Search found 61 matches

by bbfbadbrad
Sat Dec 10, 2005 9:14 pm
Forum: Images
Topic: huey for shell shocked
Replies: 15
Views: 2141

huey for shell shocked

here is th huey that is going in shell shocked that i started on yesterday.
Image
comments please
by bbfbadbrad
Sat Dec 10, 2005 9:12 pm
Forum: Images
Topic: {wip} my best map yep hands down and bar none (need names)
Replies: 27
Views: 2770

{wip} my best map yep hands down and bar none (need names)

this is a very early wip that i thought id go on ahead and show you. I Based it off of H2- Turf but it has my own layout.
Image
by bbfbadbrad
Wed Sep 21, 2005 2:10 pm
Forum: Hardware & Software
Topic: What Model Prgrams are you guys using?
Replies: 13
Views: 1342

3ds amx and gmax are best, you cant do squat in things like milkshape i use gmax but thas because i dont want to do warez and get 3ds amx 7 and i dont want to buy it. gmax is good, most of the things that you need for ce you can do in gmax and you can dl a .jms exporter for maps.
by bbfbadbrad
Sat Sep 03, 2005 7:02 am
Forum: Downloads
Topic: Nascaar Test
Replies: 47
Views: 14569

usa almost any lost prophets song from the start omething cd, its pretty much all good for racin
by bbfbadbrad
Sat Sep 03, 2005 6:58 am
Forum: Hardware & Software
Topic: HALO - COVENANT CONTINGENCY
Replies: 4
Views: 748

post at gbx youl get more responce, gbxforums.gearboxsoftware.com
by bbfbadbrad
Thu Aug 04, 2005 4:40 am
Forum: Tags & Resources
Topic: halo 2 battle rifle
Replies: 35
Views: 6987

well, if its anything like a map, i dont know if itl work, it hads quite a few overlapping faces. (like different parts just overlapping and not actually attached) i know you can do it w a mac, and get it into h1 mac but idk about hce w a pc.
by bbfbadbrad
Mon Jun 13, 2005 5:52 am
Forum: Tags & Resources
Topic: MY Halo 2 models
Replies: 56
Views: 10736

thanks, now that ive otten the possing done i need somebody to tag eand skin these for my map commin up (its midfall http://www.halomods.com/forums/viewtopic.php?t=26033 )
by bbfbadbrad
Fri Jun 10, 2005 12:41 pm
Forum: Downloads
Topic: Halo CE Hot-Fix v1.07 Now Available
Replies: 29
Views: 4774

you could have avaided all of the dl ing of maps by coping them to a diferent folderreinstalling then put the maps back
by bbfbadbrad
Fri Jun 10, 2005 9:05 am
Forum: Tags & Resources
Topic: Terminator biped in halo?
Replies: 17
Views: 2959

its super gigh polly ill give you that but i bet you can lower it by at least 10000 pollys just by optimizing it
try it and make it so it takes out a lot of the pollys im th eoptimizer im max.
by bbfbadbrad
Fri Jun 10, 2005 3:28 am
Forum: Tags & Resources
Topic: MY Halo 2 models
Replies: 56
Views: 10736

as you can tell from the pics he has generously made, the weapons still need to br resized
by bbfbadbrad
Wed Jun 08, 2005 3:12 pm
Forum: Tags & Resources
Topic: more textures these straight from halo pc
Replies: 5
Views: 889

sry off topic but why does the width matter i understand the height and the width to an extent but why not 600 or 800 , as long as it dosnt stretch the page (im soccerbummer1104)
by bbfbadbrad
Fri Jun 03, 2005 12:32 pm
Forum: Tags & Resources
Topic: tialable textures
Replies: 6
Views: 1157

thanks for the compliment and baby seal its better to have something that looks like grass than to have gust a reen ground on a map so for some people this is good stuff
by bbfbadbrad
Fri Jun 03, 2005 12:15 pm
Forum: Tags & Resources
Topic: MY Halo 2 models
Replies: 56
Views: 10736

we have gotten the smg ingame in halo pc once but it had no skin and e were using a mac that has its own special program that lets it inject larger models.
by bbfbadbrad
Fri Jun 03, 2005 11:53 am
Forum: Tags & Resources
Topic: tialable textures
Replies: 6
Views: 1157

tialable textures

since this is a resource i tink i can put this here but i think it also may be qualified to be in the utilities or the pictures section, so if it belongs there moderators please move it. here are some tilable textures i made using fireworks. have fun!!! ps these came with fireworks but i had to play...
by bbfbadbrad
Fri Jun 03, 2005 11:06 am
Forum: Tags & Resources
Topic: MY Halo 2 models
Replies: 56
Views: 10736

thank you james, you heard the amn moderators move it!!. but no these deffinatly arnt ripped. im still waitin on somebody to tag em fr me though. so i can get them in my map that im workin on. also if anybody out there can give me help im a complete noob to mapping and i need to know what needs to b...
by bbfbadbrad
Mon May 23, 2005 11:41 am
Forum: Downloads
Topic: shellshocked final
Replies: 26
Views: 5320

ya i just checked t out its mine
i dont realy like how he tagged it though
the rear wheel rurns and there out of allign ment
by bbfbadbrad
Mon May 23, 2005 11:29 am
Forum: Downloads
Topic: shellshocked final
Replies: 26
Views: 5320

can you post a pic of the motorcycle i think it also might be mine
i made a yama ha 1 for him and im not sure if thats it or not
by bbfbadbrad
Sun May 22, 2005 5:00 pm
Forum: Tags & Resources
Topic: MY Halo 2 models
Replies: 56
Views: 10736

there are 2 smgs ive made and by chance i bet the 1 in the post is higer than wither 1 of the 1s im about to post. the only differences is a lot of pollys and 1 has the hand grip at the front , one dosnt, and one has a more textured clip. the difference is 597 pollys. one smg is 2851 pollys and the ...
by bbfbadbrad
Sat May 21, 2005 7:34 pm
Forum: Tags & Resources
Topic: MY Halo 2 models
Replies: 56
Views: 10736

and here is the brute shot. it is in .3ds and .obj. the handel still needs to be worked on but you can probably fix it your self if you want to seeing i wont be able to get to it until afer may 26. all you have to do is under edit mesh click on the objust selector (the red cube) and click the handel...
by bbfbadbrad
Sat May 21, 2005 6:55 pm
Forum: Tags & Resources
Topic: MY Halo 2 models
Replies: 56
Views: 10736

here is the magnum