Search found 33 matches
- Mon Aug 21, 2006 7:37 am
- Forum: Modding Discussion
- Topic: Yoyorast Island's Mongoose (ATV) Tag...
- Replies: 11
- Views: 2303
Update for all interested...
Still no luck, and having been successful in the Wraith from AOTCR into BLOODGULCH for the Xbox, that worked perfect, and it also lead me onto making the Wraith driveable in AOTCR too, and made SP so much more fun, but if I could just drive around with the Mongoose instead of the Warthog for example...
- Fri May 12, 2006 5:04 am
- Forum: Modding Discussion
- Topic: Yoyorast Island's Mongoose (ATV) Tag...
- Replies: 11
- Views: 2303
Yes, something like that!!!
...Wow, did you only just do that? Was it simple to do? Any chance of a Tutorial? Ok, enough questions, but yes, that is exactly what I'm trying to do! The vision of riding past someone with a Rocket Launcher in hand and then shooting them, and making them fly through the air works wonders for me, e...
- Wed May 10, 2006 6:54 am
- Forum: Modding Discussion
- Topic: Yoyorast Island's Mongoose (ATV) Tag...
- Replies: 11
- Views: 2303
Error Message: Version 5 - Maybe I have an earlier version?!
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.FileNotFoundException: Could not find file "C:\Program Files\Microsoft Games\Halo Custom Edition\maps\WRONG MAP FILE". File na...
- Sun May 07, 2006 10:57 am
- Forum: Modding Discussion
- Topic: Yoyorast Island's Mongoose (ATV) Tag...
- Replies: 11
- Views: 2303
Thanks for your replies...
...But I can't seem to open Halo CE Map Files with HHT... Only Halo PC Map Files will open, so do I need a Special Plug-In to enable me to do this?! Thanks...
(And the same goes for all other programs too)...
Regards,
Karlos
(And the same goes for all other programs too)...
Regards,
Karlos
- Sat May 06, 2006 12:44 am
- Forum: Modding Discussion
- Topic: Yoyorast Island's Mongoose (ATV) Tag...
- Replies: 11
- Views: 2303
Yoyorast Island's Mongoose (ATV) Tag...
Ok, I'll probably be flamed for mentioning this, but is it by any means "possible" to inject this tag into an Xbox map like Bloodgulch say, and either replace it with the Warthog for example, or add it fully to the map?! From what I've read on other Forums, the answer seems to be: "No...
- Sat May 06, 2006 12:41 am
- Forum: NTSC Downloads
- Topic: Old Xbox mod discussion topic.
- Replies: 15
- Views: 8442
Yoyorast Island's Mongoose (ATV) Tag...
Ok, I'll probably be flamed for mentioning this, but is it by any means "possible" to inject this tag into an Xbox map like Bloodgulch say, and either replace it with the Warthog for example, or add it fully to the map?! From what I've read on other Forums, the answer seems to be: "No...
- Mon Mar 20, 2006 12:27 pm
- Forum: Downloads
- Topic: [Mod] Mainmenu DDS Slots - DWells55
- Replies: 63
- Views: 11022
Thanks...
Someone should sticky - (add to tut or something) this because im getting a lot of PMs telling me how to add previews and what line to hex. Its taking me a while to explain to them, im hesitant to make a tut because of your wonderful mainmenu. :D (saves time/pain its just nice). Maybe I can make on...
- Sat Mar 18, 2006 1:18 am
- Forum: Downloads
- Topic: [Mod] Mainmenu DDS Slots - DWells55
- Replies: 63
- Views: 11022
This Program came at the exact right time!!!
I'm almost too speechless for words! I might be pushing this a bit, but I think this should be "Host" to a whole new section of "Utility of the Month / Outstanding Utilities"... This program has just saved me the enormous stress of the longwinded way of getting your own Preview I...
- Sat Mar 18, 2006 12:53 am
- Forum: Outstanding Mods
- Topic: [MOD] [SENTINELBASE] Published on mimesis - xHeadshotmastAx
- Replies: 260
- Views: 34229
Wasn't that my idea? Fair play!
FAO: xheadshotmastax Hey man, Full Credit to you! I did say that I wasn't bothered who made it, as long as I could play it! I'm about to playtest it now, but would you be able to look at this for me please: http://www.halomods.com/forums/viewtopic.php?t=37064 ...I'm just wondering if you were alrea...
- Tue Mar 14, 2006 10:37 am
- Forum: Modding Discussion
- Topic: Modding mainmenu.map images...
- Replies: 16
- Views: 1340
Tested program...
I suggest using tfav's bitmap adder :wink: ...Hmm, it just says "Bitmap Is Already Internal." for every one I try to make Internal, although they already should be, as all blank (white bitmaps) in the mainmenu.map slots are already in the mainmenu.map itself... Also, I've read that page b...
