Search found 342 matches

by conure
Sun Mar 08, 2009 2:42 pm
Forum: Modding Discussion
Topic: Editing the BSP
Replies: 4
Views: 886

Re: Editing the BSP

At the moment? You dont.
Plain and simple.

While tools to do such a thing are *very* possible, it isnt something you can do at the moment due to two things:
A. Separation of visual and collision bsp in the sbsp tag
B. Little to no research on collision models, public (and private?).
by conure
Sun Feb 15, 2009 9:55 pm
Forum: Utilities
Topic: Chunk cloner
Replies: 56
Views: 13547

Re: Chunk cloner

manomods wrote:sry to bump, but WHERE THE HECK DO U PUT THE PLUGINS????
Been a while but i think you create folder called "plugins" in the folder w/ the .exe and then put .ent plugins in there.

Also this program is *not* supported at this point in time.
by conure
Wed Jan 07, 2009 8:12 pm
Forum: Modding Discussion
Topic: Vehicles in Gephy
Replies: 9
Views: 972

it is, theoretically, possible.
The problems is the "vehicle floor" that prevents vehicles from going under a certian point. This is a float in the sbsp tag, you just need to set it low enough for the vehicle to touch the bottem.
by conure
Mon Dec 29, 2008 2:23 pm
Forum: Modding Discussion
Topic: Is this possible?
Replies: 4
Views: 486

I'd imagine it's something to do with either the scenario, globals or team index thingy. The next post will be conure, telling me I'm wrong. I wasn't gonna post till i saw my name... I never noticed that feature in coldsnap. I would guess coldsnap was able to pull the by creating "one-way"...
by conure
Sun Dec 28, 2008 4:37 pm
Forum: Modding Discussion
Topic: SparkEdit + HMT = EXCEPTION
Replies: 10
Views: 803

Dimentio wrote:I don't use them at the same time, but what I do in SparkEdit is put weapons and scenery in specific places.
SP by any chance?
by conure
Sat Dec 27, 2008 5:04 pm
Forum: Modding Discussion
Topic: Not quite what I wanted..
Replies: 11
Views: 1074

Interesting. May i ask what you are looking for and trying to accomplish?
Maybe i could help a little wee bit.
by conure
Fri Dec 26, 2008 7:08 pm
Forum: Modding Discussion
Topic: Modding Contest Submission Thread
Replies: 19
Views: 1634

tucker.
by conure
Mon Dec 22, 2008 9:24 am
Forum: Modding Discussion
Topic: Animation Error?
Replies: 22
Views: 2333

Mr.Brightside wrote: Moving nodes IS hardt impossible using a remodel.
I wasnt aware nodes were exported with the .obj file (seriously, never remodeled in my life), mb in the future [cough]alt[/cough] could make a proggie that exports all sections of the mod2.
by conure
Sat Dec 20, 2008 11:56 pm
Forum: Utilities
Topic: [App]Halo Map Protector
Replies: 22
Views: 8662

Looks fun.
Question: What happens if the string is, on average, longer then the average unchanged string? Do you not allow this? Do you update the map magic?

While that question is unlikely, its important otherwise you may start overwriting the scnr tag.
by conure
Mon Dec 15, 2008 12:24 pm
Forum: Utilities
Topic: Halo Memory Editor
Replies: 104
Views: 48474

XxDestroyerGRxX wrote:i dont understand how it works?
help
K. What dont you understand?
The principle of the program is very simple, it works on halo memory instead of map files. This lets you do real time modding, BUT these mods are NOT saved (in this version).

Be a bit more specific and i can give you better awnsers.
by conure
Thu Dec 11, 2008 3:06 pm
Forum: Utilities
Topic: Halo Memory Editor
Replies: 104
Views: 48474

Well i am bored and i need to do some multiple player HME tests so heres the deal. In approximately 40 minutes i a will be hosting a halo:pc game called "Mods Fo' Foo's," i would appricate it if some of you guys joined so i can see how some of the features work.

Peace, conure
by conure
Wed Dec 10, 2008 10:10 pm
Forum: Modding Discussion
Topic: For Conures Eyes Only....
Replies: 4
Views: 407

*lays on alter cookies and Muddy Waters definitive collection LP's in original studio recording to lure Conure out of hiding to reply to this* Get in line. Nut man also wants this (and real time SP->MP >...>). Right now i am working on other aspects of my proggie (map editor, object editor, player ...
by conure
Fri Nov 28, 2008 5:03 pm
Forum: Utilities
Topic: Halo Memory Editor
Replies: 104
Views: 48474

Beta's sent, check your PM box.
to others : Expect release in *near* future.

Edit:
Heres the first video i plan to show to you guys tonight.
Object Editor
http://www.youtube.com/watch?v=g8xG03NT7xY

Expect more videos showwing stuff off in the near future.
by conure
Fri Nov 28, 2008 4:33 pm
Forum: Utilities
Topic: Halo Memory Editor
Replies: 104
Views: 48474

Quick, next three people to post get to beta the next release version of HME.
by conure
Thu Nov 27, 2008 11:19 pm
Forum: Modding Discussion
Topic: Modding Contest
Replies: 144
Views: 7406

Monthly you say....
Can I enter?
Pppppppppppllllllleeeeeeeeeeeeaaaaaaaaaaaaaaaasssssssssssssssseeeeeeeeeeeeee?

Srsly though, i am entering (probably).

This will be fun.
by conure
Thu Nov 27, 2008 9:42 am
Forum: Utilities
Topic: [App] Eschaton 0.7.2 - Beta
Replies: 254
Views: 61978

Altimit01 wrote:<words followed by conure mistake../>
it was a bad plugin.
I blame my plugin converter. I didnt fill in any of that data outside enum names, bitmask names, and textboxs.
by conure
Wed Nov 19, 2008 9:21 am
Forum: Modding Discussion
Topic: Would this work online?
Replies: 13
Views: 900

It does infact sync (as previously stated). It syncs becuase it is in in reaction to a syncing object, the player. All the maps know that player1 is at location X, so if the door is by location X it goes "oh, hey theres a player here i need to open." The door itselfs does NOT sync, but its...
by conure
Sun Nov 16, 2008 5:11 pm
Forum: Modding Discussion
Topic: AI question's
Replies: 15
Views: 779

Maximum number of AI encounters = 128
Maximum number of objects in a game = 2048
Maximum number of actors = 256
by conure
Sun Nov 09, 2008 6:38 am
Forum: Utilities
Topic: Halo Memory Editor
Replies: 104
Views: 48474

Got a mac version yet? :P Sword edit's such a hassle sometimes. Memory editing for a mac is a real pain, dont expect HME ever to become mac. Unless you can get someone else to convert it. @OwnZ joO thankyou very much, i will implement those into the next version of HME. @all with problems. I can no...
by conure
Wed Nov 05, 2008 5:03 pm
Forum: Modding Discussion
Topic: Modding Team
Replies: 26
Views: 1263

Re: Modding Team

DeadHamster wrote:....the few unknown areas of PC modding.....
Name them please?