Search found 82 matches

by dalecooper
Thu Jan 15, 2004 12:59 pm
Forum: Modding Discussion
Topic: Problem with The Library Multiplayer
Replies: 10
Views: 1266

Dumb question, but where is the nuke launcher? I've been curious to play with it.
by dalecooper
Fri Dec 19, 2003 11:44 am
Forum: Modding Discussion
Topic: ULTIMATE CS MOD
Replies: 58
Views: 2991

-=]-[EX=- wrote:
-=]-[EX=- wrote:edwin go here


Dale go there too
Yep... you're a dumbass, alright.
by dalecooper
Fri Dec 19, 2003 11:30 am
Forum: Modding Discussion
Topic: ULTIMATE CS MOD
Replies: 58
Views: 2991

I just feel like flaming everyone that says what a great and realistic game halo is, especially when compared to counter-strike. counter-strike is one of the most realistic games of all time. in halo one of the best way to kill someone is by jumping up and down while shooting. in real life do you t...
by dalecooper
Fri Dec 19, 2003 10:16 am
Forum: Modding Discussion
Topic: turrets?
Replies: 14
Views: 1197

Master Chief - you can move vehicles in Spark Edit. If all you did was make hogs into turrets (without swapping them for scenery), it is straightforward: open the map in Sparkedit, toggle to objects with the type of Vehicles, and move them. Hex - this mod of mine actually has hog turrets in it alrea...
by dalecooper
Fri Dec 19, 2003 8:54 am
Forum: Modding Discussion
Topic: offset swapping and stuff
Replies: 8
Views: 657

Seagoat - what is happening is that you are swapping the offset that tells Halo where to find that projectile's meta. If you point other weapons to the AR bullet, it finds the meta you already swapped and fires the same projectile. If you go into HMT3 and make note of the projectile meta offsets, yo...
by dalecooper
Fri Dec 19, 2003 8:49 am
Forum: Modding Discussion
Topic: offset swapping and stuff
Replies: 8
Views: 657

-=]-[EX=- wrote:omfg just use hex to do simple offset swapping like that damnit...... all that is is changing projectiles
Hey Hex. Would you grow up, please? Your constant flaming of everyone when you don't even understand their questions is extremely annoying. Thank you.
by dalecooper
Thu Dec 18, 2003 1:33 pm
Forum: Modding Discussion
Topic: How do i add secondary fire?
Replies: 77
Views: 4858

The Gimpy Llama wrote: Thanks for taking the time to answer me, and not flaming like some people do.
Some people are a-holes... and frequently they flame because they don't actually understand what they are pretending to be masters of. If they start calling you a n00b a lot, that's a symptom. 8)
by dalecooper
Thu Dec 18, 2003 1:25 pm
Forum: Modding Discussion
Topic: How do i add secondary fire?
Replies: 77
Views: 4858

eep, sounds like a lot of work for someone who doesnt even understand meta :cry: , but thanks for at least giving me a reasonable answer/suggestion, despite what other people do on this thread. On to figuring this stuff out...i hope Meta's not as complicated as people make it out to be... then agai...
by dalecooper
Thu Dec 18, 2003 1:03 pm
Forum: Modding Discussion
Topic: How do i add secondary fire?
Replies: 77
Views: 4858

*Sigh*, i dont suppose theres a chance that anyone can answer me and tell me how to make a warthog turret with secondary fire, is there? It seems possible, but there is a whole crapload of things that need to be changed in the meta for the weapon. This ppf alters 500+ bytes, which is not a small th...
by dalecooper
Tue Dec 16, 2003 2:23 pm
Forum: Modding Discussion
Topic: Easy Model Switchin Plugin Complete
Replies: 29
Views: 1718

It swaps PC Models dalecooper Yeah, that's what I'm trying to do. Every swap I have tried just generates an exception error. At first I thought maybe I wasn't copying the whole string (the field size was a little too small to display it all), but I made sure the next couple times and still no luck.
by dalecooper
Tue Dec 16, 2003 2:10 pm
Forum: Modding Discussion
Topic: Easy Model Switchin Plugin Complete
Replies: 29
Views: 1718

Is there some trick I am missing here? I've tried this on 3 diff. maps with various swaps (vehicle for biped, biped for vehicle, scenery for vehicle, etc) and I get an exception error no matter what I try.
by dalecooper
Tue Dec 16, 2003 10:18 am
Forum: Modding Discussion
Topic: Is it possible to make a super-melee?
Replies: 18
Views: 1461

There must be some value that controls how much the vehicles move when you melee them. For instance, a hog will move more than a tank. And a pelican doesn't move at all. I know the vehicle weight is a factor; the problem is, I can't just crank down the weight without seriously affecting the overall...
by dalecooper
Tue Dec 16, 2003 5:31 am
Forum: Modding Discussion
Topic: Is it possible to make a super-melee?
Replies: 18
Views: 1461

All you have to do to make elites go flying is increase the force rating of the melee. Doesn't work on vehicles though.
by dalecooper
Mon Dec 15, 2003 2:20 pm
Forum: Modding Discussion
Topic: Anybody want to beta-test a mod?
Replies: 39
Views: 2388

umm dont diss me the one yer talking about something u dont understand that was the version two one the first one has been out a while Even better: I searched for the thread for version 1. It was posted on Dec 6th, which was still TWO DAYS after I posted mine. So I withdraw any apology for this, ho...
by dalecooper
Mon Dec 15, 2003 2:14 pm
Forum: Modding Discussion
Topic: Anybody want to beta-test a mod?
Replies: 39
Views: 2388

umm dont diss me the one yer talking about something u dont understand that was the version two one the first one has been out a while Sorry, I never saw it. Maybe *you* shouldn't be so cavalier accusing people of plagiarizing. I was doing a high-powered weapons mod and retextured it just to make t...
by dalecooper
Mon Dec 15, 2003 2:01 pm
Forum: Modding Discussion
Topic: Anybody want to beta-test a mod?
Replies: 39
Views: 2388

you know there is already been a blood gulch mod on the moon and its a good realistic one that i made the rocket hog textres for check it out it was made by ang88 called moon gulch be origonal man dont copy and if u are at least give credit still the whole nuke thing souns cool though Grow a brain....
by dalecooper
Mon Dec 15, 2003 7:32 am
Forum: Modding Discussion
Topic: New Death Island Mod
Replies: 24
Views: 2082

Okay, doing the turret mod in detail. The first chunk is simply a copy and paste of the existing turret mod tutorial, which I think is detailed enough. The second part is what I replaced with what to get the hog body to vanish. 1) Open your FRESHLY MADE cache***.map 2) Pick a piece a scenery that yo...
by dalecooper
Mon Dec 15, 2003 6:21 am
Forum: Modding Discussion
Topic: Anybody want to beta-test a mod?
Replies: 39
Views: 2388

Overseer wrote:Hey is the nuke supposed to have the PoA explosion effects?
Yes.
by dalecooper
Sun Dec 14, 2003 11:01 am
Forum: Modding Discussion
Topic: New Death Island Mod
Replies: 24
Views: 2082

I'll tell you what: since there seems to be some interest in this, I'll post full details tomorrow. Can't do it today - I don't have access to the pc with my map files and such on it.
by dalecooper
Sat Dec 13, 2003 8:09 am
Forum: Modding Discussion
Topic: New Death Island Mod
Replies: 24
Views: 2082

Hey mod creator, how'd you get the 'hog's LAAG gun to where it is in your mod? I am gussing by the looks of it (could still see parts of the instrument panel :wink:) that you just used some kind of invisibility thing. But when I walked around where the rest of the 'hog should've been, there wasn't ...