3ds amx and gmax are best, you cant do squat in things like milkshape i use gmax but thas because i dont want to do warez and get 3ds amx 7 and i dont want to buy it. gmax is good, most of the things that you need for ce you can do in gmax and you can dl a .jms exporter for maps.
well, if its anything like a map, i dont know if itl work, it hads quite a few overlapping faces. (like different parts just overlapping and not actually attached) i know you can do it w a mac, and get it into h1 mac but idk about hce w a pc.
its super gigh polly ill give you that but i bet you can lower it by at least 10000 pollys just by optimizing it
try it and make it so it takes out a lot of the pollys im th eoptimizer im max.
sry off topic but why does the width matter i understand the height and the width to an extent but why not 600 or 800 , as long as it dosnt stretch the page (im soccerbummer1104)
thanks for the compliment and baby seal its better to have something that looks like grass than to have gust a reen ground on a map so for some people this is good stuff
we have gotten the smg ingame in halo pc once but it had no skin and e were using a mac that has its own special program that lets it inject larger models.
since this is a resource i tink i can put this here but i think it also may be qualified to be in the utilities or the pictures section, so if it belongs there moderators please move it. here are some tilable textures i made using fireworks. have fun!!! ps these came with fireworks but i had to play...
thank you james, you heard the amn moderators move it!!. but no these deffinatly arnt ripped. im still waitin on somebody to tag em fr me though. so i can get them in my map that im workin on. also if anybody out there can give me help im a complete noob to mapping and i need to know what needs to b...
there are 2 smgs ive made and by chance i bet the 1 in the post is higer than wither 1 of the 1s im about to post. the only differences is a lot of pollys and 1 has the hand grip at the front , one dosnt, and one has a more textured clip. the difference is 597 pollys. one smg is 2851 pollys and the ...
and here is the brute shot. it is in .3ds and .obj. the handel still needs to be worked on but you can probably fix it your self if you want to seeing i wont be able to get to it until afer may 26. all you have to do is under edit mesh click on the objust selector (the red cube) and click the handel...