Search found 20 matches

by Jabba_Wok
Mon Jul 09, 2007 7:33 pm
Forum: Downloads
Topic: [HaloCE] Station Crysalis
Replies: 32
Views: 7708

Re: Reup

UnDone451 wrote:
lastly whats with the random pipe and lights in the air?
those elements you see randomly placed were added to see what extra elements we could experiment with, they weren't actually meant to be in the map.
by Jabba_Wok
Fri Jun 22, 2007 9:39 pm
Forum: Downloads
Topic: [HaloCE] Station Crysalis
Replies: 32
Views: 7708

Update pushed back

EDIT: Well it seems the mod has been put on hold for the time being due to real life obligations of mine. Some requests have been made for short tutorials on our weapons and i will address them as soon as i can. The mod itself is sitting on a shelf collecting dust. Time will be spent this week worki...
by Jabba_Wok
Tue Jun 19, 2007 9:39 am
Forum: Downloads
Topic: Tensity, Snow Grove, v2 Dissolusion, v2 Fragment
Replies: 12
Views: 3361

dam those maps are looking pretty swish. nice work.
by Jabba_Wok
Tue Jun 19, 2007 9:23 am
Forum: Downloads
Topic: [HaloCE] Station Crysalis
Replies: 32
Views: 7708

Things to expect in the update.

Cheers for the replies guys. I'll be working to get the level correctly textured as well as working on two new guns. The EC-SMG and Bolstik Launcher. Attached is the side profile of the EC-SMG. Also i want to know if people prefer it to be Daylight or Nighttime? The concept was this be a defense pla...
by Jabba_Wok
Sat Jun 16, 2007 6:00 pm
Forum: Downloads
Topic: [HaloCE] Station Crysalis
Replies: 32
Views: 7708

The next update will be up on the 24th june. those first screenshots my friend posted were from our weapon testing stage.
by Jabba_Wok
Fri Jun 15, 2007 7:45 pm
Forum: Downloads
Topic: [HaloCE] Station Crysalis
Replies: 32
Views: 7708

Tutorial Request - Spike Grenade

I will be posting up a quick tutorial of how we done the Spike Grenade since it was requested. I am happy to do other quick tutorials like muzzle flashes, explosions, ammo counters, gauges etc. but you can probably find out how to do a lot of this stuff with a little bit of digging in guerilla. stil...
by Jabba_Wok
Tue Jun 12, 2007 3:54 pm
Forum: Downloads
Topic: [HaloCE] Station Crysalis
Replies: 32
Views: 7708

the orginal concept was to have 2 bridges leading to the middle. A short bridge and the other a much longer, wider bridge. The bridges in this version of the map will be replaced by proper designs later on. however the bridges were done quickly.

quick=dodgy
by Jabba_Wok
Tue Jun 12, 2007 2:38 pm
Forum: Downloads
Topic: [HaloCE] Station Crysalis
Replies: 32
Views: 7708

ah crap. my partner must of put it in the wrong section. uploading map now. map will be revised in a week to be for multiple players. map will be linked later this arvo.

EDIT: Alpha version of Map Uploaded. and Production Brief too.
by Jabba_Wok
Tue Jun 12, 2007 1:13 pm
Forum: Downloads
Topic: [HaloCE] Station Crysalis
Replies: 32
Views: 7708

thanks man. the project crysalis is a university project that myself and one other classmate decided to do. My job was level design and his was weapon design. Part of our assessment is to get feedback from the community on how much they like and dislike this new map. The time frame we had to do this...
by Jabba_Wok
Mon Jun 11, 2007 4:02 pm
Forum: Downloads
Topic: [HaloCE] Station Crysalis
Replies: 32
Views: 7708

[HaloCE] Station Crysalis

http://i2.photobucket.com/albums/y35/jperti/spike4web.jpg The spike grenade has a detonation timer of 1.5 seconds once it leaves you hand which spews out large needles creating a large AOE effect. For best results throw this grenade slightly above your targets head. http://i2.photobucket.com/albums...
by Jabba_Wok
Sat May 26, 2007 10:09 am
Forum: Discussion
Topic: Welcome Message, Weapon strings, looping sound help
Replies: 0
Views: 646

