Search found 463 matches

by Shalted
Tue Jun 19, 2007 9:54 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

Nested reflexives are pretty tricky to deal with, I have a TON of code that maps out the tags based on info from each map, but it needs debugging, and I'm not really 100% up to finishing it. Although I guess I could pull a preliminary batch of IFPs/Ents/whatever the hell you want to call them, from ...
by Shalted
Mon Jun 04, 2007 8:59 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

Ermmm, I don't fully understand what you're talking about, but here's how I've come to understand it. Raw Data offsets are now cached into a single data block(tagblock) in the Zone Tag, which should follow roughly this format: #define RawMagic 0xE163 #define ZoneOffset 0x24 #define RawID(x) ((x&...
by Shalted
Wed May 30, 2007 6:45 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

Reflexives aren't exactly placed "in between" meta. Their grouping is more similar to pooling like reflexives together (ie. SubMap Reflexive is placed with almost all the other SubMap reflexives there are only certain special cases where it's not). And Anthony, I think you need to credit s...
by Shalted
Thu May 24, 2007 8:35 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

Cool jefff, Collision vertices? Or the real deal?
by Shalted
Thu May 24, 2007 11:02 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

Anthony and I figured it out around the same time, don't know if he wants me to spill the beans yet, but it's not really a difficult thing to figure out. Wasn't really a priority, so I kind of ignored bitmap extraction, so I never finished the extraction code in my program (and moved on to more impo...
by Shalted
Wed May 23, 2007 8:27 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

Can't fully specify the details, but a little research in a few different zones of the mapfile might help.
by Shalted
Wed May 23, 2007 5:41 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

Bitmap extraction isn't exceptionally hard, the structures are pretty much identical to their halo 2 counterpart (A Few Exceptions, LODs, and Shared Offsets, a few others), there should be more than enough info and open source code for anyone to extract a Halo 3 bitmap, I'd provide a few more detail...
by Shalted
Tue May 22, 2007 6:46 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

I think it's either SHA-256, or an MD5-SUM, I also think there's a secondary hash a little bit earlier in the file, but I think it's a waste of time to look into at the moment, because I wouldn't want to try to use these maps on live :S.
by Shalted
Mon May 21, 2007 9:24 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

I seriously have no idea why everyone is having so much trouble translating memory pointers into file offsets? I mean all the memory pointers translate perfectly when I do it, I am almost certain that the magic I calculate is the same as everyone else's(why wouldn't it be). Maybe everyone is getting...
by Shalted
Mon May 21, 2007 4:09 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

There is no "real"(well, easy) correct way, unless you want to scan for a whole bunch of reflexives(which is not a reliable method because reflexive scanning is inaccurate), anyway, what you guys have is good enough (same method I've been using anyway :) ), because it at least gets you the...
by Shalted
Mon May 21, 2007 2:05 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

ugh yea your right. Here i revised the code: //loop through tags for (int x = 0; x < map.index.objectCount; x++) { //declare var to hold our meta size, start it with end of meta int mSize = map.index.objectIndexHeaderOffset1; //loop through tags for (int y = 0; y < map.index.objectCount; y++) { //i...
by Shalted
Mon May 21, 2007 1:21 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

//loop through tags for (int x = 0; x < map.index.objectCount; x++) { //declare var to hold our meta size, start it with end of meta int mSize = map.header.metaStart + map.header.metaSize; //loop through tags for (int y = 0; y < map.index.objectCount; y++) { //if tag[y]'s meta offset is bigger than...
by Shalted
Mon May 21, 2007 12:22 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

Mike, shhhh....
Same thing.
by Shalted
Sun May 20, 2007 7:55 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 109224

Mike, not much has changed except a few pieces of data being compacted into a single variable (Although, expect 64bit floats), anyway the new virtual base for all the meta/all the non raw is: 0xA6000000 Which means the "Primary Magic"(Primary is redundant because I've only found one magic ...
by Shalted
Thu Apr 26, 2007 6:05 pm
Forum: Downloads
Topic: Yelo Beta Program
Replies: 318
Views: 60605

How do I install this on my Xbox 360 ?
by Shalted
Tue Jan 16, 2007 4:59 pm
Forum: Images
Topic: Project Carbon Updated (2-20-07)
Replies: 106
Views: 7000

Re: Project AI Remastered

Trulife8342 wrote:Well, as most members know me and T Beezie have decided to collaborate and create a gigantic mod
I've got a gigantic mod for you, want to guess where it is?
by Shalted
Sun Jan 14, 2007 4:33 pm
Forum: Utilities
Topic: [App]Downloadable Content Creation[Project Complete]
Replies: 85
Views: 28745

Nevermind
by Shalted
Wed Jan 10, 2007 5:45 pm
Forum: Images
Topic: told you there was more to come :p
Replies: 78
Views: 5406

iGeo wrote:the latter.
Yeah, let's go with that...
by Shalted
Tue Jan 02, 2007 5:34 pm
Forum: Images
Topic: mod in progress: Stewie Griffin!!
Replies: 30
Views: 3521

eww......
by Shalted
Tue Jan 02, 2007 5:15 pm
Forum: Downloads
Topic: H2X plugins
Replies: 14
Views: 1679

I'm pretty sure most of those values have already been discovered, and documented...

You should probably check out our plugins:
www.haloplugins.com

And H2X uses an old and not fully compatable plugin system, Entity's .ent is much easier to work with.