Search found 17 matches

by conscars
Tue Dec 09, 2008 4:58 pm
Forum: Art Studio
Topic: Using Photoshop to make Ground Textures
Replies: 3
Views: 3705

What you want to do is work with layers. This way, after you've made your dirt paths layer, you can simply ctrl+click the layer thumbnail to select the transparency of that layer (the area you've painted) and fill white in your alpha channel using that selection. To paint nice paths, use the nice br...
by conscars
Mon Dec 08, 2008 5:33 pm
Forum: Art Studio
Topic: Grenade model
Replies: 2
Views: 3188

it looks good, but you could only really use it to make a better texture for the low-poly version.
by conscars
Mon Dec 08, 2008 5:31 pm
Forum: Art Studio
Topic: Practice modelling map
Replies: 14
Views: 5037

It's poor practice to make terrain like that. You'd be better off learning how to model it properly. Your maps will come out a lot more halo-like and will be friendlier for people's framerates. It's also better to model low poly, then add detail, and not create high poly objects and optimize later.
by conscars
Fri Nov 21, 2008 8:25 pm
Forum: Discussion
Topic: [WIP] Futer sniper model =P
Replies: 7
Views: 1435

I would have worked on the design a little more before modeling, it doesn't look aesthetically pleasing. Also, a lot of that detail you've included is for nothing. Since this is posted here, I assume you want to put it ingame. People will never be looking at it from close up, so you would have been ...
by conscars
Sat Oct 27, 2007 5:17 pm
Forum: Discussion
Topic: [Poll] How do you like to play?
Replies: 10
Views: 1038

PC games should be played the PC way.
by conscars
Tue Oct 23, 2007 5:06 pm
Forum: Discussion
Topic: Halo 2 vista?
Replies: 2
Views: 553

I'm gonna be honest here and give you a piece of my mind, because there's a lack of it these days. Don't try to prove you're "not a noob" by ranting about being "no noob at modding Halo 1 and not a noob at playing HALO 1." We don't care, just ask your question and keep it on topi...
by conscars
Mon Oct 22, 2007 3:38 pm
Forum: Discussion
Topic: Mod Idea-ThunderDome
Replies: 2
Views: 406

First off, people don't usually do requests. If you want something made, do it yourself, because map-makers tend to make what interests them and only them. There's also no gameplay opportunity for this. Not only are the physics impossible for the bungee cords, but the movie thunderdome is too small....
by conscars
Mon Oct 22, 2007 3:31 pm
Forum: Discussion
Topic: How do I convert .bitmap to something I can use?
Replies: 1
Views: 302

Why do people fail to look around before asking these questions. Every thought of checking the largest utilities database in the Halo community?

http://hce.halomaps.org/index.cfm?pg=6&sid=8

The tools you need are there, first page.
by conscars
Sun Oct 21, 2007 7:44 pm
Forum: Downloads
Topic: [MAP] Frostbite
Replies: 11
Views: 6918

yeah, it's not meant to be anything special, just a familiarization project for the H2EK.
by conscars
Sat Oct 20, 2007 9:27 pm
Forum: Downloads
Topic: [MAP] Frostbite
Replies: 11
Views: 6918

[MAP] Frostbite

As posted at h2vista.net, I reached that point of development today where you are surprised to see that your map is finished. I thank you guys for supporting me along the development of this map, and I hope you enjoy it! Download links http://files.filefront.com/Frostbite.../fileinfo.html http://rap...
by conscars
Sun Oct 14, 2007 2:05 pm
Forum: Discussion
Topic: new patch relased
Replies: 15
Views: 1311

note: the new update does not add map shots support.
by conscars
Sat Oct 13, 2007 12:54 pm
Forum: Discussion
Topic: [WIP] Frostbite
Replies: 7
Views: 745

http://xs320.xs.to/xs320/07416/Capture2.PNG
http://xs320.xs.to/xs320/07416/Capture3.PNG

:) Do you guys have thumbnail tags to resize images as a hyperlink to the actual?
by conscars
Fri Oct 12, 2007 5:39 pm
Forum: Discussion
Topic: [WIP] Frostbite
Replies: 7
Views: 745

[WIP] Frostbite

Some of you may know me from other forums; Gearbox, H2Vista.net, or heard of me. I don't post here that often at all but I thought I'd drop buy and show you guys my WIP map for H2V. I'm just hoping to help get awareness out there and hopefully more downloads once it's released. You may also know tha...
by conscars
Fri Sep 28, 2007 7:03 pm
Forum: Discussion
Topic: is there any maps that let you play as a hunter or something
Replies: 5
Views: 622

In order to do that, one would need the hunter biped's tags and dependencies. Nobody has that yet or the tools required to get them, except kornman.
by conscars
Fri Aug 31, 2007 6:39 am
Forum: Discussion
Topic: snow bitmap
Replies: 11
Views: 1187

in 3ds max, your sub-material should be named like so: mylev cliff where, "mylev" is the name of your shader collection (I'll talk about that in a sec) and where "cliff" refers to a shader name When the game engine tries to put textures on your map, first it will look at the name...
by conscars
Thu Aug 30, 2007 9:11 pm
Forum: Discussion
Topic: Mouse aiming extremely slow and jerky?
Replies: 8
Views: 950

No, I am on XP. Holy heck. There's your problem probably, plus you might get banned because we don't support H2V on XP. http://forums.halomods.com/viewtopic.php?t=61751 This is a Vista problem as well. H2v uses mouse acceleration and it can't handle very high or low framerates. If you're getting a ...
by conscars
Fri Jul 20, 2007 10:07 am
Forum: Discussion
Topic: Adding water to maps
Replies: 2
Views: 419

Bum has Knife, a developer from Hired Gun, was kind enough to show us how to make decent water shaders over at H2Vista.net,

http://www.h2vista.net/forums/showthread.php?t=4093