Search found 354 matches
- Wed Apr 01, 2009 2:08 pm
- Forum: Utilities
- Topic: CONfirm v1
- Replies: 14
- Views: 5000
Re: CONfirm v1
It doesn't have to search. It would be nice to have this, but with the ability to open multiple files in the same window.
Re: Hexaball
It reminds me of that forerunner control panel from Halo Wars. Is that it? Do I win an internet?
- Tue Mar 31, 2009 11:37 am
- Forum: Movies
- Topic: All Your Base Are Belong To Truth
- Replies: 2
- Views: 3046
All Your Base Are Belong To Truth
http://www.youtube.com/watch?v=1pz-92Eo-Cw&fmt=22
Just something I quickly mashed up. It's also in HD, which is nice. Full description,credits and reason why you can't have those 45 seconds of your life back are on that YouTube page. Enjoy... please don't hate me.
Just something I quickly mashed up. It's also in HD, which is nice. Full description,credits and reason why you can't have those 45 seconds of your life back are on that YouTube page. Enjoy... please don't hate me.
- Tue Mar 31, 2009 7:40 am
- Forum: Modding Discussion
- Topic: Increasing Maximum Allowed Value
- Replies: 6
- Views: 3855
Re: Increasing Maximum Allowed Value
What if, instead of changing the limit, you could change the number of items currently spawned on that usermap. So, you could "trick it" in to thinking that there are no items spawned on a full map variant. This would only work if this value is stored somewhere, rather than the number of i...
- Sun Mar 29, 2009 10:34 am
- Forum: Utilities
- Topic: CONfirm v1
- Replies: 14
- Views: 5000
Re: CONfirm v1
Wow. This would be useful. Could you include something like the option to open a folder of CON files, and view this information for all of them at once. A few weeks ago I needed to find a specific forge map in a folder of about 100, and that would have helped a lot.
- Tue Mar 17, 2009 6:33 am
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 107089
Re: Section Rules - Halo 3 Modding Q&A
Really? When you spawn a new object, the object count goes up by 1, and when you delete it, it goes down again... That sounds like the object count is stored in the usermap to me, so why can't you set it to 0?Rogue_Modder wrote:No, that's .map.
- Mon Mar 16, 2009 7:20 am
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 107089
Re: Section Rules - Halo 3 Modding Q&A
Is there anyway we can mod usermaps to change the number of items on a map. Bungie have said that, even if you delete them, the default items on Sandbox still contribute to the overall item limit. People seem to be pretty pissed off about that, so perhaps we could make something like an Ultimate San...
- Mon Mar 16, 2009 6:32 am
- Forum: Discussion
- Topic: Something intersting i found out
- Replies: 5
- Views: 3431
Re: Something intersting i found out
Elites can melee with no weapons (but deal no damage), but Spartans can not. Elites are also unable to use equipment when riding on a Hornet...
If I remember correctly, you could mod Halo 2 gametypes to start with no weapon, and elites couldn't throw grenades.
If I remember correctly, you could mod Halo 2 gametypes to start with no weapon, and elites couldn't throw grenades.
- Sat Mar 07, 2009 2:52 pm
- Forum: Modding Discussion
- Topic: Sorry for sounding like a noob
- Replies: 6
- Views: 3576
Re: Sorry for sounding like a noob
The latest version allows you to open screenshot CON files you extracted yourself. It's good
- Fri Feb 27, 2009 5:35 am
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 80121
Re: Halo W.I.P. Photography
Halo GTA 1 or 2 style?
- Mon Feb 23, 2009 10:42 am
- Forum: Discussion
- Topic: Mythic Mappack
- Replies: 48
- Views: 10233
Re: Mythic Mappakc
.... I peed a little....xbox wrote:The sky bubble is about 20 units bigger than Avalanche.
The budget it $1500.
How far under the blue grid is the death zone?
- Fri Feb 13, 2009 5:36 am
- Forum: Discussion
- Topic: Sandbox Upper, Middle, and Lower Levels
- Replies: 19
- Views: 5136
Re: Sandbox Upper, Middle, and Lower Levels
If that bottom level is the same scale as the middle level, there might just be enough room for something almost like Hang Em High. Or a Foundry remake...
- Tue Feb 10, 2009 4:26 am
- Forum: Discussion
- Topic: Demo opinions
- Replies: 76
- Views: 27543
Re: Demo opinions
Oh yes, that gets VERY annoying. You could at least force them to jump into a cavern or something.guysullavin wrote:nice, lol.
i wish you could teamkill your own units by jsut pressign X on them, its so ahrd hwne you want a scarab but yoru army of 20 locusts wont die even if you send them one at a time :S
- Mon Feb 09, 2009 7:14 am
- Forum: Halo Discussion
- Topic: Flood in halo wars
- Replies: 12
- Views: 4350
Re: Flood in halo wars
In Halo CE, we are led to believe that this is the first contact we have had with the flood. So I'm guessing that ONI will try and cover up the flood situation at the end of Halo Wars
- Fri Feb 06, 2009 5:45 am
- Forum: Discussion
- Topic: Demo opinions
- Replies: 76
- Views: 27543
Re: Demo opinions
I liked it. Playing as covenant is really fun when you get a Scarab or 2. Did you check out the multiplayer map list? You can play on Blood Gulch!
- Wed Jan 28, 2009 7:29 am
- Forum: Modding Discussion
- Topic: Maps not showing up?
- Replies: 5
- Views: 1249
Re: Maps not showing up?
There are a few unbanned KVs floating around, but you'll have to find them.
- Tue Jan 06, 2009 2:39 am
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 107089
Both have been done before. If you were replying to me, would you mind pointing me in the right direction? I haven't found much on how to move default scenery. http://forums.halomods.com/viewtopic.php?t=79393 This one has the ship. There isn't a shield door mod posted on this forum but I have playe...
- Sun Jan 04, 2009 10:30 am
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 107089
- Sat Jan 03, 2009 1:15 pm
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 107089
- Sun Dec 14, 2008 1:36 pm
- Forum: Utilities
- Topic: [rls]Forge Share v2
- Replies: 53
- Views: 15690