Search found 27 matches

by blowuptheking
Wed Apr 25, 2007 8:49 am
Forum: Hardware & Software
Topic: add warthog/tank
Replies: 2
Views: 506

To make the pelican hover, I think you just have to set the reverse speed to zero or some small number. I haven't tried it out, but let me know if it works.
by blowuptheking
Sun Apr 08, 2007 4:31 pm
Forum: Modding Discussion
Topic: Help with Sparkedit
Replies: 6
Views: 1064

The only thing I can suggest then is to try downloading a different sparkify patch.
by blowuptheking
Mon Apr 02, 2007 8:28 am
Forum: Modding Discussion
Topic: Spawn points and Sparkedit
Replies: 8
Views: 874

Yes, but I'm looking for a specific KIND of spawn point. CTF in particular. For example, the spawn points in the middle of the map won't spawn CTF, Race, or any other team type. But they will, however, spawn for slayer, oddball, and all other FFA types.
by blowuptheking
Mon Apr 02, 2007 6:48 am
Forum: Downloads
Topic: [mod][trial]Crackergulch/ville/land
Replies: 18
Views: 2282

Awesome job! Port it over to full ASAP
by blowuptheking
Mon Apr 02, 2007 6:43 am
Forum: Modding Discussion
Topic: Spawn points and Sparkedit
Replies: 8
Views: 874

*bump* Does anyone else have any other ideas? Perhaps a different version of sparkedit would have this feature?
by blowuptheking
Tue Mar 27, 2007 5:20 am
Forum: Modding Discussion
Topic: HELP! I need the original halo maps!
Replies: 4
Views: 612

I understand that you don't want to buy the full game for whatever reason (I was there, too) but I can only recommend that you redownload the trial to get your bitmaps back. If you still have the setup lying around, you could always just use that and save yourself the trouble.
by blowuptheking
Mon Mar 26, 2007 2:16 pm
Forum: Modding Discussion
Topic: Help with Sparkedit
Replies: 6
Views: 1064

The ISO file is the original map and the patch is the sparkify patch. To use it, just click the floppy disk on the right side of the patch box, go to where you have the sparkify/de-sparkify patches stored, move the box near the bottom to "all files" from "CD Images" and select th...
by blowuptheking
Mon Mar 26, 2007 2:15 pm
Forum: Modding Discussion
Topic: Sparkify
Replies: 1
Views: 375

Oh shoot, this was supposed to be in reply to another topic and I pushed the wrong button. :oops:
by blowuptheking
Mon Mar 26, 2007 2:14 pm
Forum: Modding Discussion
Topic: Sparkify
Replies: 1
Views: 375

Sparkify

The ISO file is the original map and the patch is the sparkify patch. To use it, just click the floppy disk on the right side of the patch box, go to where you have the sparkify/de-sparkify patches stored, move the box near the bottom to "all files" from "CD Images" and select th...
by blowuptheking
Mon Mar 26, 2007 11:14 am
Forum: Modding Discussion
Topic: Spawn points and Sparkedit
Replies: 8
Views: 874

Spawn points and Sparkedit

Yeah, I'm the guy who screwed up his first mod by trying to inject a wraith mortar (aka monkey wrench) into his map. I never did fix that, so I'm starting over. Anyway, I've gotten back into it, and I've decided that I want to move the flags around. In addition to this, I'd like to keep the spawn po...
by blowuptheking
Thu Mar 22, 2007 1:28 pm
Forum: Modding Discussion
Topic: Looking to make a "flying person" mod
Replies: 4
Views: 557

peterblue wrote:You can make the person fly without the banshee if you want.
How would I go about doing this? (Short of a super jump mod)
by blowuptheking
Wed Mar 21, 2007 8:30 am
Forum: Modding Discussion
Topic: Looking to make a "flying person" mod
Replies: 4
Views: 557

Looking to make a "flying person" mod

I was looking to make a mod where the banshee in blood gulch is invisible, so you'd just see the person flying around. I have a general idea of how to do this, but I'm lacking a few key things. How would I go about removing (or minimizing) the lights on the wings of the banshee? How would I remove o...
by blowuptheking
Mon Mar 05, 2007 9:23 am
Forum: Modding Discussion
Topic: PMI Projectile Exception Error
Replies: 21
Views: 2071

I would have done that first if not for the fact that I was nearly done with the map by the time I decided to put in the wraith projectile. That means that I would have to start all over again.
by blowuptheking
Mon Mar 05, 2007 7:33 am
Forum: Modding Discussion
Topic: PMI Projectile Exception Error
Replies: 21
Views: 2071

Although it's been a good learning experience, (especially since I learned how to PMI), I give up. The map is probably better without the wraith gun, although I still have no way to get it back to its original state. Could I possibly send the map to someone and see what they can do with it?
by blowuptheking
Wed Feb 28, 2007 9:51 am
Forum: Mac Downloads
Topic: [Model] tomahawk cruise missile
Replies: 33
Views: 4837

Just a thought, why not just swap the bashee bolt for this baby? That way you don't have to fire it from your shoulder. Then you can skin the shee to look like a fighter jet and you're well on your way.
by blowuptheking
Tue Feb 27, 2007 12:57 pm
Forum: Modding Discussion
Topic: PMI Projectile Exception Error
Replies: 21
Views: 2071

Finally got the PMI to work. (Yay for me!) Unfortunately, I've still had no luck in fixing the exception error I get every time I load the map. I've tried 2 different configurations. One is just the rebuilt map that included the Wraith. The other takes the damage and projectile of the rocket launche...
by blowuptheking
Mon Feb 26, 2007 9:48 am
Forum: Modding Discussion
Topic: PMI Projectile Exception Error
Replies: 21
Views: 2071

I just realized that this might be the wrong forum to post this in, would a better place for this be the help desk?
by blowuptheking
Thu Feb 22, 2007 12:38 pm
Forum: Modding Discussion
Topic: PMI Projectile Exception Error
Replies: 21
Views: 2071

Unfortunately, I hadn't made a back-up. Would it work to just take an original map? Because I've tried injecting the old metas from various other maps (b40 namely) into my mod to no avail. Or do you mean just copy the numbers (next to the save meta button) from the original map? *EDIT* I tried both ...
by blowuptheking
Thu Feb 22, 2007 8:31 am
Forum: Modding Discussion
Topic: PMI Projectile Exception Error
Replies: 21
Views: 2071

Ok, is there any way for me to just be able to get the rocket and the rocket explosion back without getting an exception error everytime I start the map up?
by blowuptheking
Thu Feb 22, 2007 7:19 am
Forum: Modding Discussion
Topic: PMI Projectile Exception Error
Replies: 21
Views: 2071

Well, I went to the site and registered (twice), but still haven't gotten my "activate your account" email. Could you perhaps post the tut here?