Search found 145 matches

by ali954
Wed Jul 11, 2007 10:23 am
Forum: Modding Discussion
Topic: My Maps Hate Me
Replies: 6
Views: 799

koekoek wrote:And if that doesn't work i have a third and mostly effective option: scream like hell go hysterical and start banging you're head on something hard like a tabel Very Happy
omg howd u find out my secret? :lol:
by ali954
Mon Jul 09, 2007 12:30 pm
Forum: Modding Discussion
Topic: InAmberClad
Replies: 1
Views: 493

ur whole post made no sense. and also theres no such thing as a "cinematic tag".
by ali954
Sat Jul 07, 2007 7:17 pm
Forum: Modding Discussion
Topic: need help puttin models into maps
Replies: 3
Views: 827

go in tutorials and look at some of the modeling tutorials
by ali954
Sat Jul 07, 2007 6:49 pm
Forum: Modding Discussion
Topic: Projectile folower
Replies: 6
Views: 930

yes it does affect living bipds, just like anything else. and 1: u cant even set the force to "9999999999999" and 2: if u could it would probably send u flying so fast u might go though the map lol
by ali954
Sat Jul 07, 2007 6:46 pm
Forum: Modding Discussion
Topic: need help puttin models into maps
Replies: 3
Views: 827

http://forums.halomods.com/viewtopic.php?t=46496
do u mean a assault rifle or the one everybody has in their mods now?
by ali954
Sat Jul 07, 2007 6:43 pm
Forum: Modding Discussion
Topic: Projectile folower
Replies: 6
Views: 930

change the force of the sentinal beam to something like 9999999999999 and make the projectile spawn behind you?
wtf? i dont think he means push urself off the level like that but yea plushie u do gotta be more specific, do u mean like urself or a bipd? dead or alive?
by ali954
Sat Jul 07, 2007 6:32 pm
Forum: Modding Discussion
Topic: Projectile folower
Replies: 6
Views: 930

you could try adding an attachment to the proj and making that attachment a bipd or w/e. and to make it behind, im guessing u would need to give the proj a model if it doesnt already have one, then either add a marker and/or move a marker in the mode tag and make the proj's attachment's marker the s...
by ali954
Wed Jul 04, 2007 8:42 am
Forum: Modding Discussion
Topic: Canisters on headlong?
Replies: 5
Views: 698

i have resized the tanks and put 3 on the back of a hog for bootleg nos but they dont go in a straight line. it did look pretty cool tho
by ali954
Mon Jul 02, 2007 9:19 pm
Forum: Downloads
Topic: main menu alfa- updated again
Replies: 51
Views: 6913

then u should make the camera track(bridge-ship-city and back) different. and also see if u can make it so when ur in system link picking a game, its shows the name of the game when u go over it instead of slayer or w/e and the map.
by ali954
Mon Jul 02, 2007 6:07 pm
Forum: Downloads
Topic: main menu alfa- updated again
Replies: 51
Views: 6913

im lovin the million and a half options to change in the quick options. and i think the way u rearranged them is perfect. idn so much about that white tho. too plaint and theres no color. i like how u had the halomods sign on the top of the building be4. if u dont do that again then u should def cha...
by ali954
Sun Jun 24, 2007 3:42 pm
Forum: Modding Discussion
Topic: my WIP menu
Replies: 48
Views: 5005

if u keep the sign moving and dont make the camera move, u should make like banshees/longswords/capital ships slowly fly by in the background. or if you can add things to the map, but ai in banshees shooting each other :shock:
by ali954
Sun Jun 24, 2007 9:30 am
Forum: Utilities
Topic: Quick Resigner
Replies: 10
Views: 2611

thanks for the positive feedback everyone. im sorry that it was already made. i actually wanted mine to be one like that but o well.
by ali954
Sat Jun 23, 2007 10:11 am
Forum: Utilities
Topic: Quick Resigner
Replies: 10
Views: 2611

Quick Resigner

took me about a day to make this and i used the tutorial from the scripts section. its very simple but what makes it useful is the "quick resign" feature. once u click the button to enable it, all u have to do is right click ur map file and hit resign and it will show u the new signature a...
by ali954
Sun Jun 17, 2007 9:23 am
Forum: Modding Discussion
Topic: h2g wont open certain tags
Replies: 2
Views: 501

no i think it is the right forum. i found out my problem was that i was using an older version of h2c and a new h2g. any1 know where i can find an older h2c?
by ali954
Sat Jun 16, 2007 9:02 pm
Forum: Modding Discussion
Topic: h2g wont open certain tags
Replies: 2
Views: 501

h2g wont open certain tags

yea. when i try to open up the vehi tag the app freezes everytime. and when i try to open a mode, the app gives me an "index was outside the bounds of the array" error. any ideas?
by ali954
Thu Jun 14, 2007 3:05 am
Forum: Modding Discussion
Topic: modeling the master cheif
Replies: 6
Views: 859

no its not. all it is is they nulled sumthin in the hlmt/mode or swapped the ident. i know they had to do more stuff tho to make it turn and move correctly
by ali954
Wed Jun 13, 2007 5:39 pm
Forum: Modding Discussion
Topic: modeling the master cheif
Replies: 6
Views: 859

they didnt "re-model" them. they just injected the head/used the skull and swaped something in the hlmt/mode tag of the mc
by ali954
Sun Jun 10, 2007 2:07 pm
Forum: Modding Discussion
Topic: Making things spawn damaged
Replies: 3
Views: 543

it would probably be in the mode or hlmt. i know in the mode it has the damged parts and stuff so i think u need to change the default permulation i think to the damaged chunk.
by ali954
Wed Jun 06, 2007 4:41 pm
Forum: Modding Discussion
Topic: Exploding when Killed
Replies: 22
Views: 2031

wat u could do it find one of the effects that happens to the corpse when u die and duplicate the secondary banshee explosion tag and link it to that and then change the plasma explosion to a regular one. or u could make the elite the plasma explosion and the mc a regular one.
by ali954
Wed Jun 06, 2007 12:54 pm
Forum: Modding Discussion
Topic: frag stickies
Replies: 4
Views: 628

idn if there is a value or wat not but try saving the meta of the plasma and inject it over the frag then open up another map and change all the value back to wat they were so it will look the same and things like that