Search found 1986 matches
- Sat Apr 11, 2009 2:30 pm
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 115773
Re: Halo 3 Retail Game Research
They always start at the same location, jpeg's are easy to spot in hex just look for the JFIF marker (0xFFE0).
- Sun Mar 08, 2009 10:31 am
- Forum: Modding Discussion
- Topic: Sorry for sounding like a noob
- Replies: 6
- Views: 3516
Re: Sorry for sounding like a noob
Don't XSata and Xport just convert to a sata connection anyways (I've never used them)... I don't see why it wouldn't work, maybe installing the xplorer 360 drivers would fix the problem.
- Sat Mar 07, 2009 9:05 am
- Forum: Utilities
- Topic: Sandbox 3.3
- Replies: 317
- Views: 55130
Re: Sandbox 3.3
Whats the error?
- Thu Mar 05, 2009 2:08 pm
- Forum: Utilities
- Topic: Sandbox 3.3
- Replies: 317
- Views: 55130
Re: Sandbox 3.3
I fixed the mix up with the plug-in versions. The new download is up for anyone who hasn't fixed the problem themselves.
- Fri Feb 27, 2009 6:29 pm
- Forum: Utilities
- Topic: Sandbox 3.3
- Replies: 317
- Views: 55130
Re: Sandbox 3.21
ok i'll re-upload the plugins in abit. For now u can just change the version of the plugin in the xml to 3.21.
- Fri Feb 27, 2009 4:58 pm
- Forum: Utilities
- Topic: Sandbox 3.3
- Replies: 317
- Views: 55130
Re: Sandbox 3.21
Sorry about that I forgot the program needs the Map ID's of the new maps to be able to recognize them. Grab the new one and it should work.
- Fri Feb 27, 2009 10:13 am
- Forum: Utilities
- Topic: Sandbox 3.3
- Replies: 317
- Views: 55130
Re: Sandbox 3.2
All you do is open the .map file for that usermap in the plug-in editor and hit save plug-in and Sandbox will make the plug-in and save it in your plug-in folder. I've uploaded the plug-ins for the new maps as attachment to this post.
- Fri Feb 27, 2009 10:09 am
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21245
Re: Construct - Open Source Map Editor
Yeah I should still be able to get on msn and aim every once in a while.grimdoomer wrote:Shade will you be on AIM every once in a while?
- Tue Feb 24, 2009 1:21 pm
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21245
Re: Construct - Open Source Map Editor
New job + I am Moving, I wont have a computer where I'm going for awhile so I just cant be bothered to try and continue modding at this point.
- Tue Feb 24, 2009 1:12 pm
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21245
Re: Construct - Open Source Map Editor
The code stealing incident is true. What happened was I took a class from an application made by detox and used it in another application I was working on before this one without his knowing it or asking for his permission. I then gave that application to someone else which effectively leaked that c...
- Mon Feb 23, 2009 7:52 pm
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21245
Re: Construct - Open Source Map Editor
Yeah all the DevExpress Libraries should all be in the source folder so just re-reference them if their missing. Other than that u just need the other library I couldn't include and everything should compile fine, if u don't have it just comment out the code that uses it, doing so wont effect anythi...
- Mon Feb 23, 2009 7:39 pm
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21245
Re: Construct - Open Source Map Editor
Thanks guys!
And one more thing I forgot to add if your using the Remote RTH stuff you need to forward port 1200 on your router.
And one more thing I forgot to add if your using the Remote RTH stuff you need to forward port 1200 on your router.
- Mon Feb 23, 2009 7:04 pm
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21245
Construct - Open Source Map Editor
Construct I am releasing the source code to my Halo 3 modding application because I am leaving the modding scene. Since I joined this site I have learned so much and made a lot friends and some enemy's :P I would like to thank everyone who made this site such a great place to be over the years. Fee...
- Sun Feb 22, 2009 12:07 pm
- Forum: Modding Discussion
- Topic: extracting models from beta maps
- Replies: 15
- Views: 4686
Re: extracting models from beta maps
For the beta models this is the best info you'll find that is public.
http://www.halomods.com/forums/viewtopi ... 82#p621382
It should get you off to a good start though
http://www.halomods.com/forums/viewtopi ... 82#p621382
It should get you off to a good start though
- Sat Feb 07, 2009 10:29 pm
- Forum: GFX
- Topic: Logo Contest, The voting. [CLOSED]
- Replies: 47
- Views: 5677
Re: Logo Contest, The voting.
RaVNzCRoFT
- Thu Feb 05, 2009 10:11 am
- Forum: Discussion
- Topic: Halo Wars
- Replies: 75
- Views: 18140
Re: Halo Wars
The demo comes out later today if I'm not mistaken. So we should be able to know from that if modding will be possible or not :) its been out since like 2am. Modding will be very hard considering it is a LIVE container No, I know that. I meant looking through the demos files will give us an idea of...
- Wed Feb 04, 2009 10:33 pm
- Forum: Discussion
- Topic: Halo Wars
- Replies: 75
- Views: 18140
Re: Halo Wars
The demo comes out later today if I'm not mistaken. So we should be able to know from that if modding will be possible or not
- Sun Feb 01, 2009 8:34 am
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 115773
Re: Halo 3 Retail Game Research
After trying to edit some Unicode strings and having the map fail to load I found out that the unicode index and tables are hashed with SHA-1 and the hash is strored in the matg with the other Unicode information :) Wasn't that posted here already..? Swear it was. Not sure. I didn't want to search ...
- Sat Jan 31, 2009 10:30 am
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 115773
Re: Halo 3 Retail Game Research
After trying to edit some Unicode strings and having the map fail to load I found out that the unicode index and tables are hashed with SHA-1 and the hash is strored in the matg with the other Unicode information :) Here's the updated struct. struct Locale { int Count; int Size; int TableIndexOffset...
- Wed Nov 26, 2008 1:00 am
- Forum: Discussion
- Topic: Halo 3 Screenshots Thread
- Replies: 2160
- Views: 217417
Clean Main Menu http://img380.imageshack.us/img380/6378/5838950c13b5cccfb7ceba5us0.jpg http://img368.imageshack.us/img368/462/6e38fe0c0cd2dd155cf03desu2.jpg http://img372.imageshack.us/img372/5797/62d57c33901f9adb0687233qw8.jpg http://img372.imageshack.us/img372/389/bb410804c881736323a2729fm7.jpg h...