- Mon Mar 13, 2006 2:30 pm
- Forum: Modding Discussion
- Topic: Modding mainmenu.map images...
- Replies: 16
- Views: 1340
Thank you very much...
To save a 32 bit bitmap for use on the mainmenu, you need these dds settings http://x10.putfile.com/3/7101220842-thumb.png 32bitARGB No MIP maps And image No MIP maps, non power 2 That worked! Thanks! :D Ok, so all I need to know now is which line(s) I hex on mainmenu.map - is it? (To make sure eve...
- Sat Mar 11, 2006 7:31 am
- Forum: Modding Discussion
- Topic: Modding mainmenu.map images...
- Replies: 16
- Views: 1340
A little query...
Ok, so I got every thing right. Yay! Ok, well I had to do some Re-Scaling first, but I got this message in Adobe Photoshop when I attempted to Re-Save as a different file name: Warning Image Width or Height are now power of 2. Image mode only allowed. OK ...And it wouldn't let me save my Re-Modded ...
- Sat Mar 11, 2006 6:26 am
- Forum: Modding Discussion
- Topic: Modding mainmenu.map images...
- Replies: 16
- Views: 1340
Modding mainmenu.map images...
Hi, I was just wondering if anyone knows a link to this Video which apparently explains the whole process of adding an image to the mainmenu.map on modded maps that you have transferred over from your PC to Xbox? This whole process was a piece of cake, only because of the countless amounts of helpfu...
- Sun Mar 05, 2006 5:32 am
- Forum: Downloads
- Topic: [SP mod] Heretic Helpings: Outskirts *DO NOT POST HERE NOW*
- Replies: 59
- Views: 8207
Thanks...
...but that's what I did anyway, and they didn't work!
Both levels started to load and then decided not too, and then returned me to the Main Menu screen!
Oh well...
Both levels started to load and then decided not too, and then returned me to the Main Menu screen!
Oh well...
- Wed Mar 01, 2006 10:21 am
- Forum: Modding Discussion
- Topic: Cable Room was a great idea...
- Replies: 8
- Views: 805
Well I'm just saying that that wasnt a true sp-mp. This is not to dicourage anyone from makeing their own. This is just spawning a mach and then changing spawns of everything. Fair point, but that's not my intention to make a full conversion of a SP map into a MP one, that's just plain ridiculous a...
- Wed Mar 01, 2006 10:12 am
- Forum: Modding Discussion
- Topic: Cable Room was a great idea...
- Replies: 8
- Views: 805
Platform...
I like the idea of being able to move over and under the glass in the middle section and trying to be sneaky in finding an indirect route to the back of the Platform, where I might place a flag in both tube sections at either end, leaving a little room to hide behind them, and then grab the flag wit...
- Tue Feb 28, 2006 4:50 pm
- Forum: Modding Discussion
- Topic: Cable Room was a great idea...
- Replies: 8
- Views: 805
Cable Room was a great idea...
...Now I have another one! Having played Cable Room, I thought it was a genius SP to MP Conversion and I look forward to many more in the near future! However, I'm planning on trying to copycat this idea on what I feel could be a really cool SP to MP Conversion that I reckon will also work quite wel...
- Tue Feb 28, 2006 4:11 pm
- Forum: Outstanding Mods
- Topic: [mod] Biohazard v3 - MoTM Winner - [Published on Mimesis]
- Replies: 147
- Views: 36516
Best (Non-Injection) Mod-to-date!
Hello,
Just thought I'd congratulate you on producing what I feel is the best (Non-Injection) Halo 2 Mod out there today!
I hope to see more of the same from you in the near future!
Keep up the good work and good luck!
Regards,
Karlos
Just thought I'd congratulate you on producing what I feel is the best (Non-Injection) Halo 2 Mod out there today!
I hope to see more of the same from you in the near future!
Keep up the good work and good luck!
Regards,
Karlos
- Tue Feb 28, 2006 4:01 pm
- Forum: Downloads
- Topic: [SP mod] Heretic Helpings: Outskirts *DO NOT POST HERE NOW*
- Replies: 59
- Views: 8207
Problems with both Heretic Helpings Part 1 & Part 2...
Hello, I just thought I'd add myself to the long list of people who can't seem to get these patches to work... Well, neither of them work for me, although Part 2 did complete in Serenity and I did sign them both... Are you not supposed to do that on Single Player Mods? As these two are the first I'v...
- Sun Oct 02, 2005 7:17 pm
- Forum: NTSC Downloads
- Topic: |===-- AC's Conversions Map Pack Release --===| w/Patch
- Replies: 399
- Views: 103140
Fantastic Mod! (Now I've finally managed to install it)...
Would just like to say thank you very much for what was in the end an easy 20 part download plus auto-installer via FTP through my Xbox to get this sweet Conversion Pack working! Having been released on my 21st Birthday last year, which was something special, it's a shame it's taken me almost a year...