I have the scenario, I mean the model, like one I can edit in 3ds max.
edit: never mind, I found a model on halomaps, thanks.
Search found 20 matches
- Thu Oct 20, 2005 6:46 pm
- Forum: Hardware & Software
- Topic: Getting Halo Pc's or CE's MP level Models
- Replies: 2
- Views: 266
- Thu Oct 20, 2005 3:57 pm
- Forum: Hardware & Software
- Topic: Getting Halo Pc's or CE's MP level Models
- Replies: 2
- Views: 266
Getting Halo Pc's or CE's MP level Models
How would I get, let's say, the model of bloodgulch. I want to make a CE map using bloodgulch's model but how would I extract it. Would I extract it from CE or PC, and what progam would I use if i need one.
~thanks in advance
~thanks in advance
- Fri Oct 07, 2005 5:24 pm
- Forum: Hardware & Software
- Topic: Wrapping a .dds around an .obj in 3ds max 7
- Replies: 6
- Views: 520
Oh sorry, its halo pc i'm talking about, and I tryed Tural's way but it doesn't work. Heres my steps... 1. Extract Banshee model with zero triangle thing. 2. Extract Banhsee .dds bitmap. 3. Import Banshee model in 3ds max 7. 4. Open material editor, click the box next to diffuse, select bitmap, sele...
- Thu Oct 06, 2005 5:32 pm
- Forum: Hardware & Software
- Topic: Wrapping a .dds around an .obj in 3ds max 7
- Replies: 6
- Views: 520
Wrapping a .dds around an .obj in 3ds max 7
Is there a way to wrap the dds on a obj in 3ds max 7? I know how to get, lets say, the pistol model in 3ds max 7. I also know how to extract the pistol dds, but the dds has the background that is not used but still is there. Then, suppose i want to put a perfect bitmap on it how would I do it. Is it...
- Sun Sep 25, 2005 1:27 pm
- Forum: Images
- Topic: [pics] hellgulch *updated pics*
- Replies: 20
- Views: 1949
- Sat Sep 24, 2005 4:42 pm
- Forum: Images
- Topic: { WIP } Futurex Blood Gulch!! Check it Out !!
- Replies: 8
- Views: 1755
- Fri Sep 23, 2005 9:40 pm
- Forum: Images
- Topic: { WIP } Futurex Blood Gulch!! Check it Out !!
- Replies: 8
- Views: 1755
- Fri Sep 23, 2005 9:06 pm
- Forum: Images
- Topic: { WIP } Futurex Blood Gulch!! Check it Out !!
- Replies: 8
- Views: 1755
{ WIP } Futurex Blood Gulch!! Check it Out !!
This is a mod I am working on that will inlcude a lot of cool things including an awesome sky base. Its not made of logs ( thankfully) but made of a cooler platform thats actually a door. On the base there is a vehicle section a banshee section that is seperated, and a teleport ( not a stupid invisi...
- Sun Aug 28, 2005 2:50 pm
- Forum: Misc
- Topic: Getting sucked out of Pillar of Autumn!!!!!!!
- Replies: 1
- Views: 1169
Getting sucked out of Pillar of Autumn!!!!!!!
I just thought this was funny. I hope its not too old or anything. To do it, first go to the captain on the first level. Then get the pistol and go back to where he is. There should be two people in front of him sitting down in front of the glass windows. Next to them is a guy standing up. Melee him...
- Thu Aug 18, 2005 12:00 pm
- Forum: Hardware & Software
- Topic: Sapien Closes Right Away
- Replies: 4
- Views: 440
- Tue Aug 16, 2005 8:15 pm
- Forum: Hardware & Software
- Topic: Sapien Closes Right Away
- Replies: 4
- Views: 440
Well there are lots fo things that cause this. To find out what on your case, go to the Halo CE root directory and look for a file named debug. Open it and scroll down to the bottom (assuming your error was the last time you opened sapien) and read the bottom paragraph. It will sort of tell you what...
- Sun Aug 14, 2005 8:41 pm
- Forum: Hardware & Software
- Topic: Blitzkrieg Export Failure 3ds max 7
- Replies: 8
- Views: 547
- Sun Aug 14, 2005 8:17 pm
- Forum: Hardware & Software
- Topic: Blitzkrieg Export Failure 3ds max 7
- Replies: 8
- Views: 547
- Sun Aug 14, 2005 7:41 pm
- Forum: Hardware & Software
- Topic: Blitzkrieg Export Failure 3ds max 7
- Replies: 8
- Views: 547
I did and now im getting the same error, is something wrong with my 3ds max 7? I just deleted the bases and clicked on link clicked on my level model and dragged it to the frame. Then I press h and clcked show subtree and the level model is under the frame (I think that means its attached). Then I e...
- Sun Aug 14, 2005 7:02 pm
- Forum: Hardware & Software
- Topic: Blitzkrieg Export Failure 3ds max 7
- Replies: 8
- Views: 547
Yes, but this is what happened. I tryed connecting the flag bases to the frame first so i clicked and dragged but then the line skips to the middle of the level (and not the base) and then i drag it from there, this happens to both bases. So i delete the bases because I don't really need them and th...
- Sun Aug 14, 2005 3:53 pm
- Forum: Hardware & Software
- Topic: paintball mod help
- Replies: 2
- Views: 398
- Sun Aug 14, 2005 3:17 pm
- Forum: Hardware & Software
- Topic: Blitzkrieg Export Failure 3ds max 7
- Replies: 8
- Views: 547
Blitzkrieg Export Failure 3ds max 7
Ok, I got a level on 3ds max 7 but when I export it says " There are no actors to export" then I click ok, because that is the only button there, then it says "export module failure" and the window closes. What am I doing wrong? Im trying to export a level as a .jms extension. Pl...
- Fri May 20, 2005 3:08 pm
- Forum: Hardware & Software
- Topic: y dont i get answered
- Replies: 4
- Views: 551
- Thu May 19, 2005 9:38 pm
- Forum: Hardware & Software
- Topic: y dont i get answered
- Replies: 4
- Views: 551
- Sun May 15, 2005 6:52 am
- Forum: Misc
- Topic: ok, omfg wtf
- Replies: 28
- Views: 5027