Search found 354 matches

by uralllame
Wed Apr 01, 2009 2:08 pm
Forum: Utilities
Topic: CONfirm v1
Replies: 14
Views: 4940

Re: CONfirm v1

It doesn't have to search. It would be nice to have this, but with the ability to open multiple files in the same window.
by uralllame
Wed Apr 01, 2009 4:22 am
Forum: Images
Topic: Hexaball
Replies: 6
Views: 3260

Re: Hexaball

It reminds me of that forerunner control panel from Halo Wars. Is that it? Do I win an internet?
by uralllame
Tue Mar 31, 2009 11:37 am
Forum: Movies
Topic: All Your Base Are Belong To Truth
Replies: 2
Views: 2986

All Your Base Are Belong To Truth

http://www.youtube.com/watch?v=1pz-92Eo-Cw&fmt=22

Just something I quickly mashed up. It's also in HD, which is nice. Full description,credits and reason why you can't have those 45 seconds of your life back are on that YouTube page. Enjoy... please don't hate me.
by uralllame
Tue Mar 31, 2009 7:40 am
Forum: Modding Discussion
Topic: Increasing Maximum Allowed Value
Replies: 6
Views: 3774

Re: Increasing Maximum Allowed Value

What if, instead of changing the limit, you could change the number of items currently spawned on that usermap. So, you could "trick it" in to thinking that there are no items spawned on a full map variant. This would only work if this value is stored somewhere, rather than the number of i...
by uralllame
Sun Mar 29, 2009 10:34 am
Forum: Utilities
Topic: CONfirm v1
Replies: 14
Views: 4940

Re: CONfirm v1

Wow. This would be useful. Could you include something like the option to open a folder of CON files, and view this information for all of them at once. A few weeks ago I needed to find a specific forge map in a folder of about 100, and that would have helped a lot.
by uralllame
Tue Mar 17, 2009 6:33 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 106131

Re: Section Rules - Halo 3 Modding Q&A

Rogue_Modder wrote:No, that's .map.
Really? When you spawn a new object, the object count goes up by 1, and when you delete it, it goes down again... That sounds like the object count is stored in the usermap to me, so why can't you set it to 0?
by uralllame
Mon Mar 16, 2009 7:20 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 106131

Re: Section Rules - Halo 3 Modding Q&A

Is there anyway we can mod usermaps to change the number of items on a map. Bungie have said that, even if you delete them, the default items on Sandbox still contribute to the overall item limit. People seem to be pretty pissed off about that, so perhaps we could make something like an Ultimate San...
by uralllame
Mon Mar 16, 2009 6:32 am
Forum: Discussion
Topic: Something intersting i found out
Replies: 5
Views: 3383

Re: Something intersting i found out

Elites can melee with no weapons (but deal no damage), but Spartans can not. Elites are also unable to use equipment when riding on a Hornet...
If I remember correctly, you could mod Halo 2 gametypes to start with no weapon, and elites couldn't throw grenades.
by uralllame
Sat Mar 07, 2009 2:52 pm
Forum: Modding Discussion
Topic: Sorry for sounding like a noob
Replies: 6
Views: 3513

Re: Sorry for sounding like a noob

The latest version allows you to open screenshot CON files you extracted yourself. It's good
by uralllame
Fri Feb 27, 2009 5:35 am
Forum: Images
Topic: Halo W.I.P. Photography
Replies: 832
Views: 78928

Re: Halo W.I.P. Photography

Halo GTA 1 or 2 style?
by uralllame
Mon Feb 23, 2009 10:42 am
Forum: Discussion
Topic: Mythic Mappack
Replies: 48
Views: 10013

Re: Mythic Mappakc

xbox wrote:The sky bubble is about 20 units bigger than Avalanche.
The budget it $1500.
.... I peed a little....

How far under the blue grid is the death zone?
by uralllame
Fri Feb 13, 2009 5:36 am
Forum: Discussion
Topic: Sandbox Upper, Middle, and Lower Levels
Replies: 19
Views: 5041

Re: Sandbox Upper, Middle, and Lower Levels

If that bottom level is the same scale as the middle level, there might just be enough room for something almost like Hang Em High. Or a Foundry remake...
by uralllame
Tue Feb 10, 2009 4:26 am
Forum: Discussion
Topic: Demo opinions
Replies: 76
Views: 27315

Re: Demo opinions

guysullavin wrote:nice, lol.
i wish you could teamkill your own units by jsut pressign X on them, its so ahrd hwne you want a scarab but yoru army of 20 locusts wont die even if you send them one at a time :S
Oh yes, that gets VERY annoying. You could at least force them to jump into a cavern or something.
by uralllame
Mon Feb 09, 2009 7:14 am
Forum: Halo Discussion
Topic: Flood in halo wars
Replies: 12
Views: 4258

Re: Flood in halo wars

In Halo CE, we are led to believe that this is the first contact we have had with the flood. So I'm guessing that ONI will try and cover up the flood situation at the end of Halo Wars
by uralllame
Fri Feb 06, 2009 5:45 am
Forum: Discussion
Topic: Demo opinions
Replies: 76
Views: 27315

Re: Demo opinions

I liked it. Playing as covenant is really fun when you get a Scarab or 2. Did you check out the multiplayer map list? You can play on Blood Gulch!
by uralllame
Wed Jan 28, 2009 7:29 am
Forum: Modding Discussion
Topic: Maps not showing up?
Replies: 5
Views: 1234

Re: Maps not showing up?

There are a few unbanned KVs floating around, but you'll have to find them.
by uralllame
Tue Jan 06, 2009 2:39 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 106131

Both have been done before. If you were replying to me, would you mind pointing me in the right direction? I haven't found much on how to move default scenery. http://forums.halomods.com/viewtopic.php?t=79393 This one has the ship. There isn't a shield door mod posted on this forum but I have playe...
by uralllame
Sun Jan 04, 2009 10:30 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 106131

xbox wrote:Both have been done before.
If you were replying to me, would you mind pointing me in the right direction? I haven't found much on how to move default scenery.
by uralllame
Sat Jan 03, 2009 1:15 pm
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 106131

Ok, I found a nasty little bug and I want to know if it could gettin fixed by modding the film. Its about big films in Halo 3. It looks like if a film is longer than 30 minutes all the Armor data gets lost. I have about 5 examples on my box and want to know if it could be fixed by changing "so...
by uralllame
Sun Dec 14, 2008 1:36 pm
Forum: Utilities
Topic: [rls]Forge Share v2
Replies: 53
Views: 15510

Looks good. Too bad usermap modding is, once again, no longer available to a lot of people :(