Search found 7 matches

by qwertykd
Fri Jan 07, 2005 3:48 pm
Forum: Utilities
Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
Replies: 194
Views: 72050

like i said, and just to reiterate, u cant ftp if ur box isnt modded. :evil: DUH
and go to xbox scene if u wanna softmod
by qwertykd
Fri Jan 07, 2005 2:23 am
Forum: Utilities
Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
Replies: 194
Views: 72050

yeah, heh. you do that. :evil:
oh and if ur thinking of temp-modding, thats still a modded box. :evil:
by qwertykd
Thu Jan 06, 2005 5:55 pm
Forum: Utilities
Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
Replies: 194
Views: 72050

u cant ftp into ur xbox if it isnt modded. :evil:
by qwertykd
Tue Dec 28, 2004 10:26 am
Forum: Utilities
Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
Replies: 194
Views: 72050

hey hey IF that'd be sweet, thx for this plugin again btw....any chance that there will be some sort of obj inject in the future?
by qwertykd
Tue Dec 28, 2004 9:07 am
Forum: Utilities
Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
Replies: 194
Views: 72050

since everyone was doing MC i figured id do the brute hehe

Image

ooh...no poly edges either hehe :roll:
by qwertykd
Tue Dec 28, 2004 8:41 am
Forum: Utilities
Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
Replies: 194
Views: 72050

hey Noztek...i was wondering where u got ur bumpmaps for MC or ur other stuff from/with. I cant exactly get the bumpmaps to work. ive used the MC camo refraction map as the bumpmap, with ok results, but they still arent the true bumpmaps. and urs looks like it is, and it looks real good. :D
by qwertykd
Wed Dec 08, 2004 6:44 pm
Forum: Modding Discussion
Topic: A Third and Hopefully Final MDX Test - VOTE
Replies: 98
Views: 21964

hmm
whenever i ran it the first time, my computer just turned off after about 5 seconds of seeing the pelican. But now it runs fine.

WinXP SP2
Directx 9.0c
.net 1.1.4322
Geforce FX 5600
512 mb ram