Search found 376 matches

by OxYgEn
Sat Sep 17, 2005 4:33 pm
Forum: Art Studio
Topic: Help with map moding
Replies: 2
Views: 620

well, to tell ya the truth-you'll need a tag converter...which is impossible for you to get anyways. But prometheus would allow you this i think(when it is realeased of course...) so you'll just have to wait or... So really the answer to your question is no, you're gunna have to visit www.discreet.c...
by OxYgEn
Tue Apr 12, 2005 5:56 pm
Forum: Tutorials
Topic: 3ds Max: How To Make Water In 3ds Max (7)
Replies: 11
Views: 7528

you might want to mention the shaders? Like transparent_chicago or whateva you used?
by OxYgEn
Tue Apr 12, 2005 5:51 pm
Forum: Art Studio
Topic: The Core
Replies: 135
Views: 12679

i was just gunna say to add a nuke...actually it is prolly possible. maybe you could make an animated scenery as a nuke?
by OxYgEn
Mon Apr 11, 2005 11:52 am
Forum: Downloads
Topic: Urban_warefare_beta.map
Replies: 49
Views: 11019

This is a really good map with some good animations. Anyways,

BLACK HAWK DOWN!!!

Image
by OxYgEn
Sun Apr 10, 2005 3:19 pm
Forum: Art Studio
Topic: Bridge tool?
Replies: 17
Views: 1715

weld the vertices...just drag a box over the verts you wunna weld & use the scale tool to get them close enough to eachother for the weld to work.
by OxYgEn
Wed Apr 06, 2005 1:42 pm
Forum: HEK General
Topic: amo counters & such?
Replies: 30
Views: 3834

well...Blaz0, i have no problem for you "taking it over", this is a good way for me to get info as well. I have an idea though...contact me on aim or something, this may solve your problem... anyways, plz feel free to join my forums i just created: http://oxygence.proboards27.com/index.cgi...
by OxYgEn
Mon Apr 04, 2005 2:29 pm
Forum: Art Studio
Topic: Warlock model.
Replies: 10
Views: 1580

ya, the halo 2 mod team are teh SWEETNESS!
by OxYgEn
Mon Apr 04, 2005 8:02 am
Forum: Art Studio
Topic: Warlock model.
Replies: 10
Views: 1580

ya...i thought containment was outrageously(sp?) cool looking...that's why i'm wokring on it. & i know how people are off...but why not TRY to bring halo 2 to those who don't have xbox. I'm in it for fun so i don't care if you crit the hell outta me.... in my opionion-BSP ripping is teh SUK! --oxy
by OxYgEn
Fri Apr 01, 2005 5:30 am
Forum: Art Studio
Topic: Warlock model.
Replies: 10
Views: 1580

that's not really true... i 'm working on containment & i heard(from a reliable source) that the h2 mod team are going to be starting them soon as well. I could make a crappy version in a lil bit...i prolly won't though-unless i'm done with everything i can possibly do from looking at the pictur...
by OxYgEn
Mon Mar 28, 2005 4:07 pm
Forum: Tags & Resources
Topic: D-Day map
Replies: 11
Views: 3372

looking pretty good...i can texture it(applying & help out making/getting them)
by OxYgEn
Mon Mar 28, 2005 3:59 pm
Forum: Art Studio
Topic: UVW problem need a mapper or any help
Replies: 2
Views: 451

i'll do it for ya...

aim: soccerbummer666
email: [email protected]
msn: [email protected]
by OxYgEn
Sat Mar 26, 2005 2:05 pm
Forum: HEK General
Topic: amo counters & such?
Replies: 30
Views: 3834

well...i just got back & ima be up all night doing stuff. SO ima work on it & hopefully get everything working right.

--Oxygen
by OxYgEn
Thu Mar 17, 2005 2:17 pm
Forum: Art Studio
Topic: Sounds
Replies: 3
Views: 572

well...where did you look?
by OxYgEn
Thu Mar 17, 2005 2:12 pm
Forum: HEK General
Topic: amo counters & such?
Replies: 30
Views: 3834

well...that plan didn't work-the amo counter didn't show up at all...i'm completely stumped...i wish people that KNOW how would actually put some input into the situation instead of being...hard headed mb?

anyways, ima keep at it so i'll let you guys know soon...
by OxYgEn
Thu Mar 17, 2005 5:20 am
Forum: Art Studio
Topic: Installation 07 - Weekly Update 2 - The Train is on Track
Replies: 25
Views: 2630

wow...what's going on???

my aim has been down & i come back to find everything falling apart or something? I've not seen any updates for like EVER?!?!?!?!?!?
by OxYgEn
Thu Mar 17, 2005 5:09 am
Forum: HEK General
Topic: Granade Problem
Replies: 18
Views: 1745

i think you do that i guerilla...

open your tag & look around
by OxYgEn
Thu Mar 17, 2005 4:56 am
Forum: HEK General
Topic: amo counters & such?
Replies: 30
Views: 3834

the numbers into one bitmap is simple...sort of. all you have to do is copy the bitmap [AR\fp\bitmaps\numbers.bitmpa(i think?)] into your weapon\fp\bitmaps folder. then do the same for the shader called numbers plate.shader_transparent_chicago & copy it into your weapon\fp\shaders. the only thin...
by OxYgEn
Wed Mar 16, 2005 4:57 pm
Forum: HEK General
Topic: amo counters & such?
Replies: 30
Views: 3834

well...i've got the amo counter to at least show up or whaeva. But now it goes from 66 to 33 to 00 to 77 to 99 to...etc. i have no clue why-except i know that it has to do with my materials!!! wtf do i do?!?!?!?!?!??!?!??!??? http://img.photobucket.com/albums/v450/OxYgEnOsIs/battle_rifle001.jpg http...
by OxYgEn
Wed Mar 16, 2005 3:32 pm
Forum: Art Studio
Topic: Delete/Lock new topic made
Replies: 7
Views: 951

ya...it's the first thing you see. open guerila, go to file->open: tags/levels/your map name/your map.scenerio. now in guerila the first "block" you see is skies. now what you want to do is click the 'add' button right next to the drop down box. Under type you want to set it to multiplayer...
by OxYgEn
Wed Mar 16, 2005 12:38 pm
Forum: HEK General
Topic: amo counters & such?
Replies: 30
Views: 3834

ya...i was also thinking about the flame thrower & i think the plasma pistol has something of the sort?