Welcome Message, Weapon strings, looping sound help

can anyone tell me how to remove that ghastly welcome screen that pops up after the map has loaded? also i can't seem to find the string or text where you input your weapon name. for instance i can make my own messages pop up when you pickup the weapon. eg "You have picked up bla bla bla bla&qu...
by Jabba_Wok
Sat May 26, 2007 9:50 am
Forum: HEK General
Topic: stop weapons from dissapearing after 15 or so seconds?
Replies: 7
Views: 1140

How are you placing your weapons in Sapien? if the weapons are disappearing chances are you have placed them under

Mission->Objects->Items->Weapons

You should be placing them using

Mission->Game Data->Netgame Equipment

hope it helps
by Jabba_Wok
Sat May 26, 2007 9:43 am
Forum: Discussion
Topic: Level Description
Replies: 14
Views: 1615

Wasn't there a map release a while back called "Coldsnap" that had the thumbnails and description?

EDIT: nevermind, my mistake. was hoping there was a way to add descriptions, i've been looking so far into guerilla i think i'm turning into a monkey.
by Jabba_Wok
Sat May 26, 2007 9:24 am
Forum: Modding Discussion
Topic: DO NOT STOP
Replies: 16
Views: 1245

The amount of flexibility offered to me to make a full working map in HCE is great. every time i open one of the tools i discover something new and exciting. IMO you can make your own customized FPS. Take Day of Defeat for example. everything can be changed and created with this awesome game. Althou...
by Jabba_Wok
Wed May 02, 2007 11:02 am
Forum: HEK General
Topic: Help with Creating a Bitmap set
Replies: 2
Views: 524

Thanks for that. Now we can make some nice Onboard huds for our weapon systems.
by Jabba_Wok
Wed May 02, 2007 7:17 am
Forum: HEK General
Topic: Help with Creating a Bitmap set
Replies: 2
Views: 524

Help with Creating a Bitmap set

I'm involved with a university project to create a halo map. We are looking at ammo counters on some of the weapons. I understand how to use the counters, but i wish to use my own counter designs instead of the "numbers_plate.bitmap" and "flamethrower_numbers.bitmap" tags. I've t...
by Jabba_Wok
Sat Apr 22, 2006 12:34 am
Forum: Hardware & Software
Topic: magazine loading animation
Replies: 0
Views: 264

magazine loading animation

I have been searching for a tutorial on this but alas have not found one. I have custom weapons in my HaloCE map. How do i get a magazine clip in my reload animations. the model i want to try it on is a tommy gun. EDIT: Also when i assign new animations to my weapon, it performs them fine in first-p...
by Jabba_Wok
Thu Apr 20, 2006 7:24 am
Forum: Outstanding Mods
Topic: OH SN4P!! coldsnap released!
Replies: 167
Views: 95639

OMFG :shock: , this is one of the best mods i have played in a while. Makes my current mod look like someone found it in the rubbish bin. Awesome work. I really like the Mechs. Just some criticism though. I found the level to be, toooo big. for a 16 player map it sure is wide open. Awesome weather e...
by Jabba_Wok
Tue Apr 18, 2006 7:57 pm
Forum: Hardware & Software
Topic: Well Ive made my map but..
Replies: 5
Views: 830

I have been having the same issue. Weapons and Item Collection objects i place down in sapien just disappear after 30 seconds. The vehicles stay for some reason. The only way the weapons will stay is if i pick them up and discard them. Also the Rocket ammo packs won't respawn and they too disappear ...
by Jabba_Wok
Wed Apr 12, 2006 6:52 am
Forum: Hardware & Software
Topic: weapon sound importing
Replies: 3
Views: 658

Ok i'm having similar issues at the moment with importing custom sounds using HaloMapTools v3.5 I've been using Goldwave and the Xbox ADPCM codec to convert some new weapon sounds so that i can remove the old ones from Halo PC. Before you inject the sound itself you need to take note of the existing...