Search found 27 matches
- Wed Apr 25, 2007 8:49 am
- Forum: Hardware & Software
- Topic: add warthog/tank
- Replies: 2
- Views: 506
- Sun Apr 08, 2007 4:31 pm
- Forum: Modding Discussion
- Topic: Help with Sparkedit
- Replies: 6
- Views: 1064
- Mon Apr 02, 2007 8:28 am
- Forum: Modding Discussion
- Topic: Spawn points and Sparkedit
- Replies: 8
- Views: 874
- Mon Apr 02, 2007 6:48 am
- Forum: Downloads
- Topic: [mod][trial]Crackergulch/ville/land
- Replies: 18
- Views: 2282
- Mon Apr 02, 2007 6:43 am
- Forum: Modding Discussion
- Topic: Spawn points and Sparkedit
- Replies: 8
- Views: 874
- Tue Mar 27, 2007 5:20 am
- Forum: Modding Discussion
- Topic: HELP! I need the original halo maps!
- Replies: 4
- Views: 612
- Mon Mar 26, 2007 2:16 pm
- Forum: Modding Discussion
- Topic: Help with Sparkedit
- Replies: 6
- Views: 1064
- Mon Mar 26, 2007 2:15 pm
- Forum: Modding Discussion
- Topic: Sparkify
- Replies: 1
- Views: 375
- Mon Mar 26, 2007 2:14 pm
- Forum: Modding Discussion
- Topic: Sparkify
- Replies: 1
- Views: 375
Sparkify
The ISO file is the original map and the patch is the sparkify patch. To use it, just click the floppy disk on the right side of the patch box, go to where you have the sparkify/de-sparkify patches stored, move the box near the bottom to "all files" from "CD Images" and select th...
- Mon Mar 26, 2007 11:14 am
- Forum: Modding Discussion
- Topic: Spawn points and Sparkedit
- Replies: 8
- Views: 874
Spawn points and Sparkedit
Yeah, I'm the guy who screwed up his first mod by trying to inject a wraith mortar (aka monkey wrench) into his map. I never did fix that, so I'm starting over. Anyway, I've gotten back into it, and I've decided that I want to move the flags around. In addition to this, I'd like to keep the spawn po...
- Thu Mar 22, 2007 1:28 pm
- Forum: Modding Discussion
- Topic: Looking to make a "flying person" mod
- Replies: 4
- Views: 557
- Wed Mar 21, 2007 8:30 am
- Forum: Modding Discussion
- Topic: Looking to make a "flying person" mod
- Replies: 4
- Views: 557
Looking to make a "flying person" mod
I was looking to make a mod where the banshee in blood gulch is invisible, so you'd just see the person flying around. I have a general idea of how to do this, but I'm lacking a few key things. How would I go about removing (or minimizing) the lights on the wings of the banshee? How would I remove o...
- Mon Mar 05, 2007 9:23 am
- Forum: Modding Discussion
- Topic: PMI Projectile Exception Error
- Replies: 21
- Views: 2071
- Mon Mar 05, 2007 7:33 am
- Forum: Modding Discussion
- Topic: PMI Projectile Exception Error
- Replies: 21
- Views: 2071
- Wed Feb 28, 2007 9:51 am
- Forum: Mac Downloads
- Topic: [Model] tomahawk cruise missile
- Replies: 33
- Views: 4837
- Tue Feb 27, 2007 12:57 pm
- Forum: Modding Discussion
- Topic: PMI Projectile Exception Error
- Replies: 21
- Views: 2071
Finally got the PMI to work. (Yay for me!) Unfortunately, I've still had no luck in fixing the exception error I get every time I load the map. I've tried 2 different configurations. One is just the rebuilt map that included the Wraith. The other takes the damage and projectile of the rocket launche...
- Mon Feb 26, 2007 9:48 am
- Forum: Modding Discussion
- Topic: PMI Projectile Exception Error
- Replies: 21
- Views: 2071
- Thu Feb 22, 2007 12:38 pm
- Forum: Modding Discussion
- Topic: PMI Projectile Exception Error
- Replies: 21
- Views: 2071
Unfortunately, I hadn't made a back-up. Would it work to just take an original map? Because I've tried injecting the old metas from various other maps (b40 namely) into my mod to no avail. Or do you mean just copy the numbers (next to the save meta button) from the original map? *EDIT* I tried both ...
- Thu Feb 22, 2007 8:31 am
- Forum: Modding Discussion
- Topic: PMI Projectile Exception Error
- Replies: 21
- Views: 2071
- Thu Feb 22, 2007 7:19 am
- Forum: Modding Discussion
- Topic: PMI Projectile Exception Error
- Replies: 21
- Views: 2071