Search found 214 matches
- Sat Jul 01, 2006 8:27 pm
- Forum: Utilities
- Topic: Halo 2 Sound Tools
- Replies: 115
- Views: 25661
- Sat Jun 17, 2006 2:01 pm
- Forum: Modding Discussion
- Topic: Those Pointy Things on top of Waterworks
- Replies: 12
- Views: 933
- Sat Jun 17, 2006 1:57 pm
- Forum: Modding Discussion
- Topic: Brighten Up
- Replies: 8
- Views: 736
- Sat Jun 17, 2006 1:54 pm
- Forum: Modding Discussion
- Topic: Random Helmets for Honor Guards
- Replies: 3
- Views: 764
- Sat Jun 17, 2006 1:53 pm
- Forum: Modding Discussion
- Topic: Import the Cairo Train (with coll)
- Replies: 7
- Views: 687
- Fri Jun 16, 2006 10:18 am
- Forum: Modding Discussion
- Topic: Moded profiles like the no Reload mod
- Replies: 8
- Views: 818
- Fri Jun 16, 2006 10:13 am
- Forum: Utilities
- Topic: [Halo 2] Serenity Auto-Patcher for V3.2
- Replies: 27
- Views: 19369
Aequitas i know i never specified serenity cause The Flying Dutchmen was talking about applying a patch and he transfers it and it doesnt work. and Dutchmen what is a patch made from? the final map and the original map. ok, so what is a final map? a map that when you transfer over should work. which...
- Fri Jun 16, 2006 9:50 am
- Forum: Utilities
- Topic: [Halo 2] Serenity Auto-Patcher for V3.2
- Replies: 27
- Views: 19369
I don't see the need for your application to resign the maps, as Serenity recalculates the checksum and fixes it before it makes the patch, meaning whenever you apply a patch, it will not have to be resigned. meh tell me why do i have to resign the patched map after patching with the .bat file, in ...
- Thu Jun 15, 2006 6:24 pm
- Forum: Downloads
- Topic: [mod/challenge]RA1N's vehi challenge. Everyone is Invited!
- Replies: 232
- Views: 30467
- Wed Jun 14, 2006 11:12 am
- Forum: Programming
- Topic: Showing the hexadecimal from an offset and endian swapping
- Replies: 6
- Views: 1053
- Wed Jun 14, 2006 11:06 am
- Forum: Modding Discussion
- Topic: third playable biped....sorta
- Replies: 5
- Views: 710
Re: third playable biped....sorta
learn to readturk644 wrote:once i figured out what i did in the variations i will post my findings
- Tue Jun 13, 2006 10:57 pm
- Forum: Modding Discussion
- Topic: I posted a modding video on Bungie.net
- Replies: 16
- Views: 1211
- Sun Jun 11, 2006 10:38 pm
- Forum: Utilities
- Topic: [APP] AI Editor- Brok3n Halo
- Replies: 71
- Views: 17035
- Sun Jun 11, 2006 5:16 am
- Forum: Utilities
- Topic: [APP] AI Editor- Brok3n Halo
- Replies: 71
- Views: 17035
- Fri Jun 09, 2006 10:32 am
- Forum: Programming
- Topic: little bit of help
- Replies: 17
- Views: 2490
- Fri Jun 09, 2006 7:59 am
- Forum: Utilities
- Topic: Halo 2 Sound Tools
- Replies: 115
- Views: 25661
- Thu Jun 08, 2006 8:11 pm
- Forum: Modding Discussion
- Topic: Internalizing bitmaps. NOT WORKING!!!!!
- Replies: 5
- Views: 636
- Thu Jun 08, 2006 3:02 pm
- Forum: Utilities
- Topic: Halo 2 Sound Tools
- Replies: 115
- Views: 25661
- Thu Jun 08, 2006 8:37 am
- Forum: Utilities
- Topic: Halo 2 Sound Tools
- Replies: 115
- Views: 25661
awesome app, but when I try to edit character voices, they extract fine, and I open them and they talk really fast, then I inject them and it says Im not 1337 and it will null the rest, so I extracted the voice I already injected to hear it, and now its even talks faster than before! lol? the reaso...
- Wed Jun 07, 2006 11:16 am
- Forum: Utilities
- Topic: Halo 2 Sound Tools
- Replies: 115
- Views: 25661