Search found 13 matches

by ricwhite
Sun Jul 25, 2004 4:05 pm
Forum: Art Studio
Topic: Volcano Map Realeased - Link
Replies: 2
Views: 571

Gamble wrote:I'd call this another Grass + Rocks + trees map
whatever
by ricwhite
Sun Jul 25, 2004 1:15 pm
Forum: Art Studio
Topic: Volcano Map Realeased - Link
Replies: 2
Views: 571

Volcano Map Realeased - Link

Volcano map has been released at www.halomaps.org

http://www.halomaps.org/index.cfm?pg=9&fid=336&start=1

Thanks in advance for trying it out and leaving some comments.
by ricwhite
Wed Jul 21, 2004 3:34 pm
Forum: Art Studio
Topic: Volcano Map - Screenshots - Map Download Coming Soon
Replies: 10
Views: 1695

Oops, my mistake... But still, how unexiting is that! I want some magma, dammit! Oh.....Did I mention this is my FIRST level and I have NO prior experience in 3d graphics or game level design? This is about all I can handle at the moment. This volcano has been dormant for 245 years. It will not spo...
by ricwhite
Mon Jul 19, 2004 3:39 pm
Forum: Art Studio
Topic: Volcano Map - Screenshots - Map Download Coming Soon
Replies: 10
Views: 1695

Volcano Map - Screenshots - Map Download Coming Soon

The Volcano Map is almost completed. I will have a download link soon. The process of developing this first map was quite interesting. There were several periods of frustration - especially with using 3DS Max and following the "sealed world" rules. Once past those steps, the rest of the pr...
by ricwhite
Sat Jul 17, 2004 2:21 pm
Forum: Art Studio
Topic: Made Map -- Now Get "EXCEPTION!" error when openin
Replies: 3
Views: 689

You guys are right. I figured out that I didn't add "flags" yet with CTF, therefore when opening that game, it crashed. When I opened "slayer" it worked fine. Whew! Now on to adjustments. I should have the map ready within a week barring any problems (which are pretty much guaran...
by ricwhite
Sat Jul 17, 2004 11:55 am
Forum: Art Studio
Topic: Made Map -- Now Get "EXCEPTION!" error when openin
Replies: 3
Views: 689

Made Map -- Now Get "EXCEPTION!" error when openin

I made a basic map and went through the steps successfully to build a .map file. (NO error or warning messages). When I open the map file in Halo CE I get an "EXCEPTION!" error message and Halo immediately closes. I cannot run my map. Any ideas? I went back through and redid all the steps ...
by ricwhite
Fri Jul 16, 2004 2:15 pm
Forum: Art Studio
Topic: Photoshop - How do you "edit mask" & save to &
Replies: 3
Views: 464

Photoshop - How do you "edit mask" & save to &

I am making the ground .tif for a Halo level. I don't know how to isolate the grass area by "editing the mask" and then saving it to the "alpha channel." I know how to do that in Paint Shop, but not Photoshop

Any help would be appreciated.

Thanks
by ricwhite
Thu Jul 15, 2004 3:00 pm
Forum: Art Studio
Topic: This whole development "system" is awful.
Replies: 10
Views: 1332

dude shut ur moth i can agree that they should creat like a "error tut " but if u think it is such a wast of time then dont do it Dude, I wouldn't do it if I didn't WANT to make a map. It's the process that is problematic and frustrating. I'm just expressing my wish that more detailed inf...
by ricwhite
Thu Jul 15, 2004 2:56 pm
Forum: Art Studio
Topic: This whole development "system" is awful.
Replies: 10
Views: 1332

I hardly ever get errors, ever. If you don't make them, you don't have to fix them. Don't make open edges, don't create multiple edges, and don't mess up UVW maps. The HEK was my first time with 3d modeling too. I'm glad you're experience has been good. I think you're the exception, however. If you...
by ricwhite
Thu Jul 15, 2004 11:00 am
Forum: Art Studio
Topic: This whole development "system" is awful.
Replies: 10
Views: 1332

This whole development "system" is awful.

After playing with 3DS Max and the HEK tools for a week, all I can say is how awful it is creating video games in this manner. What a tedious, frustrating, time comsuming, error riddled, hit and miss, tiring process to go through. I have more respect now for video game developers. However, with all ...
by ricwhite
Thu Jul 15, 2004 10:34 am
Forum: HEK General
Topic: Error in Tool after raising terrain around edges.
Replies: 1
Views: 420

I'll answer my own question. The vertexs on the edges of the floor strung to the top corners of the level box. By raising the ground around the edges, many of these strung edges will overlap causing problems -- especially at the far corner. In fact, it is amost impossible to raise the ground at the ...
by ricwhite
Thu Jul 15, 2004 10:27 am
Forum: HEK General
Topic: Tool.exe does not make a "senerio" only a bsp. Wh
Replies: 0
Views: 296

Tool.exe does not make a "senerio" only a bsp. Wh

After getting tool to compile my level, I went to the next step of using Guerilla. The tutorial states to open Guerilla and then go to tags\levels\test\tutorial\MYLEVEL.senerio. But there isn't one. There is a a MYLEVEL.senerio_structure_bsp. But that's not what I'm supposed to open. Every time I us...
by ricwhite
Wed Jul 14, 2004 10:35 am
Forum: HEK General
Topic: Error in Tool after raising terrain around edges.
Replies: 1
Views: 420

Error in Tool after raising terrain around edges.

I have followed Kirk's video tutorials and have run into a problem. I export often and complie with tool.exe to catch any errors early. When I get to the stage where I "raise" the terrain to make a few hills around the edges and then I save and export and use tool.exe, I get a message that...