Search found 1151 matches

by Sonictag
Wed Jul 12, 2006 11:33 am
Forum: Art Studio
Topic: USP
Replies: 10
Views: 1303

the skin is horrible look at sourceblog.org That's where I found out how to create that skin, and it's in 3ds max so of course it isnt the best quality. 3ds max can produce amazing quality. Its not bad, however the skin is unrealistic and simple, the model is also simple but it might be fine depend...
by Sonictag
Mon Jul 10, 2006 8:22 am
Forum: Art Studio
Topic: [model][WIP] pistol (making a new one)
Replies: 40
Views: 4601

Oh, the wonders of spline modeling. I suppose it is my fault for alot of people modeling with splines and extruding. Ive moved back to London from Paris, and I have about 20 PM's asking how to make a car with splines. :roll: I am also forced to correct people who call it plane modeling, when its tec...
by Sonictag
Thu Apr 13, 2006 1:18 am
Forum: Images
Topic: Kingdom Hearts CE(a.k.a. Twilight)
Replies: 158
Views: 31146

Almost all of your models exceed the polygon limmit.
An average person playing this would have 1 fps.
by Sonictag
Sat Apr 08, 2006 1:28 am
Forum: Art Studio
Topic: mirroring some polygons... how do i do that again?
Replies: 11
Views: 1216

You have some ugly faces there, but its not bad so far. I think you have incorrectly predicted how some of the gometry will form. But keep working at it, its coming along.
by Sonictag
Tue Apr 04, 2006 3:53 am
Forum: Tutorials
Topic: 3ds max: Clay Render Tutorial
Replies: 9
Views: 2588

Not bad not bad not bad, however i would have used some linear exposure control to darken it a bit. But it was a nice clean render in the end. =D
by Sonictag
Tue Apr 04, 2006 3:43 am
Forum: Art Studio
Topic: WIP: MP5
Replies: 26
Views: 3083

Patrickssj6 wrote:Wait you live in England right?IS your name Mark Ganway or somehting similar to that? :D
Yeah, im 19, live in england, live in an appartment with a homosexual (well, i think he is!). I added you to msn!

My name is Mark Gannaway, so you were nearly there.
by Sonictag
Mon Apr 03, 2006 11:14 am
Forum: Art Studio
Topic: my map wip
Replies: 18
Views: 2468

You need a seamless texture for the wall.
by Sonictag
Mon Apr 03, 2006 11:12 am
Forum: Art Studio
Topic: WIP: MP5
Replies: 26
Views: 3083

Sony Datascope, but its contract work (6 months) so im off for another month before i start another contract, which is why im back here for another while before i have to go back to uni.
by Sonictag
Mon Apr 03, 2006 10:15 am
Forum: Art Studio
Topic: WIP: MP5
Replies: 26
Views: 3083

You mean Poly Modeling.

Well, i like beginners using ""plane"" modeling, they do get effective results. But for speed it is just time consuming, where I work im expected to produce up to 30 models a week, and poly modeling it would be rediculus.

But good luck on your work. =]
by Sonictag
Mon Apr 03, 2006 1:39 am
Forum: Art Studio
Topic: Scenario
Replies: 5
Views: 1061

It is completely lame, but people still play it :?.
by Sonictag
Mon Apr 03, 2006 1:38 am
Forum: Art Studio
Topic: WIP: MP5
Replies: 26
Views: 3083

And how much better spline is! Im having a war against people who say "plane modeling" when its called "polygon modeling". But spline is better, learn to cage a spline, convert to nurbs, and you can be my friend, maybe even join my crew. P.S. Your gun model is alright, but needs ...
by Sonictag
Sat Apr 01, 2006 4:09 pm
Forum: Art Studio
Topic: Ferrari WIP
Replies: 18
Views: 3851

Not bad so far, Your wheel arches need work, and i dont know why you have cut dead verts above some of them, but your wheel arches need to be more round. You also face the problem of making your pre-NURBS model too high polygon, it will make it more time consuming. You have some unneccessary lines n...
by Sonictag
Sat Apr 01, 2006 5:59 am
Forum: Art Studio
Topic: Toyota supra (first car)
Replies: 20
Views: 2677

Finished my contract with sony, everyones wanting me to work on their mods! And i can!

Not back for good, gotta be going back to uni soon.
Ive also become an alcoholic!
by Sonictag
Sat Apr 01, 2006 5:48 am
Forum: Art Studio
Topic: Toyota supra (first car)
Replies: 20
Views: 2677

Its annoys me how people can start with a spline mesh, when you could take that spline mesh and in 20 minutes turn it into a car. Its not bad, however there are problems, your front door is attaching to the window rim, this means that your bonet should extend further to attach to it rather than the ...
by Sonictag
Wed Sep 14, 2005 12:01 pm
Forum: Art Studio
Topic: 1st render. I guess it's a start right?
Replies: 5
Views: 961

Usually if you want to do a face extrude on a sphere, you use a geosphere, there are plenty of things you can do to it to deform it. Try going into the modifier pannel, finding FDD 4x4x4, click on it. Then right click on your sphere and click on control points, then you can move each point and it wi...
by Sonictag
Mon Aug 29, 2005 4:49 am
Forum: Art Studio
Topic: [WIP] Infantry
Replies: 14
Views: 1540

Ok, i think that to improve this, make firstly the back pull out slightly towards the top, no back is flat. Then for the visor, I would put a horizontal cut through it and pull it out a bit, so it adds more dimension to it. And finally the bottom of the neck I would make a bit larger, and round it o...
by Sonictag
Fri Jul 01, 2005 2:56 pm
Forum: Art Studio
Topic: First Body Model
Replies: 23
Views: 2930

You cant use that model meshsmoothed or turbosmoothed in game. and the hole body needs a bit of smoothing.

Also, what are you planning for a head?
by Sonictag
Fri Jul 01, 2005 2:40 pm
Forum: Art Studio
Topic: First Body Model
Replies: 23
Views: 2930

Ofcourse it would be fine with halo.. Ok, basically this is what you should do to round it out: http://img.photobucket.com/albums/v496/sonictag/leg1.jpg The basic leg ofcourse, somthing like what you have. http://img.photobucket.com/albums/v496/sonictag/leg2.jpg Convert to editable poly and make som...
by Sonictag
Fri Jul 01, 2005 2:27 pm
Forum: Art Studio
Topic: Booleaning for dummies
Replies: 6
Views: 1391

Lol, or you could simply extrude from one of the segments already in the plane when you make it.

But the reality is, boolean is a load of rubbish. Although there are alot of boolean plugins out there.

Although to be fair, boolean is good for ONE thing, which is hollowing out an object..
by Sonictag
Fri Jul 01, 2005 2:16 pm
Forum: Art Studio
Topic: Modeling curvey surfaces?
Replies: 11
Views: 1550

Boolean makes really bad geometry,

And you really cant make a face from the displacement modifier..

Although you could try! :P