
Search found 34 matches
- Mon Dec 22, 2008 2:50 pm
- Forum: Discussion
- Topic: Working on a mod, ran into a slight problem
- Replies: 2
- Views: 1056
- Sun Dec 21, 2008 6:35 pm
- Forum: Tutorials
- Topic: [TUT] Light Bridge
- Replies: 1
- Views: 5731
- Sun Dec 21, 2008 6:26 pm
- Forum: Discussion
- Topic: Working on a mod, ran into a slight problem
- Replies: 2
- Views: 1056
Working on a mod, ran into a slight problem
The script i have involves a volume trigger that will kill the player after a timed amount. I have it set to do this because I do not want players going to a certain part of the level too soon. Is there a way to deactivate the script after a certain point?
- Tue Dec 16, 2008 3:21 pm
- Forum: Discussion
- Topic: scripting problems
- Replies: 2
- Views: 994
- Mon Dec 15, 2008 7:48 pm
- Forum: Discussion
- Topic: scripting problems
- Replies: 2
- Views: 994
scripting problems
I'm working on a mod, and I've made the first part of my script for the opening cutscene. I'll paste it at the bottom of this message. But I'm not entirely sure I'm doing it right. The map is New Mombasa Classic, and I tried making a new "newmombasa" folder in the tags\levels folder, and i...
- Sat Dec 13, 2008 6:13 pm
- Forum: HEK General
- Topic: Can't move in Sapian
- Replies: 1
- Views: 671
Can't move in Sapian
I've tried two different mouse(s?) and both don't seem to work... I am running on Windows Vista, and no I'm not saying thats the problem, but I was wondering if there was anything different I have to do with Vista to get Sapian to run properly. Oh, and I've ran Sapian and ahobo with the same results...
- Tue Dec 09, 2008 11:41 am
- Forum: Tutorials
- Topic: Add modded maps to the mainmenu
- Replies: 18
- Views: 12132
- Sat Aug 16, 2008 4:23 pm
- Forum: Discussion
- Topic: AI driving
- Replies: 12
- Views: 2840
- Mon Aug 11, 2008 5:33 pm
- Forum: Discussion
- Topic: Need Tutorial on editing vehicles in 3ds Max
- Replies: 10
- Views: 1924
I installed the BlitzKreig exporter for 3dsMax 7, it gives me the option to export the model as a .jms file, but it just won't go through with it! at first I thought it was because I used a script to import a .gbx model, so I found another script that would export a .gbx model as a .jms, that script...
- Mon Aug 11, 2008 7:11 am
- Forum: Discussion
- Topic: Need Tutorial on editing vehicles in 3ds Max
- Replies: 10
- Views: 1924
- Sun Aug 10, 2008 5:14 pm
- Forum: Discussion
- Topic: Need Tutorial on editing vehicles in 3ds Max
- Replies: 10
- Views: 1924
Need Tutorial on editing vehicles in 3ds Max
Well I have this mod I'm trying to do for a movie where I am putting the main driver view from the longsword inside the cockpit so you can view t hings as though you were actually sitting at the controls. I've found out that I have to import the gbx model using the runscript command in 3dsMax, and I...
- Sun Aug 10, 2008 9:50 am
- Forum: Discussion
- Topic: Changing the camera position on the Longsword?
- Replies: 5
- Views: 1382
Awesome, Would you mind helping me out? maybe just IM me sometime on MSN, my MSN address is [email protected]
Thanks!
Thanks!
- Sat Aug 09, 2008 5:29 pm
- Forum: Discussion
- Topic: Changing the camera position on the Longsword?
- Replies: 5
- Views: 1382
- Sat Aug 09, 2008 9:02 am
- Forum: Discussion
- Topic: Cutscene issues
- Replies: 1
- Views: 831
Cutscene issues
This is the script I've compiled so far. It compiles just fine, but when I try to hit the second script (the one marked snipeshot) instead of starting at the proper camera point, it bounces back to the player starting location, then flies over to the first snipeshot camera location. is there a way t...
- Wed Aug 06, 2008 4:24 pm
- Forum: Discussion
- Topic: Changing the camera position on the Longsword?
- Replies: 5
- Views: 1382
Changing the camera position on the Longsword?
Alright, as the description states, I'm trying to alter the original camera position of the fighterbomber_mp of the Longsword, so that when you get into the pilot seat, you are looking out of the cockpit instead of the aerial view. If anyone knows how to do this, or if they have a version that has t...
- Tue Aug 05, 2008 8:54 pm
- Forum: HEK General
- Topic: HEK reading files that aren't actually there!??!
- Replies: 3
- Views: 1029
- Tue Aug 05, 2008 6:04 pm
- Forum: HEK General
- Topic: HEK reading files that aren't actually there!??!
- Replies: 3
- Views: 1029
HEK reading files that aren't actually there!??!
If I check the main folder (Program Files\Microsoft Games\Halo Custom Edition...) The files that are read in Sapian cannot be located. For example, when opening Sapian, I can open a ui.scenario file in the ...Halo Custom Edition\tags\ui folder, but if I were to go there manuallly through My Computer...
- Tue Aug 05, 2008 10:29 am
- Forum: HEK General
- Topic: HUGE PROBLEM
- Replies: 5
- Views: 1320
- Mon Aug 04, 2008 3:41 pm
- Forum: HEK General
- Topic: HUGE PROBLEM
- Replies: 5
- Views: 1320
HUGE PROBLEM
I followed a tutorial on creating a custom ui for the main menu on Halo CE. When I compiled the map and tried to run Halo CE, all I see is a single picture from the map file I used to make the ui. There is no menu and no way to access any options from the menu. Can someone send me an original ui map...
- Sun Aug 03, 2008 10:56 am
- Forum: Discussion
- Topic: None of these programs are working!!! I have Windows Vista
- Replies: 2
- Views: 788