Search found 82 matches
- Thu Jan 15, 2004 12:59 pm
- Forum: Modding Discussion
- Topic: Problem with The Library Multiplayer
- Replies: 10
- Views: 1266
- Fri Dec 19, 2003 11:44 am
- Forum: Modding Discussion
- Topic: ULTIMATE CS MOD
- Replies: 58
- Views: 2991
- Fri Dec 19, 2003 11:30 am
- Forum: Modding Discussion
- Topic: ULTIMATE CS MOD
- Replies: 58
- Views: 2991
I just feel like flaming everyone that says what a great and realistic game halo is, especially when compared to counter-strike. counter-strike is one of the most realistic games of all time. in halo one of the best way to kill someone is by jumping up and down while shooting. in real life do you t...
- Fri Dec 19, 2003 10:16 am
- Forum: Modding Discussion
- Topic: turrets?
- Replies: 14
- Views: 1197
Master Chief - you can move vehicles in Spark Edit. If all you did was make hogs into turrets (without swapping them for scenery), it is straightforward: open the map in Sparkedit, toggle to objects with the type of Vehicles, and move them. Hex - this mod of mine actually has hog turrets in it alrea...
- Fri Dec 19, 2003 8:54 am
- Forum: Modding Discussion
- Topic: offset swapping and stuff
- Replies: 8
- Views: 657
Seagoat - what is happening is that you are swapping the offset that tells Halo where to find that projectile's meta. If you point other weapons to the AR bullet, it finds the meta you already swapped and fires the same projectile. If you go into HMT3 and make note of the projectile meta offsets, yo...
- Fri Dec 19, 2003 8:49 am
- Forum: Modding Discussion
- Topic: offset swapping and stuff
- Replies: 8
- Views: 657
- Thu Dec 18, 2003 1:33 pm
- Forum: Modding Discussion
- Topic: How do i add secondary fire?
- Replies: 77
- Views: 4858
- Thu Dec 18, 2003 1:25 pm
- Forum: Modding Discussion
- Topic: How do i add secondary fire?
- Replies: 77
- Views: 4858
eep, sounds like a lot of work for someone who doesnt even understand meta :cry: , but thanks for at least giving me a reasonable answer/suggestion, despite what other people do on this thread. On to figuring this stuff out...i hope Meta's not as complicated as people make it out to be... then agai...
- Thu Dec 18, 2003 1:03 pm
- Forum: Modding Discussion
- Topic: How do i add secondary fire?
- Replies: 77
- Views: 4858
*Sigh*, i dont suppose theres a chance that anyone can answer me and tell me how to make a warthog turret with secondary fire, is there? It seems possible, but there is a whole crapload of things that need to be changed in the meta for the weapon. This ppf alters 500+ bytes, which is not a small th...
- Tue Dec 16, 2003 2:23 pm
- Forum: Modding Discussion
- Topic: Easy Model Switchin Plugin Complete
- Replies: 29
- Views: 1718
- Tue Dec 16, 2003 2:10 pm
- Forum: Modding Discussion
- Topic: Easy Model Switchin Plugin Complete
- Replies: 29
- Views: 1718
- Tue Dec 16, 2003 10:18 am
- Forum: Modding Discussion
- Topic: Is it possible to make a super-melee?
- Replies: 18
- Views: 1461
There must be some value that controls how much the vehicles move when you melee them. For instance, a hog will move more than a tank. And a pelican doesn't move at all. I know the vehicle weight is a factor; the problem is, I can't just crank down the weight without seriously affecting the overall...
- Tue Dec 16, 2003 5:31 am
- Forum: Modding Discussion
- Topic: Is it possible to make a super-melee?
- Replies: 18
- Views: 1461
- Mon Dec 15, 2003 2:20 pm
- Forum: Modding Discussion
- Topic: Anybody want to beta-test a mod?
- Replies: 39
- Views: 2388
umm dont diss me the one yer talking about something u dont understand that was the version two one the first one has been out a while Even better: I searched for the thread for version 1. It was posted on Dec 6th, which was still TWO DAYS after I posted mine. So I withdraw any apology for this, ho...
- Mon Dec 15, 2003 2:14 pm
- Forum: Modding Discussion
- Topic: Anybody want to beta-test a mod?
- Replies: 39
- Views: 2388
umm dont diss me the one yer talking about something u dont understand that was the version two one the first one has been out a while Sorry, I never saw it. Maybe *you* shouldn't be so cavalier accusing people of plagiarizing. I was doing a high-powered weapons mod and retextured it just to make t...
- Mon Dec 15, 2003 2:01 pm
- Forum: Modding Discussion
- Topic: Anybody want to beta-test a mod?
- Replies: 39
- Views: 2388
you know there is already been a blood gulch mod on the moon and its a good realistic one that i made the rocket hog textres for check it out it was made by ang88 called moon gulch be origonal man dont copy and if u are at least give credit still the whole nuke thing souns cool though Grow a brain....
- Mon Dec 15, 2003 7:32 am
- Forum: Modding Discussion
- Topic: New Death Island Mod
- Replies: 24
- Views: 2082
Okay, doing the turret mod in detail. The first chunk is simply a copy and paste of the existing turret mod tutorial, which I think is detailed enough. The second part is what I replaced with what to get the hog body to vanish. 1) Open your FRESHLY MADE cache***.map 2) Pick a piece a scenery that yo...
- Mon Dec 15, 2003 6:21 am
- Forum: Modding Discussion
- Topic: Anybody want to beta-test a mod?
- Replies: 39
- Views: 2388
- Sun Dec 14, 2003 11:01 am
- Forum: Modding Discussion
- Topic: New Death Island Mod
- Replies: 24
- Views: 2082
- Sat Dec 13, 2003 8:09 am
- Forum: Modding Discussion
- Topic: New Death Island Mod
- Replies: 24
- Views: 2082
Hey mod creator, how'd you get the 'hog's LAAG gun to where it is in your mod? I am gussing by the looks of it (could still see parts of the instrument panel :wink:) that you just used some kind of invisibility thing. But when I walked around where the rest of the 'hog should've been, there wasn't ...