Search found 26 matches

by devestation
Fri Apr 14, 2006 11:20 am
Forum: Downloads
Topic: [MOD].::ICE CAVE & FROZEN ELONGATION::.
Replies: 22
Views: 7421

xenowisp wrote:i tried making the warthog chaingun into a hand held minigun once... it looked really good, but when i adjusted the model height so mc would hold it right it screwed up the barrell animation
lol. Kind of a cool idea, nonetheless.
by devestation
Sat Mar 11, 2006 9:56 pm
Forum: Utilities
Topic: [Halo 2]BSP Master
Replies: 43
Views: 11495

Nicely done.
by devestation
Sat Feb 18, 2006 7:12 pm
Forum: Outstanding Mods
Topic: [Mod]-Cable Room
Replies: 66
Views: 24067

im nooby to this site.HAvent even modded my xbox yet(i have tried and my xbox is kinda screwed right now) but can u play this without a modded Xbox? :oops: :? No. Not entirely true. If you can get ahold of Mimesis Lite and you have one of the games that allow exploits: Mechassault, Splinter Cell, o...
by devestation
Sun Jan 29, 2006 9:21 pm
Forum: Utilities
Topic: Prog:Change player spawns *UPDATE 7-25-2005
Replies: 67
Views: 22238

Blackout360 wrote:
devestation wrote:awesome job!! Keep up the good work man.
Chris is that you! Btw keep up the good work! Neat program.
lol, huh?
by devestation
Sat Jan 28, 2006 2:13 pm
Forum: Downloads
Topic: [mod]Secondary Heavy Vehicle Selectable
Replies: 178
Views: 74651

slayer410 wrote:Maybe you could make an invis team. That would make some badass gametypes possible.
Correct me if I'm wrong, but he isn't making any new colored teams. He is just allowing teams already in the game to be utilized by the mainmenu.
by devestation
Sat Jan 28, 2006 10:45 am
Forum: Downloads
Topic: [mod]Secondary Heavy Vehicle Selectable
Replies: 178
Views: 74651

Heh, nice. Any luck on finding if the mainmenu music can remain playing while in the multiplayer lobby?
by devestation
Sat Jan 28, 2006 10:43 am
Forum: Downloads
Topic: [mod]Darkside of the moon
Replies: 16
Views: 4775

Looks good, but needs a prefix.
by devestation
Sat Jan 21, 2006 7:12 pm
Forum: Downloads
Topic: [mod]Secondary Heavy Vehicle Selectable
Replies: 178
Views: 74651

A while back I was working on a patch for the mainmenu that would allow the music to remain playing even after you had entered into the multiplayer lobby.

I got close, but it would always freeze when I got to the lobby. Do you think you could figure it out Shade45, and then explain it to me?
by devestation
Sat Jan 21, 2006 12:48 pm
Forum: Downloads
Topic: sp -> mp GONDOLA beta UPDATE montage
Replies: 42
Views: 6335

I can vouch that this was indeed a mod from some time ago. I was there when he made the thread w/pics about it at projectmimesis.com. If you still think he is copying an idea (Which there is nothing really wrong with anyway), then go there and look for yourself.
by devestation
Fri Nov 04, 2005 7:33 pm
Forum: Downloads
Topic: [Mod]-Downtown-Team Defiance (New Host)
Replies: 44
Views: 6999

Heh, I was the one who originally used the name "Downtown" for a Turf mod.

No problem though.
by devestation
Wed Sep 21, 2005 2:54 pm
Forum: Downloads
Topic: [mod] Covagulation (Download in first page)
Replies: 23
Views: 8402

Yeah dude. It looks cool, but that is no excuse for posting a .map file here. Make a serenity or PPF.
by devestation
Tue Sep 13, 2005 3:35 pm
Forum: Images
Topic: Dark Matter Model Ijecting pics and tut
Replies: 77
Views: 8198

Nicely done, but doesn't this count under the category of "ripped content?"
by devestation
Wed Aug 24, 2005 6:45 pm
Forum: Downloads
Topic: [Map Pack]~~Allied Map Pack 1.3~~
Replies: 188
Views: 43095

I remember the Mimesis team was using it for beta testing so I would assume so. I would like to ask how he managed for it to have system link compatibility, though.
by devestation
Mon Aug 15, 2005 2:28 pm
Forum: Outstanding Mods
Topic: [Mod] End Of The Line v1.0 (Released) ----Zenon (TeamShadow)
Replies: 96
Views: 33752

Okay, I just beta'd it and I must say this is awesome!

Definetely one of the best mods out there. Some of the effects laag up the map too much, but it really is well done.

Good job Zenon.
by devestation
Tue Aug 09, 2005 4:17 pm
Forum: Outstanding Mods
Topic: [Misc]Brok3n Halo
Replies: 454
Views: 100265

Out of curiosity, since we can't seem to get a single player map in multiplayer, or bots in multiplayer, how much work would it take to get a multiplayer map to load in single player? Maybe then some interesting things could happen. It is probably a dumb question, but I figured I'd ask anyways... :P...
by devestation
Thu Jun 30, 2005 8:57 am
Forum: Utilities
Topic: Prog:Change player spawns *UPDATE 7-25-2005
Replies: 67
Views: 22238

awesome job!! Keep up the good work man.
by devestation
Tue Jun 28, 2005 6:42 am
Forum: Utilities
Topic: X,Y Finder V.4.1 With Source And 10 Maps NEW features
Replies: 46
Views: 14367

devestation = very grateful to glitchyguardian :D :D BTW, just a little something, when you choose find coordinate, it says it wants the x coord twice. Still works (second time really is the y coord but it says the x coord again). Also, when you have a map view open in fullscreen and you try and ope...
by devestation
Sun Jun 19, 2005 5:06 pm
Forum: Utilities
Topic: Prog:Reflexive Chunk ADDER V.5.2 FIXED* TUT*
Replies: 81
Views: 17855

Hmm time to post my baby lol here is a program that will make ppf patches for maps that have been made bigger by programs like this one its different then serenity because serenity deals with map compiling and from my experience it will not make patches correctly when this program is used so here C...
by devestation
Sun Jun 19, 2005 1:06 pm
Forum: Utilities
Topic: Prog:Reflexive Chunk ADDER V.5.2 FIXED* TUT*
Replies: 81
Views: 17855

So this could be the key to having weather in maps that don't normally have it...
by devestation
Wed Jun 08, 2005 8:58 pm
Forum: Utilities
Topic: Insolence, Serenity V2 - Map Editing/Patching Tool
Replies: 126
Views: 117536

This is awesome. Thank you very much. :D