Search found 181 matches

by Talin64
Thu Jun 05, 2008 10:11 am
Forum: Modding Discussion
Topic: Commission an App
Replies: 28
Views: 3365

To really make this project happen you would need the following: Project Architect: You need someone that has a good understanding of C#, Direct X, and the halo 2 map format. Havok Specialist Someone that has a good understanding of Havok BSP Specialist Someone that has a good understanding of the B...
by Talin64
Fri May 30, 2008 3:16 pm
Forum: Modding Discussion
Topic: Havok being released?
Replies: 3
Views: 963

FYI,

It has been released

Talin
by Talin64
Mon Dec 10, 2007 7:05 pm
Forum: Modding Discussion
Topic: Modding Hall of Fame
Replies: 185
Views: 102806

Seems odd that a few name are not on this list Grenadiac: He runs this website and is one of the premier founders of Prometheus as well as the developer of Sparkedit a Halo 1 App that prety much inspired the entire community. MonoxcideC: He is one of the premier founders of Prometheus as well as the...
by Talin64
Mon Dec 10, 2007 6:52 pm
Forum: Modding Discussion
Topic: Halo 2 Modders UNITE!
Replies: 154
Views: 19294

I am inactive,
but, I can answer a lot of general questions. If you need me just send me a pm.
by Talin64
Thu May 31, 2007 6:28 am
Forum: Discussion
Topic: H2v on xp?
Replies: 9
Views: 1619

Guerilla worked in xp for me
Sapien crashes in xp for me but I didn't try to troubleshoot it
by Talin64
Mon May 07, 2007 6:28 am
Forum: Discussion
Topic: release
Replies: 9
Views: 1832

http://www.gamespot.com/pc/action/halo2/similar.html?mode=versions&om_act=convert&om_clk=gssummary&tag=summary;versions GameSpot has the May release dates like this Auzzies the 17 Noth America the 22 Europe the 25 Games Stop has the 22 Circuit city has it the 8th and it is on sale Best B...
by Talin64
Wed Mar 21, 2007 6:22 am
Forum: Modding Discussion
Topic: Halo1 mp Maps to H2
Replies: 22
Views: 3008

That isn't going to happen, unless you can re-calculate the collision bsp and havok shape data for the envirnoment objects. Luckily for me I can calculate the collision bsp and serialize the havok data for the enviorment objects. I still need to write a havok shape rebuilder. I assume you have alre...
by Talin64
Tue Mar 20, 2007 11:33 am
Forum: Modding Discussion
Topic: Halo1 mp Maps to H2
Replies: 22
Views: 3008

The logical next step after map rebuilding is moving bsp scenery.
Master that and you will be one step closer
by Talin64
Thu Mar 15, 2007 7:06 pm
Forum: Modding Discussion
Topic: AI ZONES IN MP!!
Replies: 112
Views: 9328

I hate to say this,but where is my credit. lol I guess since you can now rebuild maps with h2core this may be possible to add all the right reflexives in. I lost track of AI in MP adn why that pursuit ended Care to enlighten me Xbox 7887 or Soldier of Light Also if you want to take a real serious lo...
by Talin64
Thu Mar 08, 2007 12:56 pm
Forum: Utilities
Topic: Entity Ultimate Edition V1.6
Replies: 52
Views: 19287

I hate to say this but my original code was a bit glitchy. I am not sure how much of it was utilized in this app. I believe you can do it this way 1. If you want to edit a existing bumpmap extract it in a8r8g8b8. 2. convert it to a heightmap. 3. Then edit it and convert it back to a normal map with ...
by Talin64
Tue Mar 06, 2007 12:31 pm
Forum: Utilities
Topic: Entity Ultimate Edition V1.6
Replies: 52
Views: 19287

Amazing, :P
I was wondering when that code would make it in to a release
hopefully they fixed the bugs
by Talin64
Fri Mar 02, 2007 7:34 am
Forum: Cafe
Topic: Physicists, I call on you!
Replies: 41
Views: 3085

LOL If the center of mass of the hammer and the ruler was under the table slightely and the Momento of inertia was equal to zero it would work just fine. Most likely That hammer has a fiberglass handle. I don't think a wood handle would work it would shift the center of mass to far to the right. Talin
by Talin64
Wed Feb 21, 2007 7:38 am
Forum: Hardware & Software
Topic: Open Edges
Replies: 2
Views: 598

I beleive each collision model edge mush share two triangles/polygons
So it is a closed object, hope that clarifys it
by Talin64
Wed Feb 21, 2007 7:33 am
Forum: Hardware & Software
Topic: Vista app problem
Replies: 14
Views: 1728

I have had similar problems with vista 64 bit home premium
by Talin64
Mon Feb 05, 2007 7:40 am
Forum: Modding Discussion
Topic: ScottyGEE's next skinning competition
Replies: 21
Views: 1669

Just to clarify why doesn't the person who programmed the app to inject bumps just release it. I am not sure why it is so secret now. We should all get to enjoy the fun.

Talin
by Talin64
Thu Jan 18, 2007 7:18 am
Forum: Skin Downloads
Topic: [Map Skin] Sunset
Replies: 47
Views: 32481

Looks good, Almost like a vacation in mexico.
Where did you put the new normal maps at? pics?
by Talin64
Sat Dec 23, 2006 2:45 pm
Forum: Images
Topic: Entity 1.5 Preview
Replies: 181
Views: 17547

You guys should build something that does this
by Talin64
Thu Dec 21, 2006 2:32 pm
Forum: Images
Topic: Entity 1.5 Preview
Replies: 181
Views: 17547

:shock:
I am baffled, this looks a write up I gave to Gren a month ago