrong? Im trying to export a level as a .jms extension. Pl...
by ShadowSpy
Fri May 20, 2005 3:08 pm
Forum: Hardware & Software
Topic: y dont i get answered
Replies: 4
Views: 551

no problem 8)
by ShadowSpy
Thu May 19, 2005 9:38 pm
Forum: Hardware & Software
Topic: y dont i get answered
Replies: 4
Views: 551

Yes you need a .dds plugin for photoshop, to get to the textures, got to HMT v. 3.5 , go to bitmaps (bitm), find vehicles/bitmaps/warthog or something like that, than click on save texture. Then open in photoshop. :D
by ShadowSpy
Sun May 15, 2005 6:52 am
Forum: Misc
Topic: ok, omfg wtf
Replies: 28
Views: 5027

That's wierd, but if there really was a rocket, it would not have said "killed by the guardians" but instead "killed by so and so".