Search found 6 matches
- Thu Feb 05, 2004 4:29 pm
- Forum: Modding Discussion
- Topic: Renaming Vehicles
- Replies: 20
- Views: 1745
This is a message to some of the n00bs, from a n00b. I spent the last couple of hours trying to figure out what the hell IronForge's tutorial was saying. Fortunately after a little piss offedness and a little creativity, I figured it out. The recommendation to look at the Creating a Unicode String t...
- Thu Feb 05, 2004 4:24 pm
- Forum: Modding Discussion
- Topic: Vehicle and Weapon Names
- Replies: 6
- Views: 568
- Thu Feb 05, 2004 1:45 pm
- Forum: Modding Discussion
- Topic: Vehicle and Weapon Names
- Replies: 6
- Views: 568
Ok, I added a hog, and because the maps can only handle a certain number of vehicles, I went into the globals and scenario xml files and replaced the vehicle entry for the ghost with this new hog. That way, on BG instead of putting a ghost, it puts this new hog. Ok, well, I am trying to figure out h...
- Thu Feb 05, 2004 10:39 am
- Forum: Modding Discussion
- Topic: Vehicle and Weapon Names
- Replies: 6
- Views: 568
Well, I figured out that if you change .g.h.o.s.t, then it will change the ghost, not this warthog. The new hog uses what appears to be the same hud message as the normal warthog. My real question, I guess, is how do I have the map recognize this new hog seperately to be able to rename it? I can't s...
- Thu Feb 05, 2004 7:41 am
- Forum: Modding Discussion
- Topic: Vehicle and Weapon Names
- Replies: 6
- Views: 568
Vehicle and Weapon Names
Ok, before anyone starts flaming me about not searching these forums, let it be known I have searched and I have read what material I could find on this subject. The problem is that the information I need isn't specific enough in the other posts, so I'm going out on a limb and asking you guys for so...
- Thu Feb 05, 2004 6:17 am
- Forum: Art Studio
- Topic: DXT 2 or 3?
- Replies: 6
- Views: 403