those elements you see randomly placed were added to see what extra elements we could experiment with, they weren't actually meant to be in the map.UnDone451 wrote:
lastly whats with the random pipe and lights in the air?
Search found 20 matches
- Mon Jul 09, 2007 7:33 pm
- Forum: Downloads
- Topic: [HaloCE] Station Crysalis
- Replies: 32
- Views: 7708
Re: Reup
- Fri Jun 22, 2007 9:39 pm
- Forum: Downloads
- Topic: [HaloCE] Station Crysalis
- Replies: 32
- Views: 7708
Update pushed back
EDIT: Well it seems the mod has been put on hold for the time being due to real life obligations of mine. Some requests have been made for short tutorials on our weapons and i will address them as soon as i can. The mod itself is sitting on a shelf collecting dust. Time will be spent this week worki...
- Tue Jun 19, 2007 9:39 am
- Forum: Downloads
- Topic: Tensity, Snow Grove, v2 Dissolusion, v2 Fragment
- Replies: 12
- Views: 3361
- Tue Jun 19, 2007 9:23 am
- Forum: Downloads
- Topic: [HaloCE] Station Crysalis
- Replies: 32
- Views: 7708
Things to expect in the update.
Cheers for the replies guys. I'll be working to get the level correctly textured as well as working on two new guns. The EC-SMG and Bolstik Launcher. Attached is the side profile of the EC-SMG. Also i want to know if people prefer it to be Daylight or Nighttime? The concept was this be a defense pla...
- Sat Jun 16, 2007 6:00 pm
- Forum: Downloads
- Topic: [HaloCE] Station Crysalis
- Replies: 32
- Views: 7708
- Fri Jun 15, 2007 7:45 pm
- Forum: Downloads
- Topic: [HaloCE] Station Crysalis
- Replies: 32
- Views: 7708
Tutorial Request - Spike Grenade
I will be posting up a quick tutorial of how we done the Spike Grenade since it was requested. I am happy to do other quick tutorials like muzzle flashes, explosions, ammo counters, gauges etc. but you can probably find out how to do a lot of this stuff with a little bit of digging in guerilla. stil...
- Tue Jun 12, 2007 3:54 pm
- Forum: Downloads
- Topic: [HaloCE] Station Crysalis
- Replies: 32
- Views: 7708
- Tue Jun 12, 2007 2:38 pm
- Forum: Downloads
- Topic: [HaloCE] Station Crysalis
- Replies: 32
- Views: 7708
- Tue Jun 12, 2007 1:13 pm
- Forum: Downloads
- Topic: [HaloCE] Station Crysalis
- Replies: 32
- Views: 7708
thanks man. the project crysalis is a university project that myself and one other classmate decided to do. My job was level design and his was weapon design. Part of our assessment is to get feedback from the community on how much they like and dislike this new map. The time frame we had to do this...
- Mon Jun 11, 2007 4:02 pm
- Forum: Downloads
- Topic: [HaloCE] Station Crysalis
- Replies: 32
- Views: 7708
[HaloCE] Station Crysalis
http://i2.photobucket.com/albums/y35/jperti/spike4web.jpg The spike grenade has a detonation timer of 1.5 seconds once it leaves you hand which spews out large needles creating a large AOE effect. For best results throw this grenade slightly above your targets head. http://i2.photobucket.com/albums...
- Sat May 26, 2007 10:09 am
- Forum: Discussion
- Topic: Welcome Message, Weapon strings, looping sound help
- Replies: 0
- Views: 646
Welcome Message, Weapon strings, looping sound help
can anyone tell me how to remove that ghastly welcome screen that pops up after the map has loaded? also i can't seem to find the string or text where you input your weapon name. for instance i can make my own messages pop up when you pickup the weapon. eg "You have picked up bla bla bla bla&qu...
- Sat May 26, 2007 9:50 am
- Forum: HEK General
- Topic: stop weapons from dissapearing after 15 or so seconds?
- Replies: 7
- Views: 1140
- Sat May 26, 2007 9:43 am
- Forum: Discussion
- Topic: Level Description
- Replies: 14
- Views: 1615
- Sat May 26, 2007 9:24 am
- Forum: Modding Discussion
- Topic: DO NOT STOP
- Replies: 16
- Views: 1245
The amount of flexibility offered to me to make a full working map in HCE is great. every time i open one of the tools i discover something new and exciting. IMO you can make your own customized FPS. Take Day of Defeat for example. everything can be changed and created with this awesome game. Althou...
- Wed May 02, 2007 11:02 am
- Forum: HEK General
- Topic: Help with Creating a Bitmap set
- Replies: 2
- Views: 524
- Wed May 02, 2007 7:17 am
- Forum: HEK General
- Topic: Help with Creating a Bitmap set
- Replies: 2
- Views: 524
Help with Creating a Bitmap set
I'm involved with a university project to create a halo map. We are looking at ammo counters on some of the weapons. I understand how to use the counters, but i wish to use my own counter designs instead of the "numbers_plate.bitmap" and "flamethrower_numbers.bitmap" tags. I've t...
- Sat Apr 22, 2006 12:34 am
- Forum: Hardware & Software
- Topic: magazine loading animation
- Replies: 0
- Views: 264
magazine loading animation
I have been searching for a tutorial on this but alas have not found one. I have custom weapons in my HaloCE map. How do i get a magazine clip in my reload animations. the model i want to try it on is a tommy gun. EDIT: Also when i assign new animations to my weapon, it performs them fine in first-p...
- Thu Apr 20, 2006 7:24 am
- Forum: Outstanding Mods
- Topic: OH SN4P!! coldsnap released!
- Replies: 167
- Views: 95639
OMFG :shock: , this is one of the best mods i have played in a while. Makes my current mod look like someone found it in the rubbish bin. Awesome work. I really like the Mechs. Just some criticism though. I found the level to be, toooo big. for a 16 player map it sure is wide open. Awesome weather e...
- Tue Apr 18, 2006 7:57 pm
- Forum: Hardware & Software
- Topic: Well Ive made my map but..
- Replies: 5
- Views: 830
I have been having the same issue. Weapons and Item Collection objects i place down in sapien just disappear after 30 seconds. The vehicles stay for some reason. The only way the weapons will stay is if i pick them up and discard them. Also the Rocket ammo packs won't respawn and they too disappear ...
- Wed Apr 12, 2006 6:52 am
- Forum: Hardware & Software
- Topic: weapon sound importing
- Replies: 3
- Views: 658
Ok i'm having similar issues at the moment with importing custom sounds using HaloMapTools v3.5 I've been using Goldwave and the Xbox ADPCM codec to convert some new weapon sounds so that i can remove the old ones from Halo PC. Before you inject the sound itself you need to take note of the existing...