Search found 115 matches
- Sun Aug 08, 2004 4:37 pm
- Forum: Art Studio
- Topic: Adding level sound?
- Replies: 3
- Views: 413
- Sun Aug 08, 2004 1:16 pm
- Forum: Art Studio
- Topic: Adding level sound?
- Replies: 3
- Views: 413
Adding level sound?
Well, you know how in most levels in Halo they have the background sounds. Like in AotCR there is the wind blowing sound. Well, i am interested in adding that to my level but i'm not exactly sure how. Can anyone help me out?
- Sun Aug 08, 2004 1:00 pm
- Forum: Art Studio
- Topic: I got it to snow but...
- Replies: 2
- Views: 374
I got it to snow but...
It snows inside the bases (indoors). How do I stop it from doing this?
- Sun Aug 08, 2004 3:13 am
- Forum: Art Studio
- Topic: Couldn't update edge
- Replies: 2
- Views: 357
1. Import the .wrl found in the halo CE root directory (its the save name as your .jma) note:when you get the 3 check boxes make sure they are all unchecked. 2. Now, you should be able to see what edges are F'ed up. Go to those edges on the mesh and delete them. 3. Re-make all the faces and re-do yo...
- Sun Aug 08, 2004 3:07 am
- Forum: Art Studio
- Topic: help with map tutorails
- Replies: 2
- Views: 374
- Fri Aug 06, 2004 7:10 pm
- Forum: Art Studio
- Topic: Does anybody know the dimentions of the teleporter shield?
- Replies: 0
- Views: 284
Does anybody know the dimentions of the teleporter shield?
Im creating a frame for the teleporter shield but i dont know its dimensions. Can anyone help me out?
- Tue Aug 03, 2004 9:11 pm
- Forum: HEK General
- Topic: ERROR: Couldn't update edge #
- Replies: 6
- Views: 660
- Tue Aug 03, 2004 12:28 pm
- Forum: Art Studio
- Topic: Zanzibar Weekly Update 8
- Replies: 76
- Views: 5780
- Mon Aug 02, 2004 10:09 pm
- Forum: HEK General
- Topic: General 3ds max annoyance
- Replies: 2
- Views: 344
General 3ds max annoyance
Here's what happens... You know in 3ds max how when you hold down alt and the middle mouse button and then you can rotate. Well, whenever I do that in max now the view turns to wireframe and then when i stop rotating it goes back. I must have turned on some setting. Anyone know the solution?
- Sun Aug 01, 2004 8:16 pm
- Forum: HEK General
- Topic: ERROR: Couldn't update edge #
- Replies: 6
- Views: 660
ERROR: Couldn't update edge #
WTF does that mean? I went to look for it in the HEK tutorial and found nothing. Anyone got any help?
- Sat Jul 31, 2004 4:46 pm
- Forum: Art Studio
- Topic: Open edge question
- Replies: 1
- Views: 358
Open edge question
Ok, my question is, is somthing like this (in the pic below) illgal under the sealed world rules. See how the pink cliffs have one poly and the blue structure has 3 along the same edge. Is that wrong? The reason I ask is because i get a ton of errors and Ive done STL checks and everything checks out...
- Fri Jul 30, 2004 11:26 am
- Forum: Art Studio
- Topic: How can I make an island level?
- Replies: 1
- Views: 361
How can I make an island level?
My problem is that i am trying to make an island level but the water is always placed several hundred units below the acctuall map (in sapien) I know you can do a shader of "water!" and it will make the plane water. Shoule i just do that and make it go out REALLY far from the island? Or is...
- Thu Jul 15, 2004 3:00 pm
- Forum: Art Studio
- Topic: Radiosity::HELP!!!
- Replies: 1
- Views: 349
- Tue Jul 13, 2004 8:20 pm
- Forum: HEK General
- Topic: Another Tool Problem
- Replies: 7
- Views: 905
- Tue Jul 13, 2004 7:47 pm
- Forum: Art Studio
- Topic: Radiosity::HELP!!!
- Replies: 1
- Views: 349
Radiosity::HELP!!!
Im having a REALLY annoying and tough time with radiosity in Sapien. You see, when i do "radiosity_start" the 3 lines of zeros start up there in the top but they just stay zero, Ive tried waiting, Half an hour later I gave up on that. :oops: Then I though "hey, maybe its done, you kno...
- Mon Jul 12, 2004 2:56 pm
- Forum: Art Studio
- Topic: In Sapien my map is always all white...?
- Replies: 5
- Views: 719
- Mon Jul 12, 2004 2:25 pm
- Forum: Art Studio
- Topic: In Sapien my map is always all white...?
- Replies: 5
- Views: 719
- Sun Jul 11, 2004 10:23 pm
- Forum: Art Studio
- Topic: In Sapien my map is always all white...?
- Replies: 5
- Views: 719
- Sun Jul 11, 2004 9:53 pm
- Forum: Art Studio
- Topic: In Sapien my map is always all white...?
- Replies: 5
- Views: 719
In Sapien my map is always all white...?
I fallowed the kirk tutorials and everything went great so i started my own map from scratch. Everything is going good but when i get to step 8 and do the radiosity part (so you can see the level terrain) it renders all white... not with my ground bitmap. Anyone know a solution?
- Sun Jul 11, 2004 6:13 pm
- Forum: Art Studio
- Topic: ERROR: couldn't build bsp because of overlapping surfaces...
- Replies: 3
- Views: 555
ERROR: couldn't build bsp because of overlapping surfaces...
I made some terrian for my map (Its my first one) and I was going to test it out in game. The problem is i get this error when compiling it: ERROR couldn't build bsp because of overlapping surfaces (orange) know, im 110% sure that there are no overlapping surfaces. Look for your self... http://spart...