Search found 369 matches

by SunnySharma
Fri May 20, 2005 8:32 pm
Forum: Modding Discussion
Topic: how do i mod the physics?
Replies: 7
Views: 1187

Because the physics would be f'ed up, no matter what. Still have a ghost "feel" to it.
by SunnySharma
Fri May 20, 2005 3:11 pm
Forum: Modding Discussion
Topic: how do i mod the physics?
Replies: 7
Views: 1187

The Halo 1 physics system is based on a very simple "spring" system. Did you notice how a weapon drops when you swap it with another? That's a sign of the spring effect. If there was a Halo 2 PC (and CE), you'd be able to just change around a few numbers, because Havok uses a far more rea...
by SunnySharma
Fri May 20, 2005 3:07 pm
Forum: Art Studio
Topic: Zelda Online Update (Ingame Epona Pics)
Replies: 9
Views: 1647

I can simply say this is amazing. In the beginning of Halo, people learned hex editing. We had fun with the xbox by changing simple things. Then, came PC. We went nuts in trying to create fun stuff. Then, came CE. We went nuts with custom maps. But NOT once was there an entire overhaul of the Halo E...
by SunnySharma
Thu May 19, 2005 5:18 pm
Forum: Modding Discussion
Topic: how do i mod the physics?
Replies: 7
Views: 1187

Not in PC.
by SunnySharma
Thu May 19, 2005 5:17 pm
Forum: HEK General
Topic: What is Tool.exe telling me? Sounds question
Replies: 8
Views: 1514

...ok, for the HEK, if your using it, pretend that HMT doesn't exist, because confusing the two in ANY matter, in anyway whatsoever, doesn't work.
by SunnySharma
Tue May 17, 2005 3:01 pm
Forum: Modding Discussion
Topic: requesting mods
Replies: 9
Views: 1499

Covie Gulch=Almost impossible in Halo PC. You cannot add custom models with marker placements, etc.
by SunnySharma
Tue May 17, 2005 12:37 pm
Forum: Modding Discussion
Topic: is this possible?
Replies: 2
Views: 478

Yes, but it defeats the purpose of CE, and you can't have fixed shaders with working sounds.
by SunnySharma
Mon May 16, 2005 6:35 pm
Forum: Art Studio
Topic: News on the upcomming Zelda Ocarina of Time CE Mod
Replies: 15
Views: 2120

Gamecube Ocarina of Time=Still same map geometry. Trust me and jaharian, ripped n64 content is SERIOUSLY useless. It takes more time just to fix up the damn map then to recreate it and make it look even better! Everywhere there are holes, leaks, etc, and by the time you fix it the level won't even l...
by SunnySharma
Mon May 16, 2005 6:33 pm
Forum: Art Studio
Topic: Successful BSP importation (HaloPC)
Replies: 5
Views: 993

Big problem, though.

No texturing whatsoever, and no collision.
by SunnySharma
Fri May 13, 2005 10:22 pm
Forum: Modding Discussion
Topic: Contrails changing...
Replies: 6
Views: 925

He is trying to achieve refraction, which is not "just" a bitmap. It is a Pixel Shader effect in the Engine, and cannot be "applied" to anything. The only thing it works for is models, not single-textures.
by SunnySharma
Fri May 13, 2005 4:47 pm
Forum: Modding Discussion
Topic: Contrails changing...
Replies: 6
Views: 925

Impossible. Active Camo uses a special refraction-effect that use used in certain rasterizer codes.
by SunnySharma
Wed May 11, 2005 12:56 pm
Forum: Tutorials
Topic: HEK: Editing Strings
Replies: 5
Views: 5365

Image

Yeah...
by SunnySharma
Sat May 07, 2005 5:55 pm
Forum: Hardware & Software
Topic: Graphics card Configuration
Replies: 11
Views: 1497

You have a GeForce MX card. You cannot use these features because your graphics card doesn't have the neccessary pipelines to use them. If you used some sort of magical power and enabled them, your graphics card would literaly explode.
by SunnySharma
Thu May 05, 2005 12:16 pm
Forum: Modding Discussion
Topic: is this possible?
Replies: 18
Views: 2051

It would make no sense converting it back to PC because of the strict compressed limitations put on maps. Phenom's plugins were straight out of Guerilla, and they are only half of what it can do in the first place, so the whole thing would just be a foolish waste of work and time.
by SunnySharma
Sat Apr 30, 2005 12:50 pm
Forum: Tutorials
Topic: HEK: Creating And Rigging A Biped
Replies: 26
Views: 16622

Already done
by SunnySharma
Sat Apr 30, 2005 12:47 pm
Forum: Modding Discussion
Topic: an idea for vehicle boarding
Replies: 9
Views: 979

Boarding is already done in Custom Single Player, but is impossible in MP because it requires scripting. No other way.
by SunnySharma
Mon Apr 25, 2005 8:15 pm
Forum: Tutorials
Topic: HEK: Creating And Rigging A Biped
Replies: 26
Views: 16622

I love you (even though I already knew this, this could seriously bring a hell load of custom biped's in-game for use!)
by SunnySharma
Sat Apr 23, 2005 12:26 pm
Forum: Programming
Topic: reading .map files
Replies: 5
Views: 1757

A Halo map is a compilation of tags (.string, .bitmap, .scenerio, etc) using Halo's Scripting Language, that's really it.
by SunnySharma
Sat Apr 23, 2005 12:06 am
Forum: Modding Discussion
Topic: MC car
Replies: 7
Views: 981

It's because of the node's number confusion. It takes the original arm nodes, which I believe could be the same number as the tire nodes, and mixes them.
by SunnySharma
Fri Apr 22, 2005 9:53 pm
Forum: HEK General
Topic: will true dual weilding ever be possible?
Replies: 28
Views: 3998

possible, but it involves scripting and won't sync online.