Search found 15 matches

by DreadShackal
Wed Aug 31, 2005 10:55 pm
Forum: Modding Discussion
Topic: Light Map Editing
Replies: 3
Views: 672

That plugin isnt very good at all. Sure, It works...kinda, but it will never look as good as doing it manually. And as for your question, I am not sure what the string is you need to change. Let me do a search real quick and see what I find. K, search for this: 12000912 And replcae with this: 10000302
by DreadShackal
Thu Jun 09, 2005 11:54 pm
Forum: Utilities
Topic: Insolence, Serenity V2 - Map Editing/Patching Tool
Replies: 126
Views: 162631

BattleTrax...Im willing to bet you have the .net 2.0 beta version. thats what I had, uninstalled, then got the 1.1 version and it works fine :)
by DreadShackal
Thu Jun 09, 2005 11:12 am
Forum: Utilities
Topic: Insolence, Serenity V2 - Map Editing/Patching Tool
Replies: 126
Views: 162631

I get this every time I try to run the programs.....

Image



*I can run ADI and DotHalo ect....* I have the .net installed...I think its the newest version too...maybe ill uninstall then reinstall. :(
by DreadShackal
Thu Jun 02, 2005 6:22 pm
Forum: Modding Discussion
Topic: Weather in maps that dont have it.
Replies: 37
Views: 7302

w00t..this can be a very versitile tool..thanks a ton xbox7887...with this you could easily make weather. However you would have to add each individual raindrop I think...
by DreadShackal
Thu May 19, 2005 9:44 pm
Forum: Utilities
Topic: ADI v2.0.1
Replies: 127
Views: 42115

the meta you are injecting must be from a recursive extrat. Lets say you wanted to add the smg weap tag. You would need to do a recursive extract on the smg weap tag...then use that meta to inject.
by DreadShackal
Thu May 19, 2005 5:20 pm
Forum: Utilities
Topic: ADI v2.0.1
Replies: 127
Views: 42115

by DreadShackal
Tue May 17, 2005 5:53 pm
Forum: Utilities
Topic: ADI v2.0.1
Replies: 127
Views: 42115

Either way, the rules say we cannot talk about the auto aim here.
by DreadShackal
Tue May 17, 2005 4:10 pm
Forum: Utilities
Topic: ADI v2.0.1
Replies: 127
Views: 42115

how about no^ because we cant talk about that here, and you want to use it for XBL so you can boost up you 15X15 pixel image with a number on it. :|


Oh..and here is a thread with the source for ch2r

http://www.halomods.com/forums/viewtopic.php?t=17600
by DreadShackal
Tue May 17, 2005 12:54 pm
Forum: Utilities
Topic: ADI v2.0.1
Replies: 127
Views: 42115

I think all of them use .net
by DreadShackal
Sun May 15, 2005 4:01 pm
Forum: Utilities
Topic: ADI v2.0.1
Replies: 127
Views: 42115

I have not been able to load a single map after compiling. The map will load fine if I don't implement anything I have added, but as soon as I swap them in then the map freezes on a black screen upon load. Are there any tags that the map compiler will work with? Thanks again. Same here.....I did ge...
by DreadShackal
Sat May 14, 2005 5:49 pm
Forum: Utilities
Topic: ADI v2.0.1
Replies: 127
Views: 42115

awesome! Thank you very much Mr. Fox :)
by DreadShackal
Wed May 11, 2005 11:36 pm
Forum: Outstanding Mods
Topic: Descension
Replies: 360
Views: 137499

you find a effe (effect )that produces a bloc (obsticle) Then use your favorite editor to swap this in place of the nade explosion. Then change the bloc on the effect to be a proj (projectile). Then pick whatever projectile you want it to spawn. Sorry if thats confusing...im horrible at explaining t...
by DreadShackal
Tue May 10, 2005 2:24 am
Forum: Outstanding Mods
Topic: Descension
Replies: 360
Views: 137499

hmm..so i wonder if it would be any smaller if i added the bytes to ascension at the beginning rather than the end. Doubt it would make much of a differance...but hey...I tried 8)
by DreadShackal
Mon May 09, 2005 9:56 pm
Forum: Outstanding Mods
Topic: Descension
Replies: 360
Views: 137499

AND before a ppf *** comes here complaining about the map, you go ahead and try ppfing it, tell me how it works. Have fun with that! Well I did make a .ppf for it, and it works too. Only thing is the .ppf is about the same size as the map for some odd reason. And I would also have to post a small t...
by DreadShackal
Tue Mar 29, 2005 1:17 am
Forum: Hardware & Software
Topic: Help with Gaurdian weapon
Replies: 1
Views: 1372

Help with Gaurdian weapon

I would like to make the brute shot display the message "player" was killed by the gaurdians. I tried going to the proj, and changing the jpt! to all kinds of things to get some sort of effect. I figured that the globals\global_missing_damage_effect would do the trick, but it didnt. I even...