guys, it seems i lost my book mark to the gearbox tutorial for the parimeters of the veihcels and stuff. could some one point me in the direction of the offical tutorlail.
alright, i made my shaders for my texture but its telling me i need a shaders for material 'M' and i have no idea what that is cause i ddint assgin any M
Alright im makin my new gun and i have the model and skin done. But when I go into tool to import the model i get an error. It says i dont have a shader for "M" but i dont even have a material in Gmax with M. wtf? pic: http://img.photobucket.com/albums/v464/bbf_bravo/wtf.jpg also, fp never...
o really, sweet thx. ll PM u iff i need any other help. ADDED: alright, heres my problem... http://img.photobucket.com/albums/v464/bbf_bravo/error2.jpg now, thats not the real problem. after i go into Gmax run script\chimp then i got import .mrl, this is what happens.... http://img.photobucket.com/a...
I am making a map based on a battle in WWII. This battle was a river attack in the philipeans. So far this is what i have. http://img.photobucket.com/albums/v464/bbf_bravo/gifu_map.jpg For this i will have plam trees and tall grass. I have the palm tree tags but have not yet perfected the tall grass...
alright, but thats not the major problem, the alpha map shouldnt show up, it should only show the grass, not the black above it, that way it loks cool. ill get a pic of it from BFV. Awsome game!
im trying to make grass like Battlefield vitnam or far cry, but i cant get the alpha channel to work so far. ill try re skining it. Its actuly a scenery tag, it works really well in game just the black wont go away, and ill need to animate it so it sways in the breeze, im planning a really tight map.