Search found 36 matches

by pdottz
Mon Dec 26, 2005 5:22 pm
Forum: Modding Discussion
Topic: Your WTF moments while modding.
Replies: 11
Views: 1530

mine was when i was working on a mod for turf, i tossed the grenade and it exploded in midair. .5 seconds later a HUGE sun materialized from the point where the grenade exploded and stayed burning for like 15 seconds and slowly shrunk to nothing. it didnt do anything, but it looked so damn cool. hmm...
by pdottz
Mon Jul 25, 2005 5:19 am
Forum: Outstanding Mods
Topic: [Misc]Brok3n Halo
Replies: 454
Views: 128818

omg. that trainer is so awesome. i can't beleive how much it adds to play this game in third person. i might start playing again just cause of it. ( i haven't played in over a month) xbox7887. can I make a suggestion? this trainer is already perfect in all sense of the word. but here's a function i ...
by pdottz
Wed Jul 20, 2005 11:21 pm
Forum: News
Topic: What have you been up to during the closure?
Replies: 60
Views: 10875

i have.......

been waiting for the forums to reopen.
by pdottz
Sat Jun 25, 2005 1:30 am
Forum: Images
Topic: Rapid Prototyping ~ UPDATE 8.22.05
Replies: 199
Views: 38881

its simple. the .obj already has the texture coords in it when you rip it. just use the uv in whatever 3d program you use to wrap the texture.
by pdottz
Fri Jun 24, 2005 9:20 am
Forum: Outstanding Mods
Topic: new greennc map skin now with pics
Replies: 48
Views: 53272

green.
you ever figure out that thing i told you about on the greatchurch? about the two way mirrorlike wall?
by pdottz
Wed Jun 22, 2005 5:50 am
Forum: Outstanding Mods
Topic: Celdation. WIP 1.0 final [for now]
Replies: 73
Views: 29491

voodoo. you can put your shared.map back the way it is, I'll be posting a new celdation in a few days with complete internal skins. it won't be a ppf though, so Im going to need to find someone with lots of bandwidth to host the .map for me. I'll also be removing the sentinal beam since it really re...
by pdottz
Wed Jun 22, 2005 5:46 am
Forum: Modding Discussion
Topic: Internal Map Skinning Made Easy NO HEXING
Replies: 6
Views: 1565

Internal Map Skinning Made Easy NO HEXING

if this is considered a double post, delete it. I made a tutorial thats very easy to follow for internal map skinning with no hexing needed. it's in the file section. http://files.halomods.com/viewtopic.php?t=35203 i felt this was needed since I saw 2 topics posted within the same day and every few ...
by pdottz
Tue Jun 21, 2005 7:03 pm
Forum: Modding Discussion
Topic: Internal skinning????
Replies: 6
Views: 1545

even simpler. Ill use this as an example. adi2.0. use the recursive extract to extract the bitm for say the magnum from shared.map change the folder "magnum" so whatever else say to like magnumint in the folder "magnumint" you can open one of the metas in notepad. change all the ...
by pdottz
Tue Jun 21, 2005 6:24 pm
Forum: Modding Discussion
Topic: Changing Weapon's color to white
Replies: 2
Views: 982

an easier way than hexing is using adi2.0 to extract the meta from the shared.map for the magnums bitm and use the mapcompiler to add it. it works perfectly. then in ch2r just point magnum to the new bitm in your map and it'll be internal.
by pdottz
Tue Jun 21, 2005 6:21 pm
Forum: Modding Discussion
Topic: Pistol Shooting out Plasma Grenades.
Replies: 10
Views: 2568

it didn't affect the nades at all the way I did it.
they still get thrown the same and react the same way, the only difference is when they get shot out of the magnum.
by pdottz
Tue Jun 21, 2005 6:16 pm
Forum: Modding Discussion
Topic: Issues with MainMenu new map bitmaps.
Replies: 4
Views: 1783

:) someone should ask the person who created the mainmenu for ump 1.4 that has all the modded maps with pics. dbowill, he created it, i just injected all the data for the pics. you are correct, space 12 I think replaces all the rest of the images because they all point to the same bitmap location. i...
by pdottz
Tue Jun 21, 2005 6:13 pm
Forum: Modding Discussion
Topic: Pistol Shooting out Plasma Grenades.
Replies: 10
Views: 2568

wait wait wait. i did none of those things when i made celdation.

i didnt have to do any meta extract.

I just did a projectile swap and then changed the start/stop speeds for the plasma nades to the same as the magnum bullet.


I used ch2r. super easy.
by pdottz
Sun Jun 19, 2005 9:51 am
Forum: Modding Discussion
Topic: Model editor
Replies: 5
Views: 1309

all listed above plus more, basically, anything that can edit a .obj. however, there is nothing currently that lets you reinject them :)
by pdottz
Mon May 23, 2005 6:24 am
Forum: Utilities
Topic: ADI v2.0.1
Replies: 127
Views: 44194

SwampFox.

thanks for this awesome update....now there's no excuse for people to not internalize skins.... 6 buttons clicks max! lol. I hope this helps bring out some original skins and textures instead of the infinite same shader swaps seen everywhere already.
by pdottz
Tue May 03, 2005 1:05 pm
Forum: Outstanding Mods
Topic: Descension
Replies: 360
Views: 145376

xbox7887.

tried that. i couldn't find an affect the grenade uses that produces a [bloc] i swapped every prt3 the grenade effects uses to the proj i want to spawn and it just made the grenade explode invisible.
by pdottz
Tue May 03, 2005 12:22 pm
Forum: Outstanding Mods
Topic: Descension
Replies: 360
Views: 145376

SwampFox.
any chance you can release a tut on chain spawning...
im trying to get the frag grenades to spawn another proj but can't seem to get it to work correctly. I even looked through your map to see and the only thing I saw was Chain Frag Grenade, but couldn't get anything from it. :)
by pdottz
Mon May 02, 2005 11:40 am
Forum: Outstanding Mods
Topic: Descension
Replies: 360
Views: 145376

lostboyz. I don't know about that. everyone thats play the map loves it. we all wanted to play on kai but the syslink issues are the only thing that got in the way. the dark in the level isn't as bad you say. it has a 'dusk' feeling to it. the blue does get on your nerves after awhile but thats no b...
by pdottz
Sun May 01, 2005 10:39 pm
Forum: Outstanding Mods
Topic: Descension
Replies: 360
Views: 145376

Wooden Dragon. you have to jump on top of it and press X. it wont let you know if you want to board it or not. it's awesome though, I took some cool pics of it..retail xbox 64megs rams. Halo 2 1.1 ind-bios 5001. XIG2 1.1 before anyone asks. it's free of that nameless software that shall remain namel...
by pdottz
Sun May 01, 2005 10:46 am
Forum: Outstanding Mods
Topic: Descension
Replies: 360
Views: 145376

Brainseeker. it's a re-map of Ascension. Eyeless. I noticed that too last night when doing a walkthrough with my friend. the map is awesome, I love every bit of it, except the systemlink side of thing :) btw. WHERE is the prophets throne? I did a single multiplayer walk on the map and couldn't find ...
by pdottz
Wed Apr 20, 2005 8:06 pm
Forum: Utilities
Topic: .:: Sav3r v0.77 (Beta) (Auto Resigns Correctly) ::.
Replies: 358
Views: 98435

jefff. Im sure this isn't a bug, just something overlooked. you can't add [] to a variants name. I always put [ch3]variantname in all the variants i create. and they get viewed fine in the selection menu in halo. however when I use your program. and I put [ch3]blah.boomstick it saves and signs and w...