Search found 1986 matches

by shade45
Sat Apr 11, 2009 2:30 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 115860

Re: Halo 3 Retail Game Research

They always start at the same location, jpeg's are easy to spot in hex just look for the JFIF marker (0xFFE0).
by shade45
Sun Mar 08, 2009 10:31 am
Forum: Modding Discussion
Topic: Sorry for sounding like a noob
Replies: 6
Views: 3521

Re: Sorry for sounding like a noob

Don't XSata and Xport just convert to a sata connection anyways (I've never used them)... I don't see why it wouldn't work, maybe installing the xplorer 360 drivers would fix the problem.
by shade45
Sat Mar 07, 2009 9:05 am
Forum: Utilities
Topic: Sandbox 3.3
Replies: 317
Views: 55157

Re: Sandbox 3.3

Whats the error?
by shade45
Thu Mar 05, 2009 2:08 pm
Forum: Utilities
Topic: Sandbox 3.3
Replies: 317
Views: 55157

Re: Sandbox 3.3

I fixed the mix up with the plug-in versions. The new download is up for anyone who hasn't fixed the problem themselves.
by shade45
Fri Feb 27, 2009 6:29 pm
Forum: Utilities
Topic: Sandbox 3.3
Replies: 317
Views: 55157

Re: Sandbox 3.21

ok i'll re-upload the plugins in abit. For now u can just change the version of the plugin in the xml to 3.21.
by shade45
Fri Feb 27, 2009 4:58 pm
Forum: Utilities
Topic: Sandbox 3.3
Replies: 317
Views: 55157

Re: Sandbox 3.21

Sorry about that I forgot the program needs the Map ID's of the new maps to be able to recognize them. Grab the new one and it should work.
by shade45
Fri Feb 27, 2009 10:13 am
Forum: Utilities
Topic: Sandbox 3.3
Replies: 317
Views: 55157

Re: Sandbox 3.2

All you do is open the .map file for that usermap in the plug-in editor and hit save plug-in and Sandbox will make the plug-in and save it in your plug-in folder. I've uploaded the plug-ins for the new maps as attachment to this post.
by shade45
Fri Feb 27, 2009 10:09 am
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 21286

Re: Construct - Open Source Map Editor

grimdoomer wrote:Shade will you be on AIM every once in a while?
Yeah I should still be able to get on msn and aim every once in a while.
by shade45
Tue Feb 24, 2009 1:21 pm
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 21286

Re: Construct - Open Source Map Editor

New job + I am Moving, I wont have a computer where I'm going for awhile so I just cant be bothered to try and continue modding at this point.
by shade45
Tue Feb 24, 2009 1:12 pm
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 21286

Re: Construct - Open Source Map Editor

The code stealing incident is true. What happened was I took a class from an application made by detox and used it in another application I was working on before this one without his knowing it or asking for his permission. I then gave that application to someone else which effectively leaked that c...
by shade45
Mon Feb 23, 2009 7:52 pm
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 21286

Re: Construct - Open Source Map Editor

Yeah all the DevExpress Libraries should all be in the source folder so just re-reference them if their missing. Other than that u just need the other library I couldn't include and everything should compile fine, if u don't have it just comment out the code that uses it, doing so wont effect anythi...
by shade45
Mon Feb 23, 2009 7:39 pm
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 21286

Re: Construct - Open Source Map Editor

Thanks guys!

And one more thing I forgot to add if your using the Remote RTH stuff you need to forward port 1200 on your router.
by shade45
Mon Feb 23, 2009 7:04 pm
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 21286

Construct - Open Source Map Editor

Construct I am releasing the source code to my Halo 3 modding application because I am leaving the modding scene. Since I joined this site I have learned so much and made a lot friends and some enemy's :P I would like to thank everyone who made this site such a great place to be over the years. Fee...
by shade45
Sun Feb 22, 2009 12:07 pm
Forum: Modding Discussion
Topic: extracting models from beta maps
Replies: 15
Views: 4710

Re: extracting models from beta maps

For the beta models this is the best info you'll find that is public.

http://www.halomods.com/forums/viewtopi ... 82#p621382

It should get you off to a good start though :)
by shade45
Sat Feb 07, 2009 10:29 pm
Forum: GFX
Topic: Logo Contest, The voting. [CLOSED]
Replies: 47
Views: 5678

Re: Logo Contest, The voting.

RaVNzCRoFT
by shade45
Thu Feb 05, 2009 10:11 am
Forum: Discussion
Topic: Halo Wars
Replies: 75
Views: 18149

Re: Halo Wars

The demo comes out later today if I'm not mistaken. So we should be able to know from that if modding will be possible or not :) its been out since like 2am. Modding will be very hard considering it is a LIVE container No, I know that. I meant looking through the demos files will give us an idea of...
by shade45
Wed Feb 04, 2009 10:33 pm
Forum: Discussion
Topic: Halo Wars
Replies: 75
Views: 18149

Re: Halo Wars

The demo comes out later today if I'm not mistaken. So we should be able to know from that if modding will be possible or not :)
by shade45
Sun Feb 01, 2009 8:34 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 115860

Re: Halo 3 Retail Game Research

After trying to edit some Unicode strings and having the map fail to load I found out that the unicode index and tables are hashed with SHA-1 and the hash is strored in the matg with the other Unicode information :) Wasn't that posted here already..? Swear it was. Not sure. I didn't want to search ...
by shade45
Sat Jan 31, 2009 10:30 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 115860

Re: Halo 3 Retail Game Research

After trying to edit some Unicode strings and having the map fail to load I found out that the unicode index and tables are hashed with SHA-1 and the hash is strored in the matg with the other Unicode information :) Here's the updated struct. struct Locale { int Count; int Size; int TableIndexOffset...
by shade45
Wed Nov 26, 2008 1:00 am
Forum: Discussion
Topic: Halo 3 Screenshots Thread
Replies: 2160
Views: 217499

Clean Main Menu http://img380.imageshack.us/img380/6378/5838950c13b5cccfb7ceba5us0.jpg http://img368.imageshack.us/img368/462/6e38fe0c0cd2dd155cf03desu2.jpg http://img372.imageshack.us/img372/5797/62d57c33901f9adb0687233qw8.jpg http://img372.imageshack.us/img372/389/bb410804c881736323a2729fm7.jpg